void GameScene::showScore() {
	//スコア
	CCLabelBMFont* score = dynamic_cast<CCLabelBMFont*>(this->getChildByTag(
			kTagScore));
	if (score) {
		score->removeFromParent();
	}

	CCLabelBMFont* label = dynamic_cast<CCLabelBMFont*>(this->getChildByTag(
			kTagScoreLabel));

	CCString* gameScore = CCString::createWithFormat("%d", getScore());
	score = CCLabelBMFont::create(gameScore->getCString(), FONT_ORANGE);
	score->setScale(TEXT_SCALE);
	score->setAnchorPoint(CCPointZero);
	score->setPosition(
			label->getPositionX() + label->getContentSize().width * TEXT_SCALE
					+ 10, label->getPositionY());
	score->setTag(kTagScore);
	this->addChild(score);
}