void Store::addUpgradeBar(CCNode* sender,int level, int num)
{
    CCSprite *sprite;
    sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png");
    if(level==1)
        sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+290-120,POWER_UP_BAR_OFFSET_Y+20));
        if(level==2)
            sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+305-120,POWER_UP_BAR_OFFSET_Y+20));
            if(level==3)
                sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+320-120,POWER_UP_BAR_OFFSET_Y+20));
    sender->addChild(sprite);
    
    m_UpgradeCosts[num]->removeFromParentAndCleanup(true);
    CCSize dim;
    dim.width = 50.0f;
    dim.height = 20.0f;
    
    char currencyStr[32];
    
    if(s_UpgradeItemCost[num][level] > 0)
        sprintf(currencyStr,"$%d", s_UpgradeItemCost[num][level]);
    else
        sprintf(currencyStr,"Max");
    
    dim.width = 400.0f;
    dim.height = 18.0f;
            
    sender->removeChildByTag(15,true);
    
    
    CCLabelTTF* label = CCLabelTTF::create(s_UpgradeItemDesc[num][level],"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft);
    label->setColor(ccc3(230,230,230));
    label->setPosition(ccp(DESC_X,DESC_Y));
    sender->addChild(label,0,15);
        
    
    CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt");
    BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f));
    BMfontLabel->setPosition(ccp(COST_X,COST_Y));
    sender->addChild(BMfontLabel);
    m_UpgradeCosts[num] = BMfontLabel;
}
Beispiel #2
0
bool GameOverLayer::init()
{
    bool bRet = false;
    do
    {
        CC_BREAK_IF(!CCLayer::init());
        
		CCSize winSize=CCDirector::sharedDirector()->getWinSize();
        
        // add gameover_background
	    CCSprite* background=CCSprite::create(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("gameover.png"));
		background->setPosition(ccp(winSize.width/2,winSize.height/2));
		this->addChild(background);
        
        // add BackMenu
		CCSprite* normalBackToGame=CCSprite::create(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_finish.png"));
		CCSprite* pressedBackToGame=CCSprite::create(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_finish.png"));
		CCMenuItemImage* pBackItem=CCMenuItemImage::create();
        pBackItem->initWithNormalSprite(normalBackToGame,pressedBackToGame,NULL,this,menu_selector(GameOverLayer::menuBackCallback));
		pBackItem->setPosition(ccp(winSize.width-normalBackToGame->getContentSize().width/2-10,normalBackToGame->getContentSize().height/2+10));
		CCMenu *menuBack=CCMenu::create(pBackItem,NULL);
		menuBack->setPosition(CCPointZero);
		this->addChild(menuBack);
        
        // show score
        CCString *strScore = CCString::createWithFormat("%d", score);
        CCLabelBMFont * finalScore = CCLabelBMFont::create(strScore->m_sString.c_str(), "font.fnt");
        finalScore->setColor(ccc3(143, 146, 147));
        finalScore->setPosition(ccp(winSize.width/2, winSize.height/2));
        this->addChild(finalScore);
        
        if (CocosDenshion::SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
		{
			CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
		}
		CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("game_over.mp3");
        
        bRet = true;
    } while (0);
    
    return bRet;
}
Beispiel #3
0
 void ComicScene::cleanPages() {
     if ( currentPage == 1 || currentPage > this->totalPages) {
         return;
     }
     int textTag;
     int imageTag;
     if ( currentPage == 2 ) {
         imageTag = 1;
         textTag = 2;
     } else if ( currentPage == 3 ) {
         imageTag = 3;
         textTag = 4;
     }
     CCSprite* currentImage = (CCSprite*)this->getChildByTag(imageTag);
     CCLabelBMFont* currentText = (CCLabelBMFont*)this->getChildByTag(textTag);
     currentImage->stopAllActions();
     currentImage->setOpacity(0);
     currentText->stopAllActions();
     currentText->setOpacity(0);
 }
void GameScene::showScore() {
	//スコア
	CCLabelBMFont* score = dynamic_cast<CCLabelBMFont*>(this->getChildByTag(
			kTagScore));
	if (score) {
		score->removeFromParent();
	}

	CCLabelBMFont* label = dynamic_cast<CCLabelBMFont*>(this->getChildByTag(
			kTagScoreLabel));

	CCString* gameScore = CCString::createWithFormat("%d", getScore());
	score = CCLabelBMFont::create(gameScore->getCString(), FONT_ORANGE);
	score->setScale(TEXT_SCALE);
	score->setAnchorPoint(CCPointZero);
	score->setPosition(
			label->getPositionX() + label->getContentSize().width * TEXT_SCALE
					+ 10, label->getPositionY());
	score->setTag(kTagScore);
	this->addChild(score);
}
KDvoid CScrGame::onEnterTransitionDidFinish ( KDvoid )
{
	CCLayer::onEnterTransitionDidFinish ( );

    CCFiniteTimeAction*  pAction = CCSequence::create 
    (
        CCSpawn ::create ( CCScaleTo ::create ( 0.7f, 3 ), CCFadeIn::create  ( 0.7f ), KD_NULL ),
        CCRepeat::create ( CCSequence::create ( CCFadeOut::create ( 0.5f ), CCFadeIn ::create ( 0.5f ), KD_NULL ), 3 ),
        CCSpawn ::create ( CCScaleTo ::create ( 0.7f, 10 ), CCFadeOut::create ( 0.7f ), KD_NULL ),     
        CCCallFuncN::create ( this, callfuncN_selector ( CScrGame::onStart ) ), 
        CCCallFuncN::create ( this, callfuncN_selector ( CScrGame::onRemove ) ), 
        KD_NULL
    );
    
    CCLabelBMFont*   pStart = g_pResMgr->getLabel ( this, "Game Start !!!" );
    
    pStart->setPosition ( ccpMid ( CCDirector::sharedDirector ( )->getWinSize ( ) ) );
    pStart->setScale ( 10 );
    pStart->setOpacity ( 0 );
    pStart->runAction ( pAction );
}
CCMenuItemSprite * CCMenuItemDynamic::dynamicItemWithText(const char* text,  const char* font, const CCSize &minSize,  const char*normalImage, const char *selectedImage, CCObject* target, SEL_MenuHandler selector, const CCRect& centerRegion, GLubyte opacity) {
	  //Create the label
	  CCLabelBMFont *label = CCLabelBMFont ::labelWithString(text ,font);
	  label ->setOpacity(opacity);

	  //Calculate the Dynamic Button size
	  float minWidth = label->getContentSize().width>minSize.width?label->getContentSize().width:minSize.width;
	  float minHeight = label->getContentSize().height>minSize.height?label->getContentSize().height:minSize.height;

	  CCSize size(minWidth+30,minHeight+24);

	  label->setPosition(ccp(size.width*0.5f, size.height*0.5f));

