int main()
{
  CDT cdt;

  Vertex_handle va = cdt.insert(Point(-2,0,1));
  Vertex_handle vb = cdt.insert(Point(0,-2,1));
  Vertex_handle vc = cdt.insert(Point(2,0,1));
  Vertex_handle vd = cdt.insert(Point(0,1,1));
  cdt.insert(Point(2, 0.6,1));

  cdt.insert_constraint(va, vb);
  cdt.insert_constraint(vb, vc);
  cdt.insert_constraint(vc, vd);
  cdt.insert_constraint(vd, va);

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;

  std::cout << "Meshing..." << std::endl;

  Mesher mesher(cdt);
  mesher.set_criteria(Criteria(0.125, 0.05));
  mesher.refine_mesh();
  
  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;

  std::cout << "Run Lloyd optimization...";
  CGAL::lloyd_optimize_mesh_2(cdt,
    CGAL::parameters::max_iteration_number = 10);
  std::cout << " done." << std::endl;

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;
}
Beispiel #2
0
int main()
{
  CDT cdt;

  Vertex_handle va = cdt.insert(Point(-4,0));
  Vertex_handle vb = cdt.insert(Point(0,-1));
  Vertex_handle vc = cdt.insert(Point(4,0));
  Vertex_handle vd = cdt.insert(Point(0,1));
  cdt.insert(Point(2, 0.6));

  cdt.insert_constraint(va, vb);
  cdt.insert_constraint(vb, vc);
  cdt.insert_constraint(vc, vd);
  cdt.insert_constraint(vd, va);

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;

  std::cout << "Meshing the triangulation with default criterias..."
            << std::endl;

  Mesher mesher(cdt);
  mesher.refine_mesh();

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;

  std::cout << "Meshing with new criterias..." << std::endl;
  // 0.125 is the default shape bound. It corresponds to abound 20.6 degree.
  // 0.5 is the upper bound on the length of the longuest edge.
  // See reference manual for Delaunay_mesh_size_traits_2<K>.
  mesher.set_criteria(Criteria(0.125, 0.5));
  mesher.refine_mesh();

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;
}
int main()
{
  CDT cdt;

  std::vector<std::pair<Vertex_handle, Vertex_handle> > constraints;
  std::vector<std::pair<Point,Point> > segments;

  segments.push_back(std::make_pair(Point(212.69651243, 168.58113131, 0),
                                    Point(212.69487813, 169.35340097, 0)));
  segments.push_back(std::make_pair(Point( 211.49303932, 161.00812931, 0),
                                    Point(211.49303932, 172.95244391, 0)));
  segments.push_back(std::make_pair(Point( 210.13500000, 169.20200000, 0),
                                    Point(232.65300000, 167.91200000, 0)));
  segments.push_back(std::make_pair(Point( 210.13500000, 169.20200000, 0),
                                    Point(232.69100000, 189.32500000, 0))); 

  Point p, q;
  for(unsigned int i=0;i< segments.size(); i++){
    p = segments[i].first;
    q = segments[i].second;
    Vertex_handle v = cdt.insert(p);
    Vertex_handle w = cdt.insert(q);
    constraints.push_back(std::make_pair(v,w));
  }
  for(unsigned int i=0; i < constraints.size(); ++i){
    std::cerr << i << std::endl;
    cdt.insert_constraint(constraints[i].first, constraints[i].second);
  }
  std::cerr << "done" << std::endl;
  return 0;
}
Beispiel #4
0
int main( )
{
  //construct two non-intersecting nested polygons  
  Polygon_2 polygon1;
  polygon1.push_back(Point(0,0));
  polygon1.push_back(Point(2,0));
  polygon1.push_back(Point(2,2));
  polygon1.push_back(Point(0,2));
  Polygon_2 polygon2;
  polygon2.push_back(Point(0.5,0.5));
  polygon2.push_back(Point(1.5,0.5));
  polygon2.push_back(Point(1.5,1.5));
  polygon2.push_back(Point(0.5,1.5));
  
  //Insert the polygons into a constrained triangulation
  CDT cdt;
  cdt.insert_constraint(polygon1.vertices_begin(), polygon1.vertices_end(), true);
  cdt.insert_constraint(polygon2.vertices_begin(), polygon2.vertices_end(), true);
  
  //Mark facets that are inside the domain bounded by the polygon
  mark_domains(cdt);
  
  int count=0;
  for (CDT::Finite_faces_iterator fit=cdt.finite_faces_begin();
                                  fit!=cdt.finite_faces_end();++fit)
  {
    if ( fit->info().in_domain() ) ++count;
  }
  
  std::cout << "There are " << count << " facets in the domain." << std::endl;

  return 0;
}
int main()
{
 // Generated points are in that vector
  std::vector<Point> points;
  //Construct two non-intersecting nested polygons
  ::Polygon_2 polygon1;
  polygon1.push_back(Point(0,0));
  polygon1.push_back(Point(2,0));
  polygon1.push_back(Point(2,2));
  polygon1.push_back(Point(0,2));
  ::Polygon_2 polygon2;
  polygon2.push_back(Point(4.0,-2.0));
  polygon2.push_back(Point(4.0,2.0));
  polygon2.push_back(Point(6.0,0.0));

