void CClientPacketRecorder::RecordLocalData(CClientPlayer* pLocalPlayer)
{
    if (m_bRecording && m_szFilename)
    {
        // Open our file
        FILE* pFile = fopen(m_szFilename, "ab+");
        if (pFile)
        {
            // Write our timestamp
            if (m_bFrameBased)
            {
                long lFrameStamp = m_lFrames - m_lRelative;
                fwrite(&lFrameStamp, sizeof(long), 1, pFile);
            }
            else
            {
                long lTimeStamp = CClientTime::GetTime() - m_lRelative;
                fwrite(&lTimeStamp, sizeof(long), 1, pFile);
            }
            //          fwrite ( &ulTimeStamp, sizeof ( unsigned long ), 1, pFile );

            // Write the packet ID
            fputc(0xFE, pFile);

            // Grab the vehicle
            CClientVehicle* pVehicle = pLocalPlayer->GetOccupiedVehicle();
            if (pVehicle)
            {
                // Read out the matrix, movespeed and turnspeed
                CMatrix matVehicle;
                CVector vecMoveSpeed;
                CVector vecTurnSpeed;
                pVehicle->GetMatrix(matVehicle);
                pVehicle->GetMoveSpeed(vecMoveSpeed);
                pVehicle->GetTurnSpeed(vecTurnSpeed);
                float fHealth = pVehicle->GetHealth();

                // Write it
                fwrite(&matVehicle.vRight.fX, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vRight.fY, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vRight.fZ, sizeof(float), 1, pFile);

                fwrite(&matVehicle.vFront.fX, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vFront.fY, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vFront.fZ, sizeof(float), 1, pFile);

                fwrite(&matVehicle.vUp.fX, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vUp.fY, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vUp.fZ, sizeof(float), 1, pFile);

                fwrite(&matVehicle.vPos.fX, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vPos.fY, sizeof(float), 1, pFile);
                fwrite(&matVehicle.vPos.fZ, sizeof(float), 1, pFile);

                fwrite(&vecMoveSpeed.fX, sizeof(float), 1, pFile);
                fwrite(&vecMoveSpeed.fY, sizeof(float), 1, pFile);
                fwrite(&vecMoveSpeed.fZ, sizeof(float), 1, pFile);

                fwrite(&vecTurnSpeed.fX, sizeof(float), 1, pFile);
                fwrite(&vecTurnSpeed.fY, sizeof(float), 1, pFile);
                fwrite(&vecTurnSpeed.fZ, sizeof(float), 1, pFile);
                fwrite(&fHealth, sizeof(float), 1, pFile);

                // Write the controller state
                CControllerState cs;
                g_pGame->GetPad()->GetCurrentControllerState(&cs);
                fwrite(&cs, sizeof(CControllerState), 1, pFile);
            }

            // Close the file
            fclose(pFile);
        }
    }
}