	  //Sprite normal
	  CCScale9Sprite *normalSprite = CCScale9Sprite::scale9SpriteWithFile(normalImage, centerRegion);	
	  normalSprite ->setContentSize(size);
	  normalSprite ->setOpacity(opacity);
	  //Sprite selected
	  CCScale9Sprite *selectedSprite = NULL;
	  if(selectedImage){
		  selectedSprite = CCScale9Sprite::scale9SpriteWithFile(selectedImage, centerRegion);	
		  selectedSprite ->setContentSize(size);
		  selectedSprite->setOpacity(opacity);
	  }

	  //Create the CCMenuItemSprite
	  CCMenuItemSprite* returnItem = CCMenuItemSprite::itemFromNormalSprite(normalSprite,selectedSprite,target, selector);
	  returnItem->addChild(label);
	  return returnItem;

}
Beispiel #7
0
void HelloWorld::endScene( EndReason endReason ) {
	if (_gameOver)
		return;

    _gameOver = true;

    CCSize winSize = CCDirector::sharedDirector()->getWinSize();

    /*
    char message[10] = "You Win";
    if ( endReason == KENDREASONLOSE)
        strcpy(message,"You Lose");
    */

    char message[12] = { 0 };
    sprintf(message, "Score: %d", _score);

    CCLabelBMFont * label ;
    label = CCLabelBMFont::create(message, "fonts/Arial.fnt");
    label->setScale(0.1);
    label->setPosition(ccp(winSize.width/2 , winSize.height*0.6));
    this->addChild(label);

    CCLabelBMFont * restartLabel;
    strcpy(message,"Restart");
    restartLabel = CCLabelBMFont::create(message, "fonts/Arial.fnt");
    CCMenuItemLabel *restartItem = CCMenuItemLabel::create(restartLabel, this, menu_selector(HelloWorld::restartTapped) );
    restartItem->setScale(0.1);
    restartItem->setPosition( ccp(winSize.width/2, winSize.height*0.4));

    CCMenu *menu = CCMenu::create(restartItem, NULL);
    menu->setPosition(CCPointZero);
    this->addChild(menu);

    // clear label and menu
    restartItem->runAction(CCScaleTo::create(0.5, 1.0));
    label ->runAction(CCScaleTo::create(0.5, 1.0));
    // Terminate update callback
    this->unscheduleUpdate();
}
Beispiel #8
0
void OptionLayer::setViews()
{
	setBackGroundImage("loading.png");	

	CCSprite *title = CCSprite::create("menuTitle.png",CCRectMake(0,0,135,35));
	title->setAnchorPoint(ccp(0.5,1));
	title->setPosition(ccp(getWinSize().width/2,getWinSize().height-20));

	this->addChild(title);

	CCMenuItemToggle *music_trigger = CCMenuItemToggle::createWithTarget(this,menu_selector(OptionLayer::music_triggerCallback),
			CCMenuItemFont::create("Music : On"),CCMenuItemFont::create("Music : Off"),NULL);
	
	music_trigger->setPosition(ccp(getWinSize().width/2,getWinSize().height/2));


	if(SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
	{
		music_trigger->setSelectedIndex(1);
	}
	else
	{
		music_trigger->setSelectedIndex(0);
	}

	//menu->setPosition(ccp(getWinSize().width/2,getWinSize().height/2));

	CCLabelBMFont *back = CCLabelBMFont::create("back","arial-14.fnt");

	back->setScale(1.25f);
	CCMenuItemLabel *backLable =  CCMenuItemLabel::create(back,this,menu_selector(OptionLayer::backCallback));
	backLable->setAnchorPoint(ccp(0.5,1));
	backLable->setPosition(ccp(getWinSize().width/2,50));

	CCMenu *menu = CCMenu::create(music_trigger,backLable,NULL);
	menu->setPosition(CCPointZero);

	this->addChild(menu);
}
bool LevelCompleteLayer::init()
{
	bool pRet = false;
	if (CCLayer::init())
	{
		// Accept touch input
		this->setIsTouchEnabled(true);

		hasBeenSkipped = false;

		// If Viking is dead, reset him and show the tombstone,
		// Any touch gets you back to the main menu
		bool didPlayerDie = GameManager::sharedGameManager()->getHasPlayerDied();
		CCSprite *background = NULL;
		if (didPlayerDie) {
			background = CCSprite::spriteWithFile("Menus/LevelComplete/LevelCompleteDead.png");
		} else {
			background = CCSprite::spriteWithFile("Menus/LevelComplete/LevelCompleteAlive.png");
		}

		background->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT/2));
		this->addChild(background);

		// Add the text for level complete.
		CCLabelBMFont *levelLabelText = CCLabelBMFont::labelWithString("Level Complete", "Fonts/VikingSpeechFont64.fnt");
		levelLabelText->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT * 0.9f));
		this->addChild(levelLabelText);

		char killNumber[100] = {0};
		sprintf(killNumber, "Kill Count: %d", GameManager::sharedGameManager()->getKillCount());
		CCLabelBMFont *killCountText = CCLabelBMFont::labelWithString(killNumber, "Fonts/VikingSpeechFont64.fnt");
		killCountText->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT * 0.6f));
		this->addChild(killCountText);
		GameManager::sharedGameManager()->setKillCount(0);
		pRet = true;
	}

	return pRet;
}
void MessageWindowSprite::delayLabelString(CCNode* sender,void* pStrLen)
{
    //何文字目か
    int pos = (int)pStrLen - (display_page-1) * chars_per_row * rows_per_page;

    //表示する文字
    CCString* Message =  (CCString*)MessageStrCCArray->objectAtIndex((int)pStrLen);
    
    //文字表示部
    if(cc_label_ttf_enable)
    {
        CCLabelTTF* pLabel = CCLabelTTF::create((char*)Message->getCString(), cc_label_font_name, cc_label_font_size);
        pLabel->setColor(cc_label_color);
        
        //X:開始位置 + (フォントサイズ * 行数 ),
        //Y:開始位置 - (フォントサイズ + 文字間隔 ) * 文字数)
        pLabel->setPosition(ccp(start_x_pos +  cc_label_font_size      * ( pos % chars_per_row  )  ,
                                start_y_pos - (cc_label_font_size + 1) * ( pos / chars_per_row)));
        
        this->addChild(pLabel);
        
    }else if(cc_label_bmf_enable)
    {
        CCLabelBMFont* pLabel = CCLabelBMFont::create((char*)Message->getCString(), cc_label_font_file_name);
        
        //X:開始位置 + (フォントサイズ * 行数 ),
        //Y:開始位置 - (フォントサイズ + 文字間隔 ) * 文字数)
        pLabel->setPosition(ccp(start_x_pos +  cc_label_font_size      * ( pos % chars_per_row  )  ,
                                start_y_pos - (cc_label_font_size + 1) * ( pos / chars_per_row)));
        
        this->addChild(pLabel);
    