  //Insert the polygons into a constrained triangulation
  CDT cdt;
  cdt.insert_constraint(polygon1.vertices_begin(), polygon1.vertices_end(), true);
  cdt.insert_constraint(polygon2.vertices_begin(), polygon2.vertices_end(), true);

  // Create the generator, input is the Triangulation_2 cdt
  Random_points_in_triangle_mesh_2<Point, CDT>
    g(cdt);

  // Get 100 random points in cdt
  CGAL::cpp11::copy_n( g, 100, std::back_inserter(points));

  // Check that we have really created 100 points.
  assert( points.size() == 100);

  // print the first point that was generated
  std::cout << points[0] << std::endl;

  return 0;
}
Beispiel #6
0
void insert_polygon( CDT& cdt, const Polygon_2& polygon ) {
	if (polygon.is_empty())
		return;
	CDT::Vertex_handle v_prev = cdt.insert( *CGAL::cpp0x::prev( polygon.vertices_end() ) );
	for (Polygon_2::Vertex_iterator vit = polygon.vertices_begin(); vit != polygon.vertices_end(); ++vit) {
		CDT::Vertex_handle vh = cdt.insert(*vit);
		cdt.insert_constraint(vh, v_prev);
		v_prev = vh;
	}
}
Beispiel #7
0
int
main( )
{
  CDT cdt;
  std::cout << "Inserting a grid of 5x5 constraints " << std::endl;
  for (int i = 1; i < 6; ++i)
    cdt.insert_constraint( Point(0,i), Point(6,i));
  for (int j = 1; j < 6; ++j)
    cdt.insert_constraint( Point(j,0), Point(j,6));

  assert(cdt.is_valid());
  int count = 0;
  for (CDT::Finite_edges_iterator eit = cdt.finite_edges_begin();
       eit != cdt.finite_edges_end();
       ++eit)
    if (cdt.is_constrained(*eit)) ++count;
  std::cout << "The number of resulting constrained edges is  ";
  std::cout <<  count << std::endl;
  return 0;
}
Beispiel #8
0
int main()
{
  CDT cdt;

  Vertex_handle va = cdt.insert(Point(-4,0));
  Vertex_handle vb = cdt.insert(Point(0,-1));
  Vertex_handle vc = cdt.insert(Point(4,0));
  Vertex_handle vd = cdt.insert(Point(0,1));
  cdt.insert(Point(2, 0.6));

  cdt.insert_constraint(va, vb);
  cdt.insert_constraint(vb, vc);
  cdt.insert_constraint(vc, vd);
  cdt.insert_constraint(vd, va);

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;

  std::cout << "Meshing the triangulation..." << std::endl;
  CGAL::refine_Delaunay_mesh_2(cdt, Criteria(0.125, 0.5));

  std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;
}
Beispiel #9
0
int test_T2(const FT eps)
{
  std::cout << "test_T2 (tolerance: " << eps << ")" << std::endl;

  std::vector<Point_2> points;

  Polygon_2 polygon1;

  polygon1.push_back(Point_2(0,0));
  polygon1.push_back(Point_2(2,0));
  polygon1.push_back(Point_2(2,2));
  polygon1.push_back(Point_2(0,2));

  // Insert the constraint...
  CDT cdt;
  cdt.insert_constraint(polygon1.vertices_begin(), polygon1.vertices_end(), true);

  // ... and four points outside the box to create faces outside the domain
  cdt.insert(Point_2(-1,-1));
  cdt.insert(Point_2(3,-1));
  cdt.insert(Point_2(3,3));
  cdt.insert(Point_2(-1,3));

  // Refine the triangulation
  CGAL::refine_Delaunay_mesh_2(cdt, Mesh_2_criteria(0.125, 0.5));

  CGAL::Random_points_in_triangle_mesh_2<Point_2, CDT> g(cdt);
  std::copy_n(g, 300, std::back_inserter(points));
  for(std::size_t i=0; i<points.size(); ++i)
  {
    Point_2 p = points[i];
    for(int j=0; j<2; ++j)
    {
      double coords[2] = {p.x(), p.y()};
      if(coords[j] > 2.0 + eps || coords[j] < -eps)
      {
        std::cerr << "ERROR : Generated point (" << p << ") is not on a face of the domain." << std::endl;
        return 0;
      }
    }
  }

  return 1;
}
Beispiel #10
0
int main()
{
  CDT cdt;
  cdt.insert_constraint(Point(2, 5), Point(8, 5));
  cdt.insert(Point(5, 6));
  cdt.insert(Point(5, 4));
  
 std::pair<Vertex_handle,Vertex_handle> p;

  for(CDT::Subconstraint_iterator sit = cdt.subconstraints_begin();
      sit != cdt.subconstraints_end();
      ++sit){
    
    p = (*sit).first;
    
