void CGUIDialogAddonSettings::CreateSections()
{
  CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(CONTROL_SECTION_AREA));
  CGUIButtonControl *originalButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_SECTION_BUTTON));
  if (!m_addon)
    return;

  if (originalButton)
    originalButton->SetVisible(false);

  // clear the category group
  FreeSections();

  // grab our categories
  const TiXmlElement *category = m_addon->GetSettingsXML()->FirstChildElement("category");
  if (!category) // add a default one...
    category = m_addon->GetSettingsXML();
 
  int buttonID = CONTROL_START_SECTION;
  while (category)
  { // add a category
    CGUIButtonControl *button = originalButton ? originalButton->Clone() : NULL;

    std::string label = GetString(category->Attribute("label"));
    if (label.empty())
      label = g_localizeStrings.Get(128);

    if (buttonID >= CONTROL_START_SETTING)
    {
      CLog::Log(LOGERROR, "%s - cannot have more than %d categories - simplify your addon!", __FUNCTION__, CONTROL_START_SETTING - CONTROL_START_SECTION);
      break;
    }

    // add the category button
    if (button && group)
    {
      button->SetID(buttonID++);
      button->SetLabel(label);
      button->SetVisible(true);
      group->AddControl(button);
    }

    // grab a local copy of all the settings in this category
    const TiXmlElement *setting = category->FirstChildElement("setting");
    while (setting)
    {
      const std::string id = XMLUtils::GetAttribute(setting, "id");
      if (!id.empty())
        m_settings[id] = m_addon->GetSetting(id);
      setting = setting->NextSiblingElement("setting");
    }
    category = category->NextSiblingElement("category");
  }
  m_totalSections = buttonID - CONTROL_START_SECTION;
}
Beispiel #2
0
void CGUIDialogContextMenu::SetupButtons()
{
  if (!m_buttons.size())
    return;

  // disable the template button control
  CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate)
    return;
  pButtonTemplate->SetVisible(false);

  // add our buttons
  for (unsigned int i = 0; i < m_buttons.size(); i++)
  {
    CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
    if (pButton)
    { // set the button's ID and position
      int id = BUTTON_START + i;
      pButton->SetID(id);
      pButton->SetPosition(pButtonTemplate->GetXPosition(), i*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
      pButton->SetVisible(true);
      pButton->SetNavigation(id - 1, id + 1, id, id);
      pButton->SetLabel(m_buttons[i].second);
      AddControl(pButton);
    }
  }

  // update the navigation of the first and last buttons
  CGUIControl *pControl = (CGUIControl *)GetControl(BUTTON_START);
  if (pControl)
    pControl->SetNavigation(BUTTON_END, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
  pControl = (CGUIControl *)GetControl(BUTTON_END);
  if (pControl)
    pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_START, pControl->GetControlIdLeft(), pControl->GetControlIdRight());

  // fix up the height of the background image
  pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
  if (pControl)
  {
    pControl->SetHeight(m_buttons.size() * (pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
    CGUIControl *pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
    if (pControl2)
      pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
  }

  // update our default control
  if (m_defaultControl < BUTTON_START || m_defaultControl > BUTTON_END)
    m_defaultControl = BUTTON_START;
  while (m_defaultControl <= BUTTON_END && !(GetControl(m_defaultControl)->CanFocus()))
    m_defaultControl++;
}
Beispiel #3
0
int CGUIDialogContextMenu::AddButton(const CStdString &strLabel)
{ // add a button to our control
  CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate) return 0;
  CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
  if (!pButton) return 0;
  // set the button's ID and position
  m_iNumButtons++;
  int id = BUTTON_TEMPLATE + m_iNumButtons;
  pButton->SetID(id);
  pButton->SetPosition(pButtonTemplate->GetXPosition(), (m_iNumButtons - 1)*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
  pButton->SetVisible(true);
  pButton->SetNavigation(id - 1, id + 1, id, id);
  pButton->SetLabel(strLabel);
  AddControl(pButton);
  // and update the size of our menu
  CGUIControl *pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
  if (pControl)
  {
    pControl->SetHeight(m_iNumButtons*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
    CGUIControl *pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
    if (pControl2)
      pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
  }
  return m_iNumButtons;
}
Beispiel #4
0
void CGUIDialogSettingsBase::SetupControls(bool createSettings /* = true */)
{
  // cleanup first, if necessary
  FreeControls();