    }
    
    
    //TODO rowSpriteを用意してそれに置いていけば行送りもできるはず
    
}
Beispiel #11
0
// 碰撞检测
void GameScene::checkCollision()
{
    CCSprite *bird =(CCSprite*)this->getChildByTag(TAG_BIRD);
    CCRect birdRect =bird->boundingBox();
    if (bird->getPositionY()<ground1->boundingBox().size.height)
    {
        gameState=GameOver;
        score=0;
        this->birdFallAction();
        CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("sound/lh_hit.ogg");
        return;
    }
    for(int i=0;i<hose->hoseList->count();i++)
    {
        CCSprite *hoseSprite =(CCSprite*)hose->hoseList->objectAtIndex(i);
        CCRect hoseRect =hoseSprite->boundingBox();
        if (birdRect.intersectsRect(hoseRect))
        {
            gameState=GameOver;
            score=0;
            this->birdFallAction();
            CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("sound/lh_hit.ogg");
            break;
        }
        // 更新分数
        int pPosX =hoseSprite->getPositionX()+hoseSprite->getContentSize().width*hoseSprite->getScaleX();
        int birdX =bird->getPositionX()-bird->getContentSize().width*bird->getScaleX();
        if (pPosX==birdX)
        {
            score++;
            CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("sound/lh_point.ogg");
            CCLabelBMFont* scoreSprite =(CCLabelBMFont*)this->getChildByTag(TAG_SCORE);
            CCString *strScore =CCString::createWithFormat("%d",score/2);
            scoreSprite->setString(strScore->m_sString.c_str());
        }
    }
    updatehightestRecord();
}
Beispiel #12
0
void World::showLevel()
{
    /*添加显示板*/
    CCSprite* sprite = CCSprite::create("displayLevel.png");
    addChild(sprite);
    CCLabelBMFont* label = CCLabelBMFont::create("Level", "testChinese.fnt");
    sprite->addChild(label);
    
    CCString* string;
    if (CCUserDefault::sharedUserDefault()->getBoolForKey("ifEndlessMode")) {
        string = CCString::createWithFormat("Level %d", Interface::sharedInterface()->level);
    }
    else {
        string = CCString::createWithFormat("Level %d", Interface::sharedInterface()->level1);
    }
    
    label->setString(string->getCString());
    label->setPosition(ccp(sprite->boundingBox().size.width * 0.5, sprite->boundingBox().size.height * 0.5));
    
    sprite->setPosition(ccp(size.width * 0.5, size.height - sprite->boundingBox().size.height * 0.3));
    sprite->setScale(0.5);
    sprite->setTag(tag_sprite);
}
Beispiel #13
0
bool Settings::initWithFile(const char * pszFilename)
{
    Button::initWithFile(pszFilename);
    setScaleWhenTouch(false);

    setName("settings");
    CCSprite * settingsText = CCSprite::create("ui/settings_text.png");
    settingsText->setAnchorPoint(ccp(0.5,1.0));
    settingsText->setPosition(ccp(getContentSize().width/2, getContentSize().height-size(2.5)));
    addChild(settingsText);

    CCLabelBMFont * musicLabel = CCLabelBMFont::create("Background Music", "font/item_count.fnt");
    musicLabel->setAnchorPoint(ccp(0.5, 0.0));
    musicLabel->setPosition(ccp(center(this).x, size(345)));
    addChild(musicLabel);

    m_buttonBGMOn = new Button;
    m_buttonBGMOn->initWithFile("ui/settings_on.png");
    m_buttonBGMOn->setAnchorPoint(ccp(1.0, 0.0));
    m_buttonBGMOn->setPosition(ccp(center(this).x-size(10), size(280)));
    m_buttonBGMOn->setActID(BUTTON_BGM_ON);
    addChild(m_buttonBGMOn);
    addButton(m_buttonBGMOn);

    m_buttonBGMOff = new Button;
    m_buttonBGMOff->initWithFile("ui/settings_off.png");
    m_buttonBGMOff->setAnchorPoint(ccp(0.0, 0.0));
    m_buttonBGMOff->setPosition(ccp(center(this).x+size(10), size(280)));
    m_buttonBGMOff->setActID(BUTTON_BGM_OFF);
    addChild(m_buttonBGMOff);
    addButton(m_buttonBGMOff);

    CCLabelBMFont * msgLabel = CCLabelBMFont::create("Notifications", "font/item_count.fnt");
    msgLabel->setAnchorPoint(ccp(0.5, 0.0));
    msgLabel->setPosition(ccp(center(this).x, size(210)));
    addChild(msgLabel);

    m_buttonMsgOn = new Button;
    m_buttonMsgOn->initWithFile("ui/settings_on.png");
    m_buttonMsgOn->setAnchorPoint(ccp(1.0, 0.0));
    m_buttonMsgOn->setPosition(ccp(center(this).x-size(10), size(145)));
    m_buttonMsgOn->setActID(BUTTON_MSG_ON);
    addChild(m_buttonMsgOn);
    addButton(m_buttonMsgOn);

    m_buttonMsgOff = new Button;
    m_buttonMsgOff->initWithFile("ui/settings_off.png");
    m_buttonMsgOff->setAnchorPoint(ccp(0.0, 0.0));
    m_buttonMsgOff->setPosition(ccp(center(this).x+size(10), size(145)));
    m_buttonMsgOff->setActID(BUTTON_MSG_OFF);
    addChild(m_buttonMsgOff);
    addButton(m_buttonMsgOff);

    update();

    return true;
}
Beispiel #14
0
FMUIBooster::FMUIBooster() :
    m_parentNode(NULL),
    m_amountLabel(NULL),
    m_boosterIcon(NULL),
    m_boosterCount(NULL),
    m_willClose(false),
    m_recharging(false),
    m_unlockLabel(NULL),
    m_newBoostLabel(NULL)
{
    m_ccbNode = FMDataManager::sharedManager()->createNode("UI/FMUIBooster.ccbi", this);
    addChild(m_ccbNode);
    
    CCLabelBMFont * title = (CCLabelBMFont *)m_parentNode->getChildByTag(3);
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID)
    title->setAlignment(kCCTextAlignmentCenter);
#endif
    
    NEAnimNode * booster = (NEAnimNode *)m_parentNode->getChildByTag(1);
    booster->releaseControl("Clock");
    booster->releaseControl("Booster");
    
    NEAnimNode * boosterIcon = (NEAnimNode *)booster->getNodeByName("Booster");
    m_boosterIcon = boosterIcon;
    
    NEAnimNode * boosterClock = (NEAnimNode *)booster->getNodeByName("Clock");
    boosterClock->setVisible(false);
    
    NEAnimNode * boosterCount = (NEAnimNode *)booster->getNodeByName("Count");
    boosterCount->releaseControl("Label", kProperty_StringValue);
    m_boosterCount = boosterCount;
    m_amountLabel = (CCLabelBMFont *)boosterCount->getNodeByName("Label");
    
    CCAnimButton * priceButton = (CCAnimButton *)m_parentNode->getChildByTag(15);
    priceButton->getAnimNode()->releaseControl("Label", kProperty_StringValue);