    Vertex_handle vh1 = p.first;
    Vertex_handle vh2 = p.second;
    
    std::cerr << "subconstraint: " << vh1->point() << " -- " << vh2->point() << std::endl;
  }

  std::cerr << "\nMake Gabriel" << std::endl;

  CGAL::make_conforming_Gabriel_2(cdt);
  
  int counter = 0;

  for(CDT::Subconstraint_iterator sit = cdt.subconstraints_begin();
      sit != cdt.subconstraints_end();
      ++sit){
    ++counter;
    p = (*sit).first;
    
    Vertex_handle vh1 = p.first;
    Vertex_handle vh2 = p.second;
    
    std::cerr << "subconstraint: " << vh1->point() << " -- " << vh2->point() << std::endl;
  }

  assert(counter>1);

  return 0;
}
std::list< CgalTrian> erGeometryExtractTrianglesWithMesh( InputSegmentIterator debut, InputSegmentIterator fin,double mesh_angle=0.125,double mesh_size=4.)
 {
   CgalDT cgadt ;
   for( InputSegmentIterator icg=debut;icg!=fin;icg++)
     {
       cgadt.insert_constraint(icg->source(),icg->target());
     };
   CGAL::refine_Delaunay_mesh_2(cgadt, Criteria(mesh_angle,mesh_size));
   
   CgalDT::Finite_edges_iterator bed,nif;
   // std::cout << "Nbre de noeuds:" << cgadt.number_of_vertices() << std::endl;
   // int i;
   // std::cin >> i;
   bed=cgadt.finite_edges_begin();
   nif=cgadt.finite_edges_end();
   CDT cdt;
   for(;bed!=nif;bed++)
     {
       CDT::Vertex_handle  va = cdt.insert(bed->first->vertex(cgadt.cw(bed->second))->point());
       CDT::Vertex_handle  vb = cdt.insert(bed->first->vertex(cgadt.ccw(bed->second))->point());
       if(cgadt.is_constrained(*bed))
	 {
	   cdt.insert_constraint(va,vb);
	 }
     }

   initializeID(cdt);
   discoverComponents(cdt);
   std::list<CgalTrian> triangs;
   CDT::All_faces_iterator deb=cdt.all_faces_begin();

   for(;deb!=cdt.all_faces_end();deb++)
     {
       if(deb->is_in_domain())
   	{ CgalTrian tri=cdt.triangle(deb);
   	  triangs.push_back(tri);
   	}
    };
     return triangs;
 };
std::list< CgalTrian> erGeometryExtractTriangles( InputSegmentIterator debut, InputSegmentIterator fin)
{
  CDT cdt ;
  for( InputSegmentIterator icg=debut;icg!=fin;icg++)
    {
      cdt.insert_constraint(icg->source(),icg->target());
    };
 
  initializeID(cdt);
  discoverComponents(cdt);
  std::list<CgalTrian> triangs;
  CDT::All_faces_iterator deb=cdt.all_faces_begin();

  for(;deb!=cdt.all_faces_end();deb++)
    {
      if(deb->is_in_domain())
	{ CgalTrian tri=cdt.triangle(deb);
	  triangs.push_back(tri);
	}
    };
    return triangs;
};
std::list<CgalPoint> erGeometryExtractConvexPolygon(InputSegmentIterator debut,InputSegmentIterator fin)
{
  CDT cdt ;
  std::list<CgalPoint> result;
  int inc(0);
  for( InputSegmentIterator icg = debut; icg != fin; icg++)
    { //std::cout << inc++ << std::endl;
      cdt.insert_constraint(icg->source(),icg->target());
    };
 
  CDT::Vertex_handle v_inf = cdt.infinite_vertex();
  
  CDT::Face_circulator fc  = cdt.incident_faces(v_inf);
  CDT::Face_circulator fi=fc;
  
  
  CGAL_For_all(fc,fi)
    {
      //std::cout << inc++ << " tour dans cv hull" << std::endl; 
      int id_inf=fc->index(v_inf);
      CDT::Vertex_handle vp = fc->vertex(fc->cw(id_inf));
      result.push_back(vp->point());
    };
Beispiel #14
0
 void FixedPlaneMesh::TrianglatePolygon(const double3& normal, std::vector<Point3D>& pts, ListOfvertices& results)
 {
    if (pts.size() < 3)
        return ; 
    if (pts.size() ==3)
    {
       VertexInfo vi1(pts[0], normal, mColor);
       VertexInfo vi2(pts[1], normal, mColor);
       VertexInfo vi3(pts[2], normal, mColor);
       results.push_back(vi1);
       results.push_back(vi2);
       results.push_back(vi3);
       return ;
    }
    typedef CGAL::Exact_predicates_inexact_constructions_kernel K;