  // get the section
  CSettingSection *section = GetSection();
  if (section == NULL)
    return;
  
  // update the screen string
  SetHeading(section->GetLabel());

  // get the categories we need
  m_categories = section->GetCategories((SettingLevel)GetSettingLevel());
  if (m_categories.empty())
    m_categories.push_back(m_dummyCategory);

  // get all controls
  m_pOriginalSpin = dynamic_cast<CGUISpinControlEx*>(GetControl(CONTROL_DEFAULT_SPIN));
  m_pOriginalSlider = dynamic_cast<CGUISettingsSliderControl*>(GetControl(CONTROL_DEFAULT_SLIDER));
  m_pOriginalRadioButton = dynamic_cast<CGUIRadioButtonControl *>(GetControl(CONTROL_DEFAULT_RADIOBUTTON));
  m_pOriginalCategoryButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_CATEGORY_BUTTON));
  m_pOriginalButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_BUTTON));
  m_pOriginalImage = dynamic_cast<CGUIImage *>(GetControl(CONTROL_DEFAULT_SEPARATOR));
  m_pOriginalEdit = dynamic_cast<CGUIEditControl *>(GetControl(CONTROL_DEFAULT_EDIT));

  if (!m_pOriginalEdit && m_pOriginalButton)
  {
    m_pOriginalEdit = new CGUIEditControl(*m_pOriginalButton);
    m_newOriginalEdit = true;
  }

  if (m_pOriginalSpin) m_pOriginalSpin->SetVisible(false);
  if (m_pOriginalSlider) m_pOriginalSlider->SetVisible(false);
  if (m_pOriginalRadioButton) m_pOriginalRadioButton->SetVisible(false);
  if (m_pOriginalButton) m_pOriginalButton->SetVisible(false);
  if (m_pOriginalCategoryButton) m_pOriginalCategoryButton->SetVisible(false);
  m_pOriginalEdit->SetVisible(false);
  if (m_pOriginalImage) m_pOriginalImage->SetVisible(false);

  if (m_pOriginalCategoryButton != NULL)
  {
    // setup our control groups...
    CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(CATEGORY_GROUP_ID));
    if (!group)
      return;

    // go through the categories and create the necessary buttons
    int buttonIdOffset = 0;
    for (SettingCategoryList::const_iterator category = m_categories.begin(); category != m_categories.end(); category++)
    {
      CGUIButtonControl *pButton = NULL;
      if (m_pOriginalCategoryButton->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON)
        pButton = new CGUIToggleButtonControl(*(CGUIToggleButtonControl *)m_pOriginalCategoryButton);
      else
        pButton = new CGUIButtonControl(*m_pOriginalCategoryButton);
      pButton->SetLabel(GetLocalizedString((*category)->GetLabel()));
      pButton->SetID(CONTROL_SETTINGS_START_BUTTONS + buttonIdOffset);
      pButton->SetVisible(true);
      pButton->AllocResources();

      group->AddControl(pButton);
      buttonIdOffset++;
    }
  }

  if (createSettings)
    CreateSettings();

  // set focus correctly depending on whether there are categories visible or not
  m_defaultControl = m_pOriginalCategoryButton != NULL ? CATEGORY_GROUP_ID : SETTINGS_GROUP_ID;
}
void CGUIDialogContextMenu::SetupButtons()
{
  if (!m_buttons.size())
    return;

  // disable the template button control
  CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate)
    return;
  pButtonTemplate->SetVisible(false);

  CGUIControlGroupList* pGroupList = NULL;
  {
    const CGUIControl* pControl = GetControl(GROUP_LIST);
    if (pControl && pControl->GetControlType() == GUICONTROL_GROUPLIST)
      pGroupList = (CGUIControlGroupList*)pControl;
  }

  // add our buttons
  for (unsigned int i = 0; i < m_buttons.size(); i++)
  {
    CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
    if (pButton)
    { // set the button's ID and position
      int id = BUTTON_START + i;
      pButton->SetID(id);
      pButton->SetVisible(true);
      pButton->SetLabel(m_buttons[i].second);
      if (pGroupList)
      {
        pButton->SetPosition(pButtonTemplate->GetXPosition(), pButtonTemplate->GetYPosition());
        pGroupList->AddControl(pButton);
      }
#if PRE_SKIN_VERSION_11_COMPATIBILITY
      else
      {
        pButton->SetPosition(pButtonTemplate->GetXPosition(), i*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
        pButton->SetNavigation(id - 1, id + 1, id, id);
        AddControl(pButton);
      }
#endif
    }
  }