}
Beispiel #15
0
void GameOver::initData()
{
    // clean Txt
    CCSprite* cleanSprite = CCSprite::createWithSpriteFrameName(rewardUI[kTypeClearn]);
    cleanSprite->setPosition(ccpAdd(m_ptCenter, ccp( 150, 100)));
    cleanSprite->setTag(kTypeClearn);
    cleanSprite->setOpacity(0);
    this->addChild(cleanSprite);
    
    // reward background
    CCSprite* rewardBGSprite = CCSprite::createWithSpriteFrameName(rewardUI[kTypeNomalBG]);
    rewardBGSprite->setPosition(ccpSub(m_ptCenter, ccp(0, 100)));
    rewardBGSprite->setTag(kTypeNomalBG);
    rewardBGSprite->setOpacity(0);
    this->addChild(rewardBGSprite);
    
    //reward score
    CCLabelBMFont * rewardScore = CCLabelBMFont::create("0", rewardUI[ktypeScore]);
    rewardScore->setAnchorPoint(ccp(0.5f, 0.5f));
    rewardScore->setPosition(ccpSub(m_ptCenter, ccp(0, 200)));
    rewardScore->setTag(ktypeScore);
    rewardScore->setOpacity(0);
    this->addChild(rewardScore);
}
Beispiel #16
0
 void StatusLabel::setTextAndColor(std::string text, GemUtils::GemColor c)
 {
     if(bg)
         bg->removeFromParentAndCleanup(true);
     bg = GetSprite(ColorToStatusBG(c));
     bg->setAnchorPoint(ccp(0.5f, 0.5f));
     root->addChild(bg); // set zorder explicitly below text
     
     CCLabelBMFont* old = textLabel;
     
     textLabel = CCLabelBMFont::create(text.c_str(), ColorToStatusFont(c));
     textLabel->setAnchorPoint(ccp(0.5f, 0.5f));
     textLabel->setPosition(ccp(-3.0f, -1.5f));
     textLabel->setScale(contentScale()*0.9f);
     root->addChild(textLabel);
     
     root->setScale(0.0f);
     
     // COCOS2DX BUG: remove after new sprite batch is created
     // THIS is remedied by changing CC_ENABLE_GL_STATE_CACHE to 0
     // in ccConfig.h
     if(old)
         old->removeFromParentAndCleanup(true);
 }
Beispiel #17
0
void CommonButton::setFontSize(float fontSize) {
	CCLabelBMFont *  bmFont = dynamic_cast<CCLabelBMFont * >(m_label);
	CCLabelBMFont *  bmFont1 = dynamic_cast<CCLabelBMFont * >(m_pBottomlabel);
    
	if (bmFont) {
		float scale = fontSize/24;
		bmFont->setScale(scale);
	} else {
		CCLabelTTF *  ttf = dynamic_cast<CCLabelTTF * >(m_label);
		if (ttf) {
			ttf->setFontSize(fontSize);
		}
	}
    
	if (bmFont1) {
		float scale = fontSize/24;
		bmFont1->setScale(scale);
	} else {
		CCLabelTTF *  ttf = dynamic_cast<CCLabelTTF * >(m_pBottomlabel);
		if (ttf) {
			ttf->setFontSize(fontSize);
		}
	}
}
Beispiel #18
0
bool MenuLayer::initWithEntryID(int entryId)
{
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	
	m_entryID = entryId;
	
	setIsTouchEnabled( true );
	
	Box2DView* view = Box2DView::viewWithEntryID( entryId );
	addChild(view, 0, kTagBox2DNode);
	view->setScale(15);
	view->setAnchorPoint( ccp(0,0) );
	view->setPosition( ccp(s.width/2, s.height/3) );
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
	CCLabelBMFont* label = CCLabelBMFont::labelWithString(view->title().c_str(),  "fonts/arial16.fnt");
#else	
	CCLabelTTF* label = CCLabelTTF::labelWithString(view->title().c_str(), "Arial", 28);
#endif
	addChild(label, 1);
	label->setPosition( ccp(s.width/2, s.height-50) );

	CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage("Images/b1.png", "Images/b2.png", this, menu_selector(MenuLayer::backCallback) );
	CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage("Images/r1.png","Images/r2.png", this, menu_selector(MenuLayer::restartCallback) );
	CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage("Images/f1.png", "Images/f2.png", this, menu_selector(MenuLayer::nextCallback) );

	CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);

	menu->setPosition( CCPointZero );
	item1->setPosition( ccp( s.width/2 - 100,30) );
	item2->setPosition( ccp( s.width/2, 30) );
	item3->setPosition( ccp( s.width/2 + 100,30) );
	
	addChild(menu, 1);	

	return true;
}
void GameScene::showBallRemain() {
	//残りボール数
	CCLabelBMFont* remain = dynamic_cast<CCLabelBMFont*>(this->getChildByTag(
			kTagBallRemainCount));
	if (remain) {
		this->removeChild(remain);
	}

	CCLabelBMFont* label = dynamic_cast<CCLabelBMFont*>(this->getChildByTag(
			kTagBallRemainLabel));

	CCString* ballRemain = CCString::createWithFormat("%d", getBallRemain());
	remain = CCLabelBMFont::create(ballRemain->getCString(), FONT_ORANGE);
	remain->setScale(TEXT_SCALE);
	remain->setAnchorPoint(CCPointZero);
	remain->setPosition(
			label->getPositionX() + label->getContentSize().width * TEXT_SCALE
					+ 10, label->getPositionY());
	remain->setTag(kTagBallRemainCount);
	this->addChild(remain);
}
Beispiel #20
0
Issue1343::Issue1343()
{
    CCSize s = CCDirector::sharedDirector()->getWinSize();

    CCLabelBMFont* bmFont = new CCLabelBMFont();
    bmFont->init();
    bmFont->setFntFile("fonts/font-issue1343.fnt");
    bmFont->setString("ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890abcdefghijklmnopqrstuvwxyz.,'");
    this->addChild(bmFont);
    bmFont->release();
    bmFont->setScale(0.3f);

    bmFont->setPosition(ccp(s.width/2,s.height/4*2));
}
Beispiel #21
0
BMFontInit::BMFontInit()
{
    CCSize s = CCDirector::sharedDirector()->getWinSize();

    CCLabelBMFont* bmFont = new CCLabelBMFont();
    bmFont->init();
    bmFont->autorelease();
    //CCLabelBMFont* bmFont = [CCLabelBMFont create:@"Foo" fntFile:@"arial-unicode-26.fnt"];
    bmFont->setFntFile("fonts/helvetica-32.fnt");
    bmFont->setString("It is working!");
    this->addChild(bmFont);
    bmFont->setPosition(ccp(s.width/2,s.height/4*2));
}
Beispiel #22
0
Atlas6::Atlas6()
{
	CCSize s = CCDirector::sharedDirector()->getWinSize();