    typedef CGAL::Triangulation_vertex_base_2<K>                     Vb;
    typedef CGAL::Constrained_triangulation_face_base_2<K>           Fb;
    typedef CGAL::Triangulation_data_structure_2<Vb,Fb>              TDS;
     //typedef CGAL::Exact_predicates_tag                               Itag;
    typedef CGAL::Constrained_Delaunay_triangulation_2<K, TDS, CGAL::No_intersection_tag> CDT;

    vec3<double> origin = pts[0];
    vec3<double>  N = normal;
    vec3<double>  U = normalize(pts[1] - origin);
    vec3<double>  V = cross(N, U);
    CDT cdt;
    CDT::Vertex_handle vh1, vh2, vh3;
    vec3<double> v0 = PosToLocal(U, V, N, origin, pts[0]);
    CDT::Point p0(v0.x, v0.y);
    vh1 = vh3 = cdt.insert(p0);
    for ( int i = 1; i< pts.size() ; i++)
    {
        vec3<double> v1 = PosToLocal(U, V, N, origin, pts[i]);
        CDT::Point p1(v1.x, v1.y);
        vh2 = cdt.insert(p1);
        cdt.insert_constraint(vh1, vh2);
        vh1 = vh2;
    }
    cdt.insert_constraint(vh2, vh3);
    int count = cdt.number_of_faces() ; 
    results.reserve(count*3);
    for (CDT::Finite_faces_iterator fit = cdt.finite_faces_begin();
       fit != cdt.finite_faces_end(); ++fit)
   {
	   vec2<double> v0(fit->vertex(2)->point().x(),fit->vertex(2)->point().y() );
	   vec2<double> v1(fit->vertex(1)->point().x(),fit->vertex(1)->point().y() );
	   vec2<double> v2(fit->vertex(0)->point().x(),fit->vertex(0)->point().y() );   
	   if (IsEqual(cross(v0- v2, v1-v2), (double)0.,  (double)EPSF ))
		   continue; //
       vec3<double > p0(v0, 0.0);
       vec3<double > p1(v1, 0.0);
       vec3<double > p2(v2, 0.0);
       p0 = PosToGlobal(U, V, N, origin, p0);
       p1 = PosToGlobal(U, V, N, origin, p1);
       p2 = PosToGlobal(U, V, N, origin, p2);
       VertexInfo vi1(p0, N, mColor);
       VertexInfo vi2(p1, N, mColor);
       VertexInfo vi3(p2, N, mColor);
       results.push_back(vi1);
       results.push_back(vi2);
       results.push_back(vi3);
   }
  
 }
Beispiel #15
0
void triangulate(const Polygon_2& polygon, 
		 Cut_iter cuts_begin, Cut_iter cuts_end,
		 const boost::unordered_map<Point_3, boost::unordered_set<Segment_3_undirected> >& point2edges,
		 Out_iter triangles)
{
  typedef CGAL::Triangulation_vertex_base_2<Kernel>                     Vb;
  typedef CGAL::Triangulation_vertex_base_with_info_2<Point_3, Kernel, Vb>     Info;
  typedef CGAL::Constrained_triangulation_face_base_2<Kernel>           Fb;
  typedef CGAL::Triangulation_data_structure_2<Info,Fb>              TDS;
  typedef CGAL::Exact_predicates_tag                               Itag;
  typedef CGAL::Constrained_Delaunay_triangulation_2<Kernel, TDS, Itag> CDT;
  typedef CDT::Vertex_handle Vertex_handle;

  static log4cplus::Logger logger = log4cplus::Logger::getInstance("polygon_utils");

  Polygon_2 p(polygon);
  LOG4CPLUS_TRACE(logger, "Triangulating " << pp(p));
  if (p.size() < 3) return;

  bool vertical = is_vertical(p);
  if (vertical)
  {
    LOG4CPLUS_TRACE(logger, "Polygon is vertical.  Rotating.");
    p = yz_swap_neg(p);
  }

  bool reverse = !p.is_counterclockwise_oriented();
  if (reverse)
    p.reverse_orientation();

  CDT cdt;

  boost::unordered_map<Point_3, Vertex_handle> point2handle;
  for (Polygon_2::Vertex_iterator it = p.vertices_begin(); it != p.vertices_end(); ++it)
  {
    Vertex_handle h = cdt.insert(*it);
    point2handle[*it] = h;
    h->info() = *it;//it->z();
  }