  CGUIControl *pControl = NULL;
#if PRE_SKIN_VERSION_11_COMPATIBILITY
  if (!pGroupList)
  {
    // if we don't have grouplist update the navigation of the first and last buttons
    pControl = (CGUIControl *)GetControl(BUTTON_START);
    if (pControl)
      pControl->SetNavigation(BUTTON_END, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
    pControl = (CGUIControl *)GetControl(BUTTON_END);
    if (pControl)
      pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_START, pControl->GetControlIdLeft(), pControl->GetControlIdRight());
  }
#endif

  // fix up background images placement and size
  pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
  if (pControl)
  {
    // first set size of background image
    if (pGroupList)
    {
      if (pGroupList->GetOrientation() == VERTICAL)
      {
        // keep gap between bottom edges of grouplist and background image
        pControl->SetHeight(pControl->GetHeight() - pGroupList->Size() + pGroupList->GetHeight());
      }
      else
      {
        // keep gap between right edges of grouplist and background image
        pControl->SetWidth(pControl->GetWidth() - pGroupList->Size() + pGroupList->GetWidth());
      }
    }
#if PRE_SKIN_VERSION_11_COMPATIBILITY
    else
      pControl->SetHeight(m_buttons.size() * (pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));

    if (pGroupList && pGroupList->GetOrientation() == HORIZONTAL)
    {
      // if there is grouplist control with horizontal orientation - adjust width of top and bottom background
      CGUIControl* pControl2 = (CGUIControl *)GetControl(BACKGROUND_TOP);
      if (pControl2)
        pControl2->SetWidth(pControl->GetWidth());

      pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
      if (pControl2)
        pControl2->SetWidth(pControl->GetWidth());
    }
    else
    {
      // adjust position of bottom background
      CGUIControl* pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
      if (pControl2)
        pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
    }
#endif
  }

  // update our default control
  if (m_defaultControl < BUTTON_START || m_defaultControl > BUTTON_END)
    m_defaultControl = BUTTON_START;
  while (m_defaultControl <= BUTTON_END && !(GetControl(m_defaultControl)->CanFocus()))
    m_defaultControl++;
}
void CGUIWindowSettingsCategory::SetupControls(bool createSettings /* = true */)
{
  // cleanup first, if necessary
  FreeControls();

  m_pOriginalSpin = (CGUISpinControlEx*)GetControl(CONTROL_DEFAULT_SPIN);
  m_pOriginalRadioButton = (CGUIRadioButtonControl *)GetControl(CONTROL_DEFAULT_RADIOBUTTON);
  m_pOriginalCategoryButton = (CGUIButtonControl *)GetControl(CONTROL_DEFAULT_CATEGORY_BUTTON);
  m_pOriginalButton = (CGUIButtonControl *)GetControl(CONTROL_DEFAULT_BUTTON);
  m_pOriginalImage = (CGUIImage *)GetControl(CONTROL_DEFAULT_SEPARATOR);
  if (!m_pOriginalCategoryButton || !m_pOriginalSpin || !m_pOriginalRadioButton || !m_pOriginalButton)
    return ;
  m_pOriginalEdit = (CGUIEditControl *)GetControl(CONTROL_DEFAULT_EDIT);
  if (!m_pOriginalEdit || m_pOriginalEdit->GetControlType() != CGUIControl::GUICONTROL_EDIT)
  {
    delete m_pOriginalEdit;
    m_pOriginalEdit = new CGUIEditControl(*m_pOriginalButton);
    newOriginalEdit = true;
  }

  m_pOriginalSpin->SetVisible(false);
  m_pOriginalRadioButton->SetVisible(false);
  m_pOriginalButton->SetVisible(false);
  m_pOriginalCategoryButton->SetVisible(false);
  m_pOriginalEdit->SetVisible(false);
  if (m_pOriginalImage) m_pOriginalImage->SetVisible(false);

  // setup our control groups...
  CGUIControlGroupList *group = (CGUIControlGroupList *)GetControl(CATEGORY_GROUP_ID);
  if (!group)
    return;