	CCLabelBMFont* label = NULL;
	label = CCLabelBMFont::labelWithString("FaFeFiFoFu", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, s.height/2+50) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) ) ;
	
	label = CCLabelBMFont::labelWithString("fafefifofu", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, s.height/2) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) );

	label = CCLabelBMFont::labelWithString("aeiou", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, s.height/2-50) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) ); 
}
Beispiel #23
0
Atlas6::Atlas6()
{
	CCSize s = CCDirector::sharedDirector()->getWinSize();

	CCLabelBMFont* label = NULL;
	//中国
	label = CCLabelBMFont::labelWithString("中国", "fonts/bitmapFontChinese.fnt", 
		CCTextAlignmentRight, 200);
	addChild(label);
	label->setPosition( ccp(s.width / 2.0f, s.height / 2.0f + 50) );
	label->setAnchorPoint( ccp(1.0f, 0.5f) ) ;
	
	label = CCLabelBMFont::labelWithString("fafefifofu", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, s.height/2) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) );

	label = CCLabelBMFont::labelWithString("aeiou", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, s.height/2-50) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) ); 
}
void Store::BuildBikes(cocos2d::CCMenu* menu)
{
    float scale = ScreenHelper::getTextureScale();
    
	CCMenuItemImage *topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped));
	
    topBar->setScale(scale);
    CCLabelTTF* label1 = CCLabelTTF::create("BIKES","Jacoby ICG Black.ttf",20);
    label1->setColor(ccc3(43,197,231));
	label1->setPosition(ccp(-170+CATEGORY_OFFSET,17));
	topBar->addChild(label1);
    
	menu->addChild(topBar);
    
	for(int i = 0; i < NUM_BIKE_ITEMS; i++)
	{
        CCMenuItem *temp = CCMenuItemImage::create("ctm_Store_GrayStrip.png","ctm_Store_GrayStrip.png","ctm_Store_LitStrip.png",this,menu_selector(Store::bikeButtonTapped) );
		
        CCSprite *sprite = CCSprite::createWithSpriteFrameName(s_BikeItemImg[i]);
		sprite->setPosition(ccp(ICON_X,ICON_Y));
		temp->addChild(sprite);
		
        CCSize dim;
        dim.width = 200.0f;
        dim.height = 25.0f;
        
        CCLabelTTF *label = CCLabelTTF::create(s_BikeItemName[i],"Jacoby ICG Black.ttf",20,dim,kCCTextAlignmentLeft);
        label->setColor(ccc3(237,188,0));
        label->setPosition(ccp(NAME_X,NAME_Y));
        temp->addChild(label);
        
		const char *status = NULL;
        if(SaveLoad::m_SaveData.bikes[i] & SaveLoad::SELECTED)
            status = "Selected";
        else if(SaveLoad::m_SaveData.bikes[i] & SaveLoad::UNLOCKED)
		    status = "Unlocked";
        else
            status = "Locked";
        
        dim.width = 400.0f;
        dim.height = 18.0f;
        label = CCLabelTTF::create(status,"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft);
        label->setColor(ccc3(230,230,230));
        label->setPosition(ccp(DESC_X,DESC_Y));
        temp->addChild(label,0,15);
        
        m_BikeDescriptions[i] = label;
		
        if(SaveLoad::m_SaveData.bikes[i]==0)
        {
            //CGSize dim;
            dim.width = 50.0f;
            dim.height = 20.0f;
            
            char currencyStr[32];
            sprintf(currencyStr,"$%d",s_BikeItemCost[i]);
            
            CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt");
            BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f));
            BMfontLabel->setPosition(ccp(COST_X,COST_Y));
            temp->addChild(BMfontLabel,0,42);
		}
		
        temp->setScale(scale);
        
		menu->addChild(temp);
        m_Bikebuttons[i] = temp;
	}
	
    //add a bottom bar to push things up
    topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped));
    topBar->setScale(scale);
	menu->addChild(topBar);
}
void Store::BuildPowerUps(cocos2d::CCMenu* menu)
{
    float scale = ScreenHelper::getTextureScale();
    
	CCMenuItemImage *topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped));
	
    topBar->setScale(scale);
    CCLabelTTF* label1 = CCLabelTTF::create("POWERUPS","Jacoby ICG Black.ttf",20);
    label1->setColor(ccc3(43,197,231));
	label1->setPosition(ccp(-148+CATEGORY_OFFSET,17));
	topBar->addChild(label1);
    
    
	menu->addChild(topBar);
	
	for(int i = 0; i < NUM_POWERUP_ITEMS; i++)
	{
        CCMenuItem *temp = CCMenuItemImage::create("ctm_Store_GrayStrip.png","ctm_Store_GrayStrip.png","ctm_Store_LitStrip.png",this,menu_selector(Store::powerupButtonTapped) );
        
		
		CCSprite *sprite = CCSprite::createWithSpriteFrameName(s_PowerUpItemImg[i]);
		sprite->setPosition(ccp(ICON_X,ICON_Y));
		temp->addChild(sprite);

        char labelString[32];
        if(i==0)
        {
            if(SaveLoad::m_SaveData.numLevelFire)
                sprintf(labelString,"%s(%d)",s_PowerUpItemName[i],SaveLoad::m_SaveData.numLevelFire);
            else
                sprintf(labelString,"%s",s_PowerUpItemName[i]);
        }
        if(i==1)
        {
            if(SaveLoad::m_SaveData.numTimeSlow)
                sprintf(labelString,"%s(%d)",s_PowerUpItemName[i],SaveLoad::m_SaveData.numTimeSlow);
            else
                sprintf(labelString,"%s",s_PowerUpItemName[i]);
        }
        if(i==2)
        {
            if(SaveLoad::m_SaveData.numDoubleNuts)
                sprintf(labelString,"%s(%d)",s_PowerUpItemName[i],SaveLoad::m_SaveData.numDoubleNuts);
            else
                sprintf(labelString,"%s",s_PowerUpItemName[i]);
        }
        
        CCSize dim;
        dim.width = 200.0f;
        dim.height = 25.0f;
        
        
        CCLabelTTF *label = CCLabelTTF::create(labelString,"Jacoby ICG Black.ttf",20,dim,kCCTextAlignmentLeft);
        label->setColor(ccc3(237,188,0));
        label->setPosition(ccp(NAME_X,NAME_Y));
        temp->addChild(label);
        
        m_PowerUpNames[i] = label;
        
        dim.width = 400.0f;
        dim.height = 18.0f;
        label = CCLabelTTF::create(s_PowerUpItemDesc[i],"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft);
        label->setColor(ccc3(230,230,230));
        label->setPosition(ccp(DESC_X,DESC_Y));
        temp->addChild(label,0,15);
        
		//CGSize dim;
		dim.width = 50.0f;
		dim.height = 20.0f;
        
        char currencyStr[32];
        sprintf(currencyStr,"$%d",s_PowerUpItemCost[i]);
        
        CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt");
        BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f));
        BMfontLabel->setPosition(ccp(COST_X,COST_Y));
		temp->addChild(BMfontLabel);
		
        temp->setScale(scale);
		
		menu->addChild(temp);
        m_PowerUpbuttons[i] = temp;
	}
	
}
void Store::BuildUpgrades(cocos2d::CCMenu* menu)
{
    float scale = ScreenHelper::getTextureScale();
    