  Polygon_2::Vertex_circulator start = p.vertices_circulator();
  Polygon_2::Vertex_circulator c = start;
  Polygon_2::Vertex_circulator n = c;
  ++n;
  do
  {
    Vertex_handle ch = point2handle[*c];//cdt.insert(*c);
    Vertex_handle nh = point2handle[*n];//cdt.insert(*n);
//     ch->info() = c->z();
//     nh->info() = n->z();
//     cdt.insert_constraint(*c, *n);
    cdt.insert_constraint(ch, nh);
    ++c;
    ++n;
  } while (c != start);

  for (Cut_iter c_it = cuts_begin; c_it != cuts_end; ++c_it)
  {
    Polyline_2 cut = *c_it;
    LOG4CPLUS_TRACE(logger, "Adding cut: " << pp(cut));
    if (vertical)
      cut = yz_swap_neg(cut);
    for (Polyline_2::const_iterator c = cut.begin(); c != cut.end(); ++c)
    {
      Polyline_2::const_iterator n = c;
      ++n;
      if (n != cut.end())
      {
	const Point_3& cp = *c;
	const Point_3& np = *n;
	if (point2handle.find(cp) == point2handle.end())
	{
	  Vertex_handle h = cdt.insert(cp);
	  point2handle[cp] = h;
	  h->info() = cp;//cp.z();
	}
	if (point2handle.find(np) == point2handle.end())
	{
	  Vertex_handle h = cdt.insert(np);
	  point2handle[np] = h;
	  h->info() = np;//np.z();
	}

	Vertex_handle ch = point2handle[*c];//cdt.insert(*c);
	Vertex_handle nh = point2handle[*n];//cdt.insert(*n);
// 	ch->info() = c->z();
// 	nh->info() = n->z();
// 	cdt.insert_constraint(*c, *n);
	cdt.insert_constraint(ch, nh);
	LOG4CPLUS_TRACE(logger, "  " << pp(Segment_2(*c, *n)));
      }
    }
  }

  // Loop through the triangulation and store the vertices of each triangle
  for (CDT::Finite_faces_iterator ffi = cdt.finite_faces_begin();
       ffi != cdt.finite_faces_end();
       ++ffi)
  {
    Triangle t;
    Point_3 center = centroid(ffi->vertex(0)->info(), ffi->vertex(1)->info(), ffi->vertex(2)->info());
    if (p.has_on_bounded_side(center) && 
	is_legal(ffi->vertex(0)->info(), ffi->vertex(1)->info(), ffi->vertex(2)->info(), point2edges))
    {
      for (int i = 0; i < 3; ++i)
      {
	int idx = reverse ? 2-i : i;
	if (!vertical)
	{
// 	  Point_3 p(ffi->vertex(i)->point());
// 	  p = Point_3(p.x(), p.y(), ffi->vertex(i)->info());
	  Point_3 p(ffi->vertex(i)->info());
	  t[idx] = p;
	}
	else
	{
// 	  Point_3 p(ffi->vertex(i)->point());
// 	  p = Point_3(p.x(), p.y(), ffi->vertex(i)->info());
	  Point_3 p(ffi->vertex(i)->info());
	  t[idx] = yz_swap_pos(p);
	}
      }
      LOG4CPLUS_TRACE(logger, "Adding tile: " << pp_tri(t));
      *triangles++ = t;
    }
  }
}
Beispiel #16
0
void triangulate(const Polygon& polygon, Triangle_iter triangles, 
		 const boost::unordered_map<Point_3, boost::unordered_set<Segment_3_undirected> >& point2edges)
{
  typedef CGAL::Triangulation_vertex_base_2<Kernel>                     Vb;
  typedef CGAL::Triangulation_vertex_base_with_info_2<bool, Kernel, Vb>     Info;
  typedef CGAL::Constrained_triangulation_face_base_2<Kernel>           Fb;
  typedef CGAL::Triangulation_data_structure_2<Info,Fb>              TDS;
  typedef CGAL::Exact_predicates_tag                               Itag;
  typedef CGAL::Constrained_Delaunay_triangulation_2<Kernel, TDS, Itag> CDT;

  static log4cplus::Logger tlogger = log4cplus::Logger::getInstance("polygon_utils");

  LOG4CPLUS_TRACE(tlogger, "Triangulating " << pp(polygon));

  if (polygon.size() < 3) return;

  Polygon p = polygon;
  bool vertical = is_vertical(p);
  if (vertical)
  {
    LOG4CPLUS_TRACE(tlogger, "Polygon is vertical.  Rotating.");
    p = yz_swap_neg(p);
  }

  bool reverse = !p.is_counterclockwise_oriented();

  // THIS IS BAD, BAD, BAD!
  {
    typename Polygon::Vertex_circulator start = p.vertices_circulator();
    typename Polygon::Vertex_circulator c = start;
    typename Polygon::Vertex_circulator n = c;
    typename Polygon::Vertex_circulator prev = c;
    ++n;
    --prev;
    Polygon_2 newp;
    do
    {
      if (!CGAL::collinear(*prev, *c, *n))
	newp.push_back(*c);
      ++prev;
      ++c;
      ++n;
    } while (c != start);
    p = newp;
  }

