Beispiel #1
0
int main()
{
    bool done = false;
    int key = 0;
    int i = 0;
    CDialog Screen;

    for(int k = 1; k < console.getRows(); k += 2)
    {
        for(int m = 0; m < console.getCols() - 10; m += 10)
        {
            Screen << new CLabel((i = !i) ? "Hello" : "Hi", k, m, 9);
        }
    }

    Screen.draw();
    CDialog D(&Screen, 5, 10, 50, 15, true, "+-+|+-+|");
    CLabel L("A Non-dynamic Label goes here", 5, 4);
    Screen << new CLabel("Dialog and Label Tester", 0, 0);
    D.add(new CLabel("Testing Read Only Dialog", 1, 12));
    D << new CLabel("Another Dyanmic label goes here, and I want to make sure it will be trimmed", 3, 3,
                    45) << L;
    int mesIndx = D.add(new CLabel(7, 5, 40));
    D << new CLabel("ESC to exit, F6 to Move, other to loop", 9, 3);
    D[mesIndx].set("Setting the message to see what happens");
    Screen.draw();
    D.draw();

    while(!done)
    {
        key = D.edit(mesIndx + 1);
        i++;
        sprintf((char*)D[mesIndx].data(), "LOOP No: %d", i);

        switch(key)
        {
        case ESCAPE:
            done = true;
            break;

        case F(6):
            D.move();
            break;
        }
    }

    D.hide();
    console.pause();
    return 0;
}
Beispiel #2
0
int test_4_Button() {
  bool done = false;
  int key = 0;
  int i = 0;
  int fn = C_FULL_FRAME;
  CDialog Screen;
  for(int k=2;k<console.getRows();k+=2){
    for(int m=0;m<console.getCols()-10;m+=10){
      Screen<<new CLabel((i=!i)?"Hello": "Hi",k, m, 9);
    }
  }
  Screen<<new CLabel(">>>>>> Dialog and Button Tester <<<<<<<<", 0, (console.getCols()-40)/2);
  Screen.draw();
  CDialog D(&Screen, 5, 10, 50, 15, true, "+-+|+-+|");
  CButton Inc("Increase",9,10);
  CButton Dec("Decrease",9,30);
  D.add(new CLabel("Testing Buttons (bordered)",1, 12,30));
  D.add(new CLabel("Press F10 to toggle button borders visiblity",3,3));
  D.add(new CLabel("Press F6 to move ",4,15));
  int mesIndx = D.add(new CLabel(7, 24, 10));
  int incNum = D.add(Inc) + 1;
  int decNum = D.add(Dec) + 1;
  D << new CLabel("Press Escape to exit", 12, 15);
  D[mesIndx].set("100");
  while(!done){
    key = D.edit(fn);
    switch(key){
    case ESCAPE:
      done = true;
      break;
    case F(10):
      Inc.visible(!Inc.visible());
      Dec.visible(!Dec.visible());
      D[0].set(Inc.visible() ? "Testing Buttons (bordered)" : "Testing Buttons (no border)");
      D.refresh();
      break;
    case F(6):
      D.move();
      break;
    case C_BUTTON_HIT:
      if(&D.curField() == &Inc){
        i++;
        fn = incNum;
      }
      else{
        i--;
        fn = decNum;
      }
      sprintf((char*)D[mesIndx].data(),"%d",i);
      D[mesIndx].draw();
      break;
    }
  }
  D.hide();
  console.pause();
  return 0;
}
		void guiStartInsertBook(){
			_insertingBook = true;
			txtName.set("");
			txtAuthor.set("");
			txtPublisher.set("");
			txtRDate.set("");
			txtISBN.set("0");
			txtRating.set("0");
			scrBook.draw();
		}
int main(){
  bool done = false;
  int key = 0;
  int i = 0;
  bool insert = true;
  char str[81] = "I want to edit this thing!";
  CDialog Screen;
  for(int k=1;k<console.getRows();k+=2){
    for(int m=0;m<console.getCols()-10;m+=10){
      Screen<<new CLabel((i=!i)?"Hello": "Hi",k, m, 9);
    }
  }
  Screen<<new CLabel("Dialog and Line Editor Tester      ", 0, 0);