	CCMenuItemImage *topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped));
	
    topBar->setScale(scale);
    CCLabelTTF* label1 = CCLabelTTF::create("UPGRADES","Jacoby ICG Black.ttf",20);
    label1->setColor(ccc3(43,197,231));
	label1->setPosition(ccp(-150+CATEGORY_OFFSET,17));
	topBar->addChild(label1);
    
	menu->addChild(topBar);
	int unlockLevel[NUM_UPGRADE_ITEMS];
    unlockLevel[0] = SaveLoad::m_SaveData.turboLockLevel;
    unlockLevel[1] = SaveLoad::m_SaveData.trampLockLevel;
    unlockLevel[2] = SaveLoad::m_SaveData.timeLockLevel;
    unlockLevel[3] = SaveLoad::m_SaveData.peanutLockLevel;
    unlockLevel[4] = SaveLoad::m_SaveData.trickLockLevel;
    unlockLevel[5] = SaveLoad::m_SaveData.flipLockLevel;
    unlockLevel[6] = SaveLoad::m_SaveData.fireLockLevel;
	
	for(int i = 0; i < NUM_UPGRADE_ITEMS; i++)
	{
		CCMenuItem *temp = CCMenuItemImage::create("ctm_Store_GrayStrip.png","ctm_Store_GrayStrip.png","ctm_Store_LitStrip.png",this,menu_selector(Store::buyUpgradeButtonTapped) );
        
        CCSprite *sprite;
        
        sprite = CCSprite::create("ctm_Store_PurchaseBars.png");
        sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+302-120,POWER_UP_BAR_OFFSET_Y+21));
        temp->addChild(sprite);
        
		if(unlockLevel[i]>=1)
        {
            sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png");
            sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+290-120,POWER_UP_BAR_OFFSET_Y+20));
            temp->addChild(sprite);
		}
		if(unlockLevel[i]>=2)
        {
            sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png");
            sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+305-120,POWER_UP_BAR_OFFSET_Y+20));
            temp->addChild(sprite);
        }
		if(unlockLevel[i]>=3)
        {
            sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png");
            sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+320-120,POWER_UP_BAR_OFFSET_Y+20));
            temp->addChild(sprite);
		}
		sprite = CCSprite::createWithSpriteFrameName(s_UpgradeItemImg[i]);
		sprite->setPosition(ccp(ICON_X,ICON_Y));
		temp->addChild(sprite);
        
        CCSize dim;
        dim.width = 200.0f;
        dim.height = 25.0f;
        
        CCLabelTTF *label = CCLabelTTF::create(s_UpgradeItemName[i],"Jacoby ICG Black.ttf",20,dim,kCCTextAlignmentLeft);
        label->setColor(ccc3(237,188,0));
        label->setPosition(ccp(NAME_X,NAME_Y));
        temp->addChild(label);
        
		
        dim.width = 400.0f;
        dim.height = 18.0f;
        label = CCLabelTTF::create(s_UpgradeItemDesc[i][unlockLevel[i]],"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft);
        label->setColor(ccc3(230,230,230));        
        label->setPosition(ccp(DESC_X,DESC_Y));
        temp->addChild(label,0,15);
        
        
		//CGSize dim;
		dim.width = 50.0f;
		dim.height = 20.0f;
        char currencyStr[32];
        if(s_UpgradeItemCost[i][unlockLevel[i]] > 0)
            sprintf(currencyStr,"$%d",s_UpgradeItemCost[i][unlockLevel[i]]);
        else
            sprintf(currencyStr,"Max");
        
        CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt");
        BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f));
        BMfontLabel->setPosition(ccp(COST_X,COST_Y));
        m_UpgradeCosts[i] = BMfontLabel;
		temp->addChild(BMfontLabel);
		
        temp->setScale(scale);
		menu->addChild(temp);
        
        m_UpgradeButtons[i] = temp;
	}
}
Beispiel #27
0
void WordPuzzleLayer::didCorrectCharacterSelected(CCArray* wordIdxArray, int index)
{
	//맥스 콤보 업데이트
	combo++;
	if (report.maxCombo < combo) 
	{
		report.maxCombo = combo;
	}
	
	SimpleAudioEngine::sharedEngine()->playEffect("sound/main_card_popup.mp3");
	char buf[20];
	
	CCSprite* sprMultiplier;
	
	if (combo < 5) 
	{
		sprMultiplier = NULL;
		multiplier = 1;
	}
	else if (combo < 10)
	{
		// x2
#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
		sprMultiplier = CCSprite::spriteWithFile(__CONFIG_IMAGE_PATH_GAME__("effect/game_double_01.png"));
#else
		sprMultiplier = CCSprite::spriteWithFile("game/effect/game_double_01.png");
#endif
		multiplier = 2;
	}
	else if (combo < 20)
	{
		// x4
#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
		sprMultiplier = CCSprite::spriteWithFile(__CONFIG_IMAGE_PATH_GAME__("effect/game_double_02.png"));
#else
		sprMultiplier = CCSprite::spriteWithFile("game/effect/game_double_02.png");
#endif
		
		multiplier = 4;
	}
	else if (combo < 30)
	{
		// x8
#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
		sprMultiplier = CCSprite::spriteWithFile(__CONFIG_IMAGE_PATH_GAME__("effect/game_double_03.png"));
#else
		sprMultiplier = CCSprite::spriteWithFile("game/effect/game_double_03.png");
#endif
		multiplier = 8;
	}
	else if (combo < 50)
	{
		// x16
#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
		sprMultiplier = CCSprite::spriteWithFile(__CONFIG_IMAGE_PATH_GAME__("effect/game_double_04.png"));	
#else
		sprMultiplier = CCSprite::spriteWithFile("game/effect/game_double_04.png");	 
#endif
		
		multiplier = 16;
	}
	else 
	{
#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
		sprMultiplier = CCSprite::spriteWithFile(__CONFIG_IMAGE_PATH_GAME__("effect/game_double_05.png"));	 
#else
		sprMultiplier = CCSprite::spriteWithFile("game/effect/game_double_05.png");	 
#endif
		
		multiplier = 32;
	}


#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
	CCSprite* label = CCSprite::spriteWithFile(__CONFIG_IMAGE_PATH_GAME__("effect/game_up.png"));
#else
	CCSprite* label = CCSprite::spriteWithFile("game/effect/game_up.png");
#endif
	
	label->setPosition(pointLabelPosition);
	this->addChild(label, 9999);
	
	if (sprMultiplier) 
	{
		sprMultiplier->setAnchorPoint(ccp(0,0.5));
#if (defined PD_IPHONE) || (defined ANDROID_PHONE)
		sprMultiplier->setPosition(ccp(label->getContentSize().width - 5,35));
#else
		sprMultiplier->setPosition(ccp(175,35));
#endif
		label->addChild(sprMultiplier);
	}


	
	label->setScale(0.2);
	