  CDT cdt;
  typename Polygon::Vertex_circulator start = p.vertices_circulator();
  typename Polygon::Vertex_circulator c = start;
  typename Polygon::Vertex_circulator n = c;
  do
  {
    cdt.insert_constraint(*c, *n);
    ++c;
    ++n;
  } while (c != start);

  // Loop through the triangulation and store the vertices of each triangle
  for (CDT::Finite_faces_iterator ffi = cdt.finite_faces_begin();
       ffi != cdt.finite_faces_end();
       ++ffi)
  {
    Triangle t;
    Point_3 center = centroid(ffi->vertex(0)->point(), ffi->vertex(1)->point(), ffi->vertex(2)->point());
    if (p.has_on_bounded_side(center) && 
	is_legal(ffi->vertex(0)->point(), ffi->vertex(1)->point(), ffi->vertex(2)->point(), point2edges))
    {
      for (int i = 0; i < 3; ++i)
      {
	int idx = reverse ? 2-i : i;
	if (!vertical)
	  t[idx] = ffi->vertex(i)->point();
	else
	  t[idx] = yz_swap_pos(ffi->vertex(i)->point());
      }
      LOG4CPLUS_TRACE(tlogger, "Adding tile: " << pp_tri(t));
      *triangles = t;
      ++triangles;
    }
  }
}
int main()
{
    typedef viennagrid::plc_2d_mesh mesh_type;
    mesh_type mesh;
    
    typedef viennagrid::result_of::point<mesh_type>::type point_type;
     
    typedef viennagrid::result_of::element<mesh_type, viennagrid::vertex_tag>::type vertex_type;
    typedef viennagrid::result_of::handle<mesh_type, viennagrid::vertex_tag>::type vertex_handle_type;
    
    typedef viennagrid::result_of::element<mesh_type, viennagrid::line_tag>::type line_type;
    typedef viennagrid::result_of::handle<mesh_type, viennagrid::line_tag>::type line_handle_type;
    
    typedef viennagrid::result_of::element<mesh_type, viennagrid::plc_tag>::type plc_type;
    typedef viennagrid::result_of::handle<mesh_type, viennagrid::plc_tag>::type plc_handle_type;
    
    plc_handle_type plc_handle;
    
    {
        std::vector<vertex_handle_type> v;
        
        v.push_back( viennagrid::make_vertex( mesh, point_type(0, 0) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(10, 0) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(20, 10) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(20, 20) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(10, 20) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(0, 10) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(5, 5) ) );
        
        v.push_back( viennagrid::make_vertex( mesh, point_type(10, 10) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(12, 10) ) );
        v.push_back( viennagrid::make_vertex( mesh, point_type(10, 12) ) );
        
        v.push_back( viennagrid::make_vertex( mesh, point_type(8, 10) ) );
        
        v.push_back( viennagrid::make_vertex( mesh, point_type(15, 15) ) );
        
        
        std::vector<line_handle_type> lines;
        
        {
            std::vector<vertex_handle_type>::iterator start = v.begin();
            std::vector<vertex_handle_type>::iterator end = v.begin() + 7;
            
            std::vector<vertex_handle_type>::iterator it1 = start;
            std::vector<vertex_handle_type>::iterator it2 = it1; ++it2;
            for (; it2 != end; ++it1, ++it2)
                lines.push_back( viennagrid::make_line(mesh, *it1, *it2) );
            lines.push_back( viennagrid::make_line(mesh, *it1, *start) );
        }
        
        
        {
            std::vector<vertex_handle_type>::iterator start = v.begin() + 7;
            std::vector<vertex_handle_type>::iterator end = v.begin() + 10;
            
            std::vector<vertex_handle_type>::iterator it1 = start;
            std::vector<vertex_handle_type>::iterator it2 = it1; ++it2;
            for (; it2 != end; ++it1, ++it2)
                lines.push_back( viennagrid::make_line(mesh, *it1, *it2) );
            lines.push_back( viennagrid::make_line(mesh, *it1, *start) );
        }
        
        lines.push_back( viennagrid::make_element<line_type>( mesh, v.begin() + 9, v.begin() + 11 ) );
        
        vertex_handle_type point = v[11];

        
        std::vector<point_type> hole_points;
        hole_points.push_back( point_type(10.5, 10.5) );

        plc_handle  = viennagrid::make_plc(  mesh,
                                                                        lines.begin(), lines.end(),
                                                                        &point, &point + 1,
                                                                        hole_points.begin(), hole_points.end()
                                                                    );
    }
    
    plc_type & plc = viennagrid::dereference_handle(mesh, plc_handle);
    
    
    
    
    
    typedef viennagrid::result_of::element_range<plc_type, viennagrid::vertex_tag>::type vertex_range_type;
    typedef viennagrid::result_of::iterator<vertex_range_type>::type vertex_range_iterator;
    
    typedef viennagrid::result_of::element_range<plc_type, viennagrid::line_tag>::type line_range_type;
    typedef viennagrid::result_of::iterator<line_range_type>::type line_range_iterator;
    