  CDialog D(&Screen, 5, 10, 50, 15, true, "+-+|+-+|");
  CLabel L("Enter some text down here:",6, 4);
  Screen.draw();
  D.add(new CLabel("Testing Label and Line edit",1, 12));
  D << new CLabel("Name: ", 4, 3)
    << new CLineEdit(4,9,20,40,&insert)
    << new CLabel("Surname: ", 5, 3)
    << new CLineEdit(5,12,20,50,&insert)<< L
    << new CLineEdit(str,7,4,40,80, &insert, true);
  int mesIndx = D.add(new CLabel(10, 5, 40));
  D << new CLabel("Press ESC or F2 to exit, press F6 to Move", 2, 3);
  D[mesIndx].set("Setting the message to see what happens");
  D.draw();
  while(!done){
    key = D.edit(mesIndx+ 1);
    i++;
    sprintf((char*)D[mesIndx].data(), "LOOP No: %d", i);    
    switch(key){
    case ESCAPE:
    case F(2):
      done = true;
      break;
    case F(3):
      D[mesIndx].set("Setting the message to something more than 40 characters to see what happens");
      break;
    case F(6):
      D.move();
      break;
    }
  }
  console.clear();
  console.display("First Lineedit data:", 8, 1);
  console.display((char*)D[2].data(), 9, 0);
  console.display("Second Lineedit data:", 10, 1);
  console.display((char*)D[4].data(), 11, 0);
  console.display("Third Linedit data:", 14, 1);
  console.display((char*)D[6].data(), 15, 0);
  console.pause();
  return 0;
}
		SceneBookDatabase() :
			_insertingBook(false),
			_deletingBook(false),
			insert(true),
			scrMain(),
			scrBook(&scrMain, 5, 10, 50, 15, true, "+-+|+-+|"),
			lblName("Name: ", 4, 3),
			lblAuthor("Author: ", 5, 3),
			lblPublisher("Publisher: ", 6, 3),
			lblRDate("Release Date: ", 7, 3),
			lblISBN("ISBN: ", 8, 3),
			lblRating("Rating: ", 9, 3),
			lblMessage("Welcome to use Team-T's Program", 11, 2),
			lblMessage2("", 12, 2),
			lblFunctionKeys1(" F3=EXIT  F5=SEARCH  F6=INSERT  F7=GO FIRST  F8=GO LAST  F9=COMMIT  F10=DISCARD  ", 23, 0),
			lblFunctionKeys2(" PAGEUP=PREV RECORD  PAGEDOWN=NEXT RECORD  F11=DELETE RECORD ", 24, 0),
			txtName(4, 13, 20, 40, &insert),
			txtAuthor(5, 11, 20, 70, &insert),
			txtPublisher(6, 14, 20, 70, &insert),
			txtRDate(7, 17, 20, 10, &insert),
			txtISBN(8, 9, 20, 10, &insert),
			txtRating(9, 11, 20, 10, &insert)
			{
			int i = 0;
			for (int k = 1; k<console.getRows(); k += 2){
				for (int m = 0; m<console.getCols() - 10; m += 10){
					scrMain << new CLabel((i = !i) ? "Hello" : "Hi", k, m, 9);
				}
			}
			scrMain << new CLabel("Dialog and Line Editor Tester      ", 0, 0) << lblFunctionKeys1 << lblFunctionKeys2;
			scrMain.draw();
			scrBook.add(new CLabel("Book Database", 1, 12));
			
			scrBook << lblName << txtName << lblAuthor << txtAuthor << lblPublisher << lblMessage << lblMessage2 << txtPublisher << lblRDate << txtRDate << lblISBN << txtISBN << lblRating << txtRating;
			scrBook.draw();
		}
Beispiel #6
0
int main() {
  int insert = 1;
  int key;
  bool done = false;
  char si[] = "Selected Index:  ";
  CDialog Screen;
  CDialog FD(&Screen,5, 5, 35, 9, true);
  CMenuItem m1(false, "()", "One", 2, 2, 7);
  CMenuItem m2(true, "()", "Two", 3, 2, 7);
  CMenuItem m3(false, "()", "Three", 4, 2, 7);
  CMenuItem* m[3]={&m1, &m2, &m3};