	CCEaseExponentialOut * fadeout = CCEaseExponentialOut::actionWithAction( CCActionTween::actionWithDuration(1.5,"opacity",255,0) );
	CCCallFuncN* callfunc = CCCallFuncN::actionWithTarget(this, callfuncN_selector(WordPuzzleLayer::onPointLabelFadeOut));
	
	label->runAction(CCMoveBy::actionWithDuration(0.8, ccp(0,100)));
	label->runAction(CCEaseBounceInOut::actionWithAction(CCScaleTo::actionWithDuration(0.3,labelScaleTo)));
	label->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(0.7),fadeout,callfunc, NULL));

	
	if (combo > 2)
	{
		sprintf(buf, "%dCombo",combo);
		CCLabelBMFont* lblCombo = (CCLabelBMFont*)getChildByTag(TAG_COMBO);
		
		CCEaseExponentialOut * fadeout = CCEaseExponentialOut::actionWithAction( CCActionTween::actionWithDuration(1.5,"opacity",255,0) );
		CCCallFuncN* callfunc = CCCallFuncN::actionWithTarget(this, callfuncN_selector(WordPuzzleLayer::onPointLabelFadeOut));
		
		if (lblCombo)
		{
			lblCombo->setString(buf);
			
			lblCombo->stopAllActions();
			lblCombo->setOpacity(255);
			lblCombo->setPosition(comboLabelPosition);

			lblCombo->setScale(0.2);			
			lblCombo->runAction(CCEaseBounceInOut::actionWithAction(CCScaleTo::actionWithDuration(0.3,labelScaleTo)));
			lblCombo->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(1.5),fadeout,callfunc, NULL));
		}
		else
		{
			lblCombo = CCLabelBMFont::labelWithString(buf, "font/combo.fnt");
			lblCombo->setPosition(comboLabelPosition);
			
			this->addChild(lblCombo, 9999, TAG_COMBO);
			
			lblCombo->setScale(0.2);			
			lblCombo->runAction(CCEaseBounceInOut::actionWithAction(CCScaleTo::actionWithDuration(0.3,labelScaleTo)));
			lblCombo->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(1.5),fadeout,callfunc, NULL));
		}
	}

		
	
}
GameLayer::GameLayer()
{
    gameSuspended = true;
    isGameOver = false;
    fuelInTank = 3600; // one minute worth
    CCSpriteBatchNode* batchNode = dynamic_cast<CCSpriteBatchNode*>(getChildByTag(kSpriteManager));
    
    // Initialize all the platforms. Really? They predraw all the platforms??
    _initPlatforms();
    
    // We don't need a packed sprite, we can pick individual textures. Here we are getting the sprite for the bird
    CCSprite* bird = CCSprite::createWithTexture(batchNode->getTexture(), CCRectMake(608, 16, 44, 32));
    batchNode->addChild(bird, 4, kBird);
    
    // add the exit arrow
    CCSprite* exit = CCSprite::create("exit_arrow.png");
    exit->setTag(kExit);
    exit->setVisible(false);
    addChild(exit);
    
    CCSize landscapeSize = CCDirector::sharedDirector()->getVisibleSize();
    CCSize visibleSize = CCSize(landscapeSize.width, landscapeSize.height);
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    
    pHealthSprite = CCSprite::create("health_bar.png");
    //pHealthSprite->setPosition(ccp(origin.x + 10, visibleSize.height - 20));
    pHealthSprite->setAnchorPoint(ccp(0.0, 0.0));
    //pHealthSprite->setScaleY(0.02);
    
    //pHealthSprite->setScaleX(100);
    
    
    pHealthBar = CCProgressTimer::create(pHealthSprite);
    pHealthBar->setScale(0.5, 0.5);
    pHealthBar->setType(kCCProgressTimerTypeBar);
    //pHealthBar->setMidpoint(ccp(0,0));
    pHealthBar->setBarChangeRate(ccp(1,0));
    pHealthBar->setPercentage(100);
    pHealthBar->setPosition(ccp(origin.x+10, visibleSize.height - 20));
    this->addChild(pHealthBar);
    
    CCSprite* bonus;
    
    // the bonus sprites which say 5, 10 etc can be picked from here
    for(int i = 0; i < kNumBonuses; i++)
    {
        bonus = CCSprite::createWithTexture(batchNode->getTexture(), CCRectMake(608 + i * 32, 256, 25, 25));
        batchNode->addChild(bonus, 4, kBonusStartTag + i);
        bonus->setVisible(false);
    }
    
    // TODO: read the sprite for the Exit door - add the tag "Exit to it"
    
    CCLabelBMFont* scoreLabel = CCLabelBMFont::create("0", "bitmapFont.fnt");
    addChild(scoreLabel, 5, kScoreLabel);
    scoreLabel->setPosition(ccp(160, 430));
    
    _startGame();
    scheduleUpdate();
    
    // We don't want touch interaction
    setTouchEnabled(false);
    
    setAccelerometerEnabled(true);
    
}
void GameLayer::update(float dt)
{
    if(gameSuspended)
        return;
    
    // MainLayer shows the background with clouds that does just scrolls but does not interact
    MainLayer::update(dt);
    
    CCSpriteBatchNode* batchNode = dynamic_cast<CCSpriteBatchNode*>(getChildByTag(kSpriteManager));
    CCSprite* bird = dynamic_cast<CCSprite*>(batchNode->getChildByTag(kBird));
    
    bird_position.x += bird_velocity.x * dt;
    // birdLookingRight/Left is used to flip the bird in the right direction i.e. direction of the velocity
    // so the bird does not travel backwards
    if(bird_velocity.x < -30.0f && birdLookingRight)
    {
        birdLookingRight = false;
        
        // what is the point of setting scaleX?
        bird->setScaleX(-1.0f);
    }
    else if(bird_velocity.x > 30.0f && !birdLookingRight)
    {
        birdLookingRight = true;
        bird->setScaleX(1.0f);
    }
    
    CCSize bird_size = bird->getContentSize();
    float max_x = SCREEN_WIDTH + bird_size.width * 0.5f;
    float min_x = -bird_size.width * 0.5f;
    
    if(bird_position.x > max_x)
        bird_position.x = min_x;
    
    if(bird_position.x < min_x)
        bird_position.x = max_x;
    
    bird_velocity.y += bird_acceleration.y * dt;
    bird_position.y += bird_velocity.y * dt;
    
  
    // TODO: (fix this hack) - just set it so that every 20 frames, we decrease the percentage by 1
    // when the percentage goes below zero, the healthbar is finished and finish the game
    // We should show some animation that the health is over.
    fuelInTank--;
    if (fuelInTank%20 == 0)
    {
        pHealthBar->setPercentage(pHealthBar->getPercentage()-1.0);
        if (pHealthBar->getPercentage() <= 0)
        {
            _showHighScores();
        }
    }
    