    
    
    typedef CGAL::Exact_predicates_inexact_constructions_kernel     Kernel;
    
    typedef CGAL::Triangulation_vertex_base_2<Kernel>               VertexBase;
    typedef CGAL::Delaunay_mesh_face_base_2<Kernel>                 FaceBase;
    typedef CGAL::Triangulation_data_structure_2<VertexBase, FaceBase> Triangulation_structure;
    
    typedef CGAL::Constrained_Delaunay_triangulation_2<Kernel, Triangulation_structure> CDT;
    
    typedef CGAL::Delaunay_mesh_size_criteria_2<CDT> Criteria;
    
    typedef CDT::Vertex_handle Vertex_handle;
    typedef CDT::Point Point;
    
    CDT cdt;
    
    std::map<vertex_handle_type, Vertex_handle> vertex_handle_map;
    
    vertex_range_type vertices = viennagrid::elements<viennagrid::vertex_tag>(plc);
    for (vertex_range_iterator it = vertices.begin(); it != vertices.end(); ++it)
    {
        vertex_handle_type const & vtx_handle = it.handle();
        vertex_type const & vtx = *it;
        point_type const & vgrid_point = viennagrid::point( mesh, vtx );
        
        Vertex_handle handle = cdt.insert( Point(vgrid_point[0], vgrid_point[1]) );
        
        vertex_handle_map[vtx_handle] = handle;
    }

    
    line_range_type lines = viennagrid::elements<viennagrid::line_tag>(plc);
    for (line_range_iterator it = lines.begin(); it != lines.end(); ++it)
    {
        line_type & line = *it;
        
        vertex_handle_type vgrid_v0 = viennagrid::elements<viennagrid::vertex_tag>(line).handle_at(0);
        vertex_handle_type vgrid_v1 = viennagrid::elements<viennagrid::vertex_tag>(line).handle_at(1);
        
        Vertex_handle cgal_v0 = vertex_handle_map[vgrid_v0];
        Vertex_handle cgal_v1 = vertex_handle_map[vgrid_v1];
        
        cdt.insert_constraint(cgal_v0, cgal_v1);
    }
    
    std::vector<point_type> & vgrid_list_of_holes = viennagrid::hole_points(plc);
    std::list<Point> cgal_list_of_holes;
    
    for (std::vector<point_type>::iterator it = vgrid_list_of_holes.begin(); it != vgrid_list_of_holes.end(); ++it)
        cgal_list_of_holes.push_back( Point( (*it)[0], (*it)[1] ) );
    
    CGAL::refine_Delaunay_mesh_2(cdt, cgal_list_of_holes.begin(), cgal_list_of_holes.end(), Criteria());
    
    std::cout << "Number of vertices: " << cdt.number_of_vertices() << std::endl;
    std::cout << "Number of finite faces: " << cdt.number_of_faces() << std::endl;
    
    
    
    
    
    typedef viennagrid::triangular_2d_mesh triangle_mesh_type;
    triangle_mesh_type triangle_mesh;
    
    typedef viennagrid::result_of::point<triangle_mesh_type>::type triangle_point_type;
     
    typedef viennagrid::result_of::element<triangle_mesh_type, viennagrid::vertex_tag>::type triangle_vertex_type;
    typedef viennagrid::result_of::handle<triangle_mesh_type, viennagrid::vertex_tag>::type triangle_vertex_handle_type;
    
    typedef viennagrid::result_of::element<triangle_mesh_type, viennagrid::line_tag>::type triangle_line_type;
    typedef viennagrid::result_of::handle<triangle_mesh_type, viennagrid::line_tag>::type triangle_line_handle_type;
    
    typedef viennagrid::result_of::element<triangle_mesh_type, viennagrid::triangle_tag>::type triangle_triangle_type;
    typedef viennagrid::result_of::handle<triangle_mesh_type, viennagrid::triangle_tag>::type triangle_triangle__handle_type;
    
    
    std::map<Point, triangle_vertex_handle_type> points;
    
    int mesh_faces_counter = 0;
    for(CDT::Finite_faces_iterator fit = cdt.finite_faces_begin(); fit != cdt.finite_faces_end(); ++fit) 
    {
        if(fit->is_in_domain())
        {
            typedef CDT::Triangle Triangle;
            Triangle tri = cdt.triangle(fit);
            
            triangle_vertex_handle_type vgrid_vtx[3];
            
            for (int i = 0; i < 3; ++i)
            {
                std::map<Point, triangle_vertex_handle_type>::iterator pit = points.find( tri[i] );
                if (pit == points.end())
                {
                    vgrid_vtx[i] = viennagrid::make_vertex( triangle_mesh, triangle_point_type(tri[i].x(), tri[i].y()) );
                    points[ tri[i] ] = vgrid_vtx[i];
                }
                else
                    vgrid_vtx[i] = pit->second;
            }
            
            viennagrid::make_element<triangle_triangle_type>( triangle_mesh, vgrid_vtx, vgrid_vtx+3 );
                
