Beispiel #1
0
void CPedSync::Packet_PedSync ( NetBitStreamInterface& BitStream )
{
    // While we're not out of peds
    while ( BitStream.GetNumberOfUnreadBits () > 32 )
    {
        // Read out the ped id
        ElementID ID;
        if ( BitStream.Read ( ID ) )
        {
            // Read out the sync time context. See CClientEntity for documentation on that.
            unsigned char ucSyncTimeContext = 0;
            BitStream.Read ( ucSyncTimeContext );

            unsigned char ucFlags = 0;
            BitStream.Read ( ucFlags );

            CVector vecPosition, vecMoveSpeed;
            float fRotation, fHealth, fArmor;

            // Read out the position
            if ( ucFlags & 0x01 )
            {
                BitStream.Read ( vecPosition.fX );
                BitStream.Read ( vecPosition.fY );
                BitStream.Read ( vecPosition.fZ );
            }

            // And rotation
            if ( ucFlags & 0x02 ) BitStream.Read ( fRotation );

            // And the move speed
            if ( ucFlags & 0x04 )
            {
                BitStream.Read ( vecMoveSpeed.fX );
                BitStream.Read ( vecMoveSpeed.fY );
                BitStream.Read ( vecMoveSpeed.fZ );
            }

            // And health with armour
            if ( ucFlags & 0x08 ) BitStream.Read ( fHealth );
            if ( ucFlags & 0x10 ) BitStream.Read ( fArmor );

            // Grab the ped. Only update the sync if this packet is from the same context.
            CClientPed* pPed = m_pPedManager->Get ( ID );
            if ( pPed && pPed->CanUpdateSync ( ucSyncTimeContext ) )
            {
                if ( ucFlags & 0x01 ) pPed->SetPosition ( vecPosition );
                if ( ucFlags & 0x02 ) pPed->SetCurrentRotation ( fRotation );
                if ( ucFlags & 0x04 ) pPed->SetMoveSpeed ( vecMoveSpeed );
                if ( ucFlags & 0x08 ) pPed->LockHealth ( fHealth );
                if ( ucFlags & 0x10 ) pPed->LockArmor ( fArmor );
            }
        }
    }
}
Beispiel #2
0
void CPedSync::Packet_PedStopSync ( NetBitStreamInterface& BitStream )
{
    // Read out the ped id
    ElementID ID;
    if ( BitStream.Read ( ID ) )
    {
        // Grab the ped
        CClientPed* pPed = static_cast < CClientPed* > ( m_pPedManager->Get ( ID ) );
        if ( pPed )
        {
            // Lock health and armour
            pPed->LockHealth ( pPed->GetHealth() );
            pPed->LockArmor ( pPed->GetArmor() );

            // Stop syncing it
            RemovePed ( pPed );
        }
    }
}