    
    CCSprite* bonus = dynamic_cast<CCSprite*>(batchNode->getChildByTag(kBonusStartTag + currentBonusType));
    
    // check if the bonus node is visible
    if(bonus->isVisible())
    {
        // check if the bird and the bonus are colliding, if so, give the bird the bonus
        CCPoint bonus_position = bonus->getPosition();
        float range = 20.0f;
        if(bird_position.x > bonus_position.x - range &&
           bird_position.x < bonus_position.x + range &&
           bird_position.y > bonus_position.y - range &&
           bird_position.y < bonus_position.y + range)
        {
            // TODO: Our bonuses should be more rocket fuel or additional lives
            switch(currentBonusType)
            {
                case kBonus5:
                    score += 5000;
                    break;
                case kBonus10:
                    score += 10000;
                    break;
                case kBonus50:
                    score += 50000;
                    break;
                case kBonus100:
                    score += 100000;
                    break;
            }
            
            CCString* scoreStr = CCString::createWithFormat("%d", score);
            CCLabelBMFont* scoreLabel = dynamic_cast<CCLabelBMFont*>(getChildByTag(kScoreLabel));
            scoreLabel->setString(scoreStr->getCString());
            
            CCScaleTo* action1 = CCScaleTo::create(0.2f, 1.5f, 0.8f);
            CCScaleTo* action2 = CCScaleTo::create(0.2f, 1.0f, 1.0f);
            
            // What are CCScaleTo and CCSequence.. what do these actions do?
            // Likely, this just makes the bird move up very fast without it having to collide with anything
            CCSequence* action3 = CCSequence::create(action1, action2, action1, action2, action1, action2, NULL);
            scoreLabel->runAction(action3);

            // what does resetBonus do?
            _resetBonus();
            
            _superJump();
            
        }
    }
    
    int cloudTag;
    int platformTag;
    
    // bird collisions with platforms are detected only when the bird is falling down
    if(bird_velocity.y < 0)
    {
        for(platformTag = kPlatformsStartTag; platformTag < kPlatformsStartTag + K_NUM_PLATFORMS; platformTag++)
        {
            CCSprite* platform = dynamic_cast<CCSprite*>(batchNode->getChildByTag(platformTag));
            CCSize platform_size = platform->getContentSize();
            CCPoint platform_position = platform->getPosition();
            
            max_x = platform_position.x - platform_size.width * 0.5f - 10;
            min_x = platform_position.x + platform_size.width * 0.5f + 10;
            float min_y = platform_position.y + (platform_size.height + bird_size.height) * 0.5f - K_PLATFORM_TOP_PADDING;
            
            // check if the bird and the platform is colliding, if so, make the bird jump
            if(bird_position.x > max_x && bird_position.x < min_x &&
               bird_position.y > platform_position.y && bird_position.y < min_y)
                _jump();
        }
        
        // The game is endless in the original version.. when the bird falls down and is longer on the screen, call the game done and
        // show the high score screen
        if(bird_position.y < - bird_size.height)
            _showHighScores();
        
    }
    else if(bird_position.y > SCREEN_HEIGHT * 0.5f)
    {
        float delta = bird_position.y - SCREEN_HEIGHT * 0.5f;
        bird_position.y = SCREEN_HEIGHT * 0.5f;
        currentPlatformY -= delta;
        
        for(cloudTag = kCloudsStartTag; cloudTag < kCloudsStartTag + K_NUM_CLOUDS; cloudTag++)
        {
            CCSprite* cloud = dynamic_cast<CCSprite*>(batchNode->getChildByTag(cloudTag));
            CCPoint position = cloud->getPosition();
            position.y -= delta * cloud->getScaleY() * 0.8f;
            
            // assuming that the clouds in the background, when they have scrolled off the screen
            // reset them so that they will scroll in from the bottom
            if(position.y < -cloud->getContentSize().height * 0.5f)
            {
                currentCloudTag = cloudTag;
                resetCloud();
            }
            else
            {
                cloud->setPosition(position);
            }
        }
        

        for(platformTag = kPlatformsStartTag; platformTag < kPlatformsStartTag + K_NUM_PLATFORMS; platformTag++)
        {
            CCSprite* platform = dynamic_cast<CCSprite*>(batchNode->getChildByTag(platformTag));
            CCPoint position = platform->getPosition();
            position = ccp(position.x, position.y - delta);
            
            // If the platform just became invisible, reset it to just above the screen
            if(position.y < -platform->getContentSize().height * 0.5f)
            {
                currentPlatformTag = platformTag;
                _resetPlatform();
            }
            else
            {
                // If the platform is still visible, decrease its Y coordinates so it looks like the scene is scrolling
                platform->setPosition(position);
            }
        }

        
        CCSprite* exit = dynamic_cast<CCSprite*>(getChildByTag(kExit));
        if(exit->isVisible())
        {
            CCPoint position = exit->getPosition();
            // check if the bird and the exit are colliding, if so, finish the game
            float range = 20.0f;
            if(bird_position.x > position.x - range &&
               bird_position.x < position.x + range &&
               bird_position.y > position.y - range &&
               bird_position.y < position.y + range)
            {
                // TODO: (would be nice to show an animation when exiting)
                _showHighScores();
            }
            
            position.y -= delta;
            if(position.y < -exit->getContentSize().height*0.5)
            {
              // the exit just passed out of the screen... you should show a "Game Over... you lose" kind of thing here
               // TODO: show an animation or something like... you lose!!
                _showHighScores();
            }
            
            exit->setPosition(position);
            
        }
        
        // if the bonus was visible and is going to become invisible, reset it.
        if(bonus->isVisible())
        {
            CCPoint position = bonus->getPosition();
            position.y -= delta;
            if(position.y < -bonus->getContentSize().height * 0.5f)
            {
                _resetBonus();
            }
            else
            {
                bonus->setPosition(position);
            }
        }
        
        score += (int) delta;
        CCString* scoreStr = CCString::createWithFormat("%d", score);
        CCLabelBMFont* scoreLabel = dynamic_cast<CCLabelBMFont*>(getChildByTag(kScoreLabel));
        scoreLabel->setString(scoreStr->getCString());
    }
    
    // draw the bird at its new position
    bird->setPosition(bird_position);
}
Beispiel #30
0
AtlasBitmapColor::AtlasBitmapColor()
{
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	
	CCLabelBMFont* label = NULL;
	label = CCLabelBMFont::labelWithString("Blue", "fonts/bitmapFontTest5.fnt");
	label->setColor( ccBLUE );
	addChild(label);
	label->setPosition( ccp(s.width/2, s.height/4) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) );

	label = CCLabelBMFont::labelWithString("Red", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, 2*s.height/4) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) );
	label->setColor( ccRED );

	label = CCLabelBMFont::labelWithString("G", "fonts/bitmapFontTest5.fnt");
	addChild(label);
	label->setPosition( ccp(s.width/2, 3*s.height/4) );
	label->setAnchorPoint( ccp(0.5f, 0.5f) );
	label->setColor( ccGREEN );
	label->setString("Green");
}