            
            std::cout << tri << std::endl;
            ++mesh_faces_counter;
        }
    }
    std::cout << "Number of faces in the mesh mesh: " << mesh_faces_counter << std::endl;
    

    
    std::copy( viennagrid::elements<triangle_triangle_type>(triangle_mesh).begin(), viennagrid::elements<triangle_triangle_type>(triangle_mesh).end(), std::ostream_iterator<triangle_triangle_type>(std::cout, "\n") );
    

    viennagrid::io::vtk_writer<triangle_mesh_type> vtk_writer;
    vtk_writer(triangle_mesh, "test");
    
}
Beispiel #18
0
/*
 * BuildCutLinesInDEM
 *
 * This routine builds horizontal and vertical lines in a DEM via constraints.
 * Useful for cutting over on a rectangularly mapped texture.
 *
 * The DEM points that are used are removed from the mesh to keep them from getting hit multiple times.
 *
 */
void	BuildCutLinesInDEM(
				DEMGeo&					ioDem,
				CDT&					outMesh,
				int						segments)	// Number of cuts per dim, 1 means no action taken!
{
	CDT::Face_handle	local;

	int x_interval = (ioDem.mWidth-1) / segments;
	int y_interval = (ioDem.mHeight-1) / segments;
	vector<CDT::Vertex_handle>	junctions;
	junctions.resize((segments+1)*(segments+1));

	// First, there will be some crossing points - add every one of them to the triangulation.
	int x, y, dx, dy;
	for (y = 0; y < ioDem.mHeight; y += y_interval)
	for (x = 0; x < ioDem.mWidth; x += x_interval)
	{
		float h = ioDem(x,y);
		if (h != NO_DATA)
		{
//			gMeshPoints.push_back(Point_2(ioDem.x_to_lon(x),ioDem.y_to_lat(y)));
#if !NO_TRIANGULATE
			CDT::Vertex_handle vv = outMesh.insert(CDT::Point(ioDem.x_to_lon(x),ioDem.y_to_lat(y)), local);
			vv->info().height = h;
			local = vv->face();
#endif
			junctions[(x / x_interval) + (y / y_interval) * (segments+1)] = vv;
		} else
			AssertPrintf("Needed DEM point AWOL - %d,%d.\n",x,y);
	}

	// Next, add the vertical segments.  Run through each vertical stripe except the edges,
	// for every horizontal one except the top.  This is each vertical band we must add.
	for (y = y_interval; y < ioDem.mHeight; y += y_interval)
	for (x = x_interval; x < (ioDem.mWidth-x_interval); x += x_interval)
	{
		CDT::Vertex_handle	v1, v2;
		v1 = junctions[(x / x_interval) + ((y-y_interval) / y_interval) * (segments+1)];
		for (dy = y - y_interval + 1; dy < y; ++dy)
		{
			float h = ioDem(x,dy);
			if (h != NO_DATA)
			{
//				gMeshPoints.push_back(Point_2(ioDem.x_to_lon(x),ioDem.y_to_lat(dy)));
	#if !NO_TRIANGULATE
				v2 = outMesh.insert(CDT::Point(ioDem.x_to_lon(x),ioDem.y_to_lat(dy)), local);
				v2->info().height = h;
				local = v2->face();
				outMesh.insert_constraint(v1, v2);
				v2 = v1;
	#endif
			}
		}
		v2 = junctions[(x / x_interval) + (y / y_interval) * (segments+1)];
		outMesh.insert_constraint(v1, v2);

	}

	// Same thing but horizontal-like.
	for (y = y_interval; y < (ioDem.mHeight-y_interval); y += y_interval)
	for (x = x_interval; x < ioDem.mWidth; x += x_interval)
	{
		CDT::Vertex_handle	v1, v2;
		v1 = junctions[((x-x_interval) / x_interval) + (y / y_interval) * (segments+1)];
		for (dx = x - x_interval + 1; dx < x; ++dx)
		{
			float h = ioDem(dx,y);
			if (h != NO_DATA)
			{
//				gMeshPoints.push_back(Point_2(ioDem.x_to_lon(dx),ioDem.y_to_lat(y)));
	#if !NO_TRIANGULATE
				v2 = outMesh.insert(CDT::Point(ioDem.x_to_lon(dx),ioDem.y_to_lat(y)), local);
				v2->info().height = h;
				local = v2->face();
				outMesh.insert_constraint(v1, v2);
				v2 = v1;
	#endif
			}
		}
		v2 = junctions[(x / x_interval) + (y / y_interval) * (segments+1)];
		outMesh.insert_constraint(v1, v2);
	}
}