Beispiel #1
0
    CGUIControl* ControlButton::Create()
    {
      CLabelInfo label;
      label.font = g_fontManager.GetFont(strFont);
      label.textColor = textColor;
      label.disabledColor = disabledColor;
      label.shadowColor = shadowColor;
      label.focusedColor = focusedColor;
      label.align = align;
      label.offsetX = (float)textOffsetX;
      label.offsetY = (float)textOffsetY;
      label.angle = (float)-iAngle;
      pGUIControl = new CGUIButtonControl(
        iParentId,
        iControlId,
        (float)dwPosX,
        (float)dwPosY,
        (float)dwWidth,
        (float)dwHeight,
        CTextureInfo(strTextureFocus),
        CTextureInfo(strTextureNoFocus),
        label);

      CGUIButtonControl* pGuiButtonControl =
        (CGUIButtonControl*)pGUIControl;

      pGuiButtonControl->SetLabel(strText);
      pGuiButtonControl->SetLabel2(strText2);

      return pGUIControl;
    }
Beispiel #2
0
  CGUIControl* ControlButton_Create(ControlButton* pControl)
  {
    CLabelInfo label;
    label.font = g_fontManager.GetFont(pControl->strFont);
    label.textColor = pControl->textColor;
    label.disabledColor = pControl->disabledColor;
    label.shadowColor = pControl->shadowColor;
    label.focusedColor = pControl->focusedColor;
    label.align = pControl->align;
    label.offsetX = (float)pControl->textOffsetX;
    label.offsetY = (float)pControl->textOffsetY;
    label.angle = (float)-pControl->iAngle;
    pControl->pGUIControl = new CGUIButtonControl(
      pControl->iParentId,
      pControl->iControlId,
      (float)pControl->dwPosX,
      (float)pControl->dwPosY,
      (float)pControl->dwWidth,
      (float)pControl->dwHeight,
      (CStdString)pControl->strTextureFocus,
      (CStdString)pControl->strTextureNoFocus,
      label);

    CGUIButtonControl* pGuiButtonControl =
      (CGUIButtonControl*)pControl->pGUIControl;

    pGuiButtonControl->SetLabel(pControl->strText);
    pGuiButtonControl->SetLabel2(pControl->strText2);

    return pControl->pGUIControl;
  }
Beispiel #3
0
void CGUIDialogSettings::UpdateSetting(unsigned int id)
{
  unsigned int settingNum = (unsigned int)-1;
  for (unsigned int i = 0; i < m_settings.size(); i++)
  {
    if (m_settings[i].id == id)
    {
      settingNum = i;
      break;
    }
  }
  if(settingNum == (unsigned int)-1)
    return;

  SettingInfo &setting = m_settings.at(settingNum);
  unsigned int controlID = settingNum + CONTROL_START;
  if (setting.type == SettingInfo::SPIN)
  {
    CGUISpinControlEx *pControl = (CGUISpinControlEx *)GetControl(controlID);
    if (pControl && setting.data) pControl->SetValue(*(int *)setting.data);
  }
  else if (setting.type == SettingInfo::CHECK)
  {
    CGUIRadioButtonControl *pControl = (CGUIRadioButtonControl *)GetControl(controlID);
    if (pControl && setting.data) pControl->SetSelected(*(bool *)setting.data);
  }
  else if (setting.type == SettingInfo::CHECK_UCHAR)
  {
    CGUIRadioButtonControl *pControl = (CGUIRadioButtonControl *)GetControl(controlID);
    if (pControl && setting.data) pControl->SetSelected(*(unsigned char*)setting.data ? true : false);
  }
  else if (setting.type == SettingInfo::SLIDER)
  {
    CGUISettingsSliderControl *pControl = (CGUISettingsSliderControl *)GetControl(controlID);
    float value = *(float *)setting.data;
    if (pControl && setting.data)
    {
      pControl->SetFloatValue(value);
      if (setting.formatFunction) pControl->SetTextValue(setting.formatFunction(value, setting.interval));
    }
  }
  else if (setting.type == SettingInfo::BUTTON_DIALOG)
  {
    SET_CONTROL_LABEL(controlID,setting.name);
    CGUIButtonControl *pControl = (CGUIButtonControl *)GetControl(controlID);
    if (pControl && setting.data) pControl->SetLabel2(*(CStdString *)setting.data);
  }
  else if (setting.type == SettingInfo::EDIT)
  {
    CGUIEditControl *pControl = (CGUIEditControl *)GetControl(controlID);
    if (pControl && setting.data) pControl->SetLabel2(*(CStdString *)setting.data);
  }
  else if (setting.type == SettingInfo::EDIT_NUM)
  {
    CGUIEditControl *pControl = (CGUIEditControl *)GetControl(controlID);
    if (pControl && setting.data) {
      CStdString strIndex;
      strIndex.Format("%i", *(int *)setting.data);
      pControl->SetLabel2(strIndex);
    }
  }

  if (setting.enabled)
  {
    CONTROL_ENABLE(controlID);
  }
  else
  {
    CONTROL_DISABLE(controlID);
  }
}