  Screen<< new CLabel("Esc: EXIT, Enter/Space: s F6:  move,", 0, 0);
  int i = 0;
  for(int k=1;k<console.getRows();k+=2){
    for(int m=0;m<console.getCols()-10;m+=10){
      Screen<<new CLabel((i=!i)?"Hello": "Hi",k, m, 9);
    }
  }
  Screen.draw();
  FD<<m1<<m2<<m3<<new CLabel(5,2, 20);
  FD.draw();
  while(!done){
    key = FD.edit();
    switch(key){
      case ESCAPE:
        done = true;
        break;
      case F(6):
        FD.move();
        break;
      case ENTER:
      case SPACE:
        for(int i=0;i<3;i++){
          if(&FD.curField() == m[i]){
            si[16] = '0' + i; 
            FD[3].set(si);
          }
          else{
            m[i]->selected(false);
          }
        }
        break;
    }
  }
  return 0;
}
int main() {
  int insert = 1;
  int key;
  bool done = false;
  int i = 0;
  CDialog Screen;
  CDialog FD(&Screen,5, 5, 35, 9, true);
  CCheckMark chb(true,"[X]","Check Box", 3,3, 13);
  CCheckMark* chbptr; //Un-commnent line 37 and comment line 36 for alternative way of accessing the checkbox's falg
  Screen<< new CLabel("Esc: EXIT, F2: Reset Data, F6:  move,", 0, 0);
  for(int k=1;k<console.getRows();k+=2){
    for(int m=0;m<console.getCols()-10;m+=10){
      Screen<<new CLabel((i=!i)?"Hello": "Hi",k, m, 9);
    }
  }
  Screen.draw();
  FD<<chb
   <<new CLabel("Checked",3, 17, 15)
   <<new CCheckMark(false,"(O)","Radio Button", 5, 3,16, true)
   <<new CLabel("Not Checked", 5, 20, 13);
  FD.draw();
  chbptr = (CCheckMark*)&FD[2];
  while(!done){
    FD[1].set(chb.checked()?"Checked": "Not Checked");
    FD[3].set(bool(*((bool*)FD[2].data()))?"Checked": "Not Checked");
   // FD[3].set(chbptr->checked()?"Checked": "Not Checked");
    key = FD.edit();
    switch(key){
      case ESCAPE:
        done = true;
        break;
      case F(6):
        FD.move();
        break;
      case F(2):
        chb.checked(false);
        chbptr->checked(false);
        FD.draw();
        break;
    }
  }
  return 0;
}
		void guiLoadBook(Book b){
			if (BookProcessor::isDummyBook(b)){
				_oriBook = BookProcessor::getDummyBook();
				txtName.set("EMPTY");
				txtAuthor.set("EMPTY");
				txtPublisher.set("EMPTY");
				txtRDate.set("EMPTY");
				txtISBN.set("0");
				txtRating.set("0");
			}
			else{
				_oriBook = b;
				txtName.set(b.name);
				txtAuthor.set(b.author);
				txtPublisher.set(b.publisher);
				txtRDate.set(b.releaseDate);
				char tmp[11] = "";
				ulongToStr(b.isbn, tmp);
				txtISBN.set(tmp);
				ulongToStr(b.rating, tmp);
				txtRating.set(tmp);
			}
			scrBook.draw();
		}
int main() {
  bool insert = true;
  int key;
  int i = 1;
  bool done = false;
  char str[100];
  CDialog Screen;
  CDialog FM(&Screen,2, 5, 60, 20, true);
  int fn = 0;

  Screen<< new CLabel("F1: HELP ", 0, 0);
  for(int k=1;k<console.getRows();k+=2){
    for(int m=0;m<console.getCols()-10;m+=10){
      Screen<<new CLabel((i=!i)?"Hello": "Hi",k, m, 9);
    }
  }
  Screen.draw();
  CMenu menu("Options", "<>", 4, 4, 15, 6, false);
  CLabel Mes(13,2,55);
  menu.add("Go Back");
  menu.add("Option One");
  menu.add("Second Option");
  menu.add("Option Three", CMenu::Select);
  menu.add("The Fourth Option");
  menu.add("And The Fifth");
  menu.add("The sixth");
  menu.add("And finally The seventh");
  CMenu AppMenu1("File", "[]", 0, 1, 15, 6, true);
  AppMenu1<<"Load"<<"Save"<<"Help"<<CMenu::Select<<"Quit";
  CMenu AppMenu2("Edit", "[]", 0, 7, 20, 8, true);
  AppMenu2<<"Some option here"<<"Another one here"<<"And yet one more here"<<"How about another one here"<<"Any More left?"<<"Just One more"<<"and yet another"<<"Finaly the last";
  FM<<new CLabel("Name:", 2, 2)
    <<new CLineEdit(1, 10, 22, 40, &insert,true)
    <<menu<<Mes
    <<new CLabel("Phone Number:", 16,2)
    <<new CLineEdit(15, 16, 15, 12, &insert,true);
  int ixAppMenu1 = FM.add(AppMenu1);
  int ixAppMenu2 = FM.add(AppMenu2);
  FM.draw();
  while(!done){
    key = FM.edit(fn);
    switch(key){
      case F(1):
        fn = ShowHelp(FM);
        break;
      case F(2):
        fn = ixAppMenu1 + 1;
        break;
      case F(3):
        fn = ixAppMenu2 + 1;
        break;
      case ESCAPE:
      case F(10):
        if(Quit(FM)){
          done = 1;
        }
        break;
      case SPACE:
        fn = FM.curIndex() + 1;
        if(&FM.curField() == &menu){  // menu active
          if(menu.selectedIndex() == 0){// go back
            fn = FM.curIndex();
          }
          sprintf_s(str,"Sel Idx: %d, Text: %s", menu.selectedIndex(), menu.selectedText());
          Mes.set(str);
          Mes.draw();
        }
        if(&FM.curField() == &AppMenu1){ // AppMenu1 active
          switch(AppMenu1.selectedIndex()){
          case 2: // help
            ShowHelp(FM);
            break;
          case 3: // quit
            if(Quit(FM)){
              done = 1;
            }
            break;
          }
        }
        break;
      case F(6):
        FM.move();
        break;
    }

  }
  return 0;
}
Beispiel #10
0
int test_6_Check() {
   int insert = 1;
   int key;
   bool done = false;
   int i = 0;
   CDialog Screen;
   for(int k=3;k<console.getRows();k+=2){
      for(int m=0;m<console.getCols()-10;m+=10){
         Screen<<new CLabel((i=!i)?"Hello": "Hi",k, m, 9);
      }
   }
   Screen<<new CLabel(">>>>>> Dialog and CheckMark Tester <<<<<<<<", 0, (console.getCols()-44)/2);
   Screen<< new CLabel("Esc: EXIT, F2: Reset Data, F6:  move,", 1, 0);
   Screen.draw();    
   CDialog FD(&Screen, 5, 5, 35, 13, true);
   CCheckMark chb(true,"[X]","Check Box", 3,3, 13);
   CCheckMark* chbptr;  // see comment below
   CCheckMark* chbptr1;
   CCheckMark* chbptr2;
   FD<<chb
      <<new CLabel("Checked",3, 17, 15)
      <<new CCheckMark(false,"(O)","Radio Button", 5, 3,16, true)
      <<new CLabel("Not Checked", 5, 20, 13)
      <<new CCheckMark(true,"(O)","Radio Button", 7, 3,16, true)
      <<new CLabel("Checked", 7, 20, 13)
      <<new CCheckMark(false,"(O)","Radio Button", 9, 3,16, true)
      <<new CLabel("Not Checked", 9, 20, 13);

   FD.draw();
   chbptr = (CCheckMark*)&FD[2];
   chbptr1 = (CCheckMark*)&FD[4];
   chbptr2 = (CCheckMark*)&FD[6];
   int which = 0;
   while(!done){
      FD[1].set(chb.checked()?"Checked": "Not Checked");
      //comment next and un-comment the line after for alternative
      //way of accessing the checkbox's flag
      FD[3].set(bool(*((bool*)FD[2].data()))?"Checked": "Not Checked");
      //FD[3].set(chbptr->checked()?"Checked": "Not Checked");
      FD[5].set(bool(*((bool*)FD[4].data()))?"Checked": "Not Checked");
      FD[7].set(bool(*((bool*)FD[6].data()))?"Checked": "Not Checked");
      FD.draw();
      key = FD[which].edit();
      if ( (key == SPACE && ( *chbptr && chbptr1->checked() )) || ( chbptr->checked() && chbptr2->checked() ) || ( chbptr2->checked() && chbptr1->checked() ) ) {
         chbptr->checked(false);
         chbptr1->checked(false);
         chbptr2->checked(false);
         if ( which == 2 )
            chbptr->checked(true);
         else if ( which == 4 )
            chbptr1->checked(true);
         else if ( which == 6 )
            chbptr2->checked(true);
      }
      switch(key){
      case ESCAPE:
         done = true;
         break;
      case F(6):
         FD.move();
         break;
      case F(2):
         chb.checked(false);
         chbptr->checked(false);
         FD.draw();
         break;
      case UP:
         if ( which == 2 )
            which = 0;
         else if ( which == 4 )
            which = 2;
         else if ( which == 6 )
            which = 4;
         break;
      case DOWN:
         if ( which == 0 )
            which = 2;
         else if ( which == 2 )
            which = 4;
         else if ( which == 4 )
            which = 6;
         break;
      }
   }
   return 0;
}