  CSettingSection *section = GetSection(m_iSection);
  if (section == NULL)
    return;
  
  // update the screen string
  SET_CONTROL_LABEL(CONTROL_SETTINGS_LABEL, section->GetLabel());
  
  SET_CONTROL_LABEL(CONTRL_BTN_LEVELS, 10036 + (int)CViewStateSettings::Get().GetSettingLevel());

  // get the categories we need
  m_categories = section->GetCategories(CViewStateSettings::Get().GetSettingLevel());
  if (m_categories.empty())
    m_categories.push_back(m_dummyCategory);

  // go through the categories and create the necessary buttons
  int buttonIdOffset = 0;
  for (SettingCategoryList::const_iterator category = m_categories.begin(); category != m_categories.end(); ++category)
  {
    CGUIButtonControl *pButton = NULL;
    if (m_pOriginalCategoryButton->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON)
      pButton = new CGUIToggleButtonControl(*(CGUIToggleButtonControl *)m_pOriginalCategoryButton);
    else
      pButton = new CGUIButtonControl(*m_pOriginalCategoryButton);
    pButton->SetLabel(g_localizeStrings.Get((*category)->GetLabel()));
    pButton->SetID(CONTROL_START_BUTTONS + buttonIdOffset);
    pButton->SetVisible(true);
    pButton->AllocResources();

    group->AddControl(pButton);
    buttonIdOffset++;
  }

  if (createSettings)
    CreateSettings();

  // set focus correctly
  m_defaultControl = CONTROL_START_BUTTONS;
}
Beispiel #7
0
void CGUIDialogContextMenu::SetupButtons()
{
  if (!m_buttons.size())
    return;

  // disable the template button control
  CGUIButtonControl *pButtonTemplate = dynamic_cast<CGUIButtonControl *>(GetFirstFocusableControl(BUTTON_TEMPLATE));
  if (!pButtonTemplate)
    pButtonTemplate = dynamic_cast<CGUIButtonControl *>(GetControl(BUTTON_TEMPLATE));
  if (!pButtonTemplate)
    return;
  pButtonTemplate->SetVisible(false);

  CGUIControlGroupList* pGroupList = dynamic_cast<CGUIControlGroupList *>(GetControl(GROUP_LIST));

  // add our buttons
  for (unsigned int i = 0; i < m_buttons.size(); i++)
  {
    CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
    if (pButton)
    { // set the button's ID and position
      int id = BUTTON_START + i;
      pButton->SetID(id);
      pButton->SetVisible(true);
      pButton->SetLabel(m_buttons[i].second);
      if (pGroupList)
      {
        pButton->SetPosition(pButtonTemplate->GetXPosition(), pButtonTemplate->GetYPosition());
        // try inserting context buttons at position specified by template
        // button, if template button is not in grouplist fallback to adding
        // new buttons at the end of grouplist
        if (!pGroupList->InsertControl(pButton, pButtonTemplate))
          pGroupList->AddControl(pButton);
      }
    }
  }

  // fix up background images placement and size
  CGUIControl *pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
  if (pControl)
  {
    // first set size of background image
    if (pGroupList)
    {
      if (pGroupList->GetOrientation() == VERTICAL)
      {
        // keep gap between bottom edges of grouplist and background image
        pControl->SetHeight(m_backgroundImageSize - pGroupList->Size() + pGroupList->GetHeight());
      }
      else
      {
        // keep gap between right edges of grouplist and background image
        pControl->SetWidth(m_backgroundImageSize - pGroupList->Size() + pGroupList->GetWidth());
      }
    }
  }

  // update our default control
  if (pGroupList)
    m_defaultControl = pGroupList->GetID();
}
void CGUIDialogPluginSettings::CreateControls()
{
  CGUISpinControlEx *pOriginalSpin = (CGUISpinControlEx*)GetControl(CONTROL_DEFAULT_SPIN);
  CGUIRadioButtonControl *pOriginalRadioButton = (CGUIRadioButtonControl *)GetControl(CONTROL_DEFAULT_RADIOBUTTON);
  CGUIButtonControl *pOriginalButton = (CGUIButtonControl *)GetControl(CONTROL_DEFAULT_BUTTON);
  CGUIImage *pOriginalImage = (CGUIImage *)GetControl(CONTROL_DEFAULT_SEPARATOR);
  CGUILabelControl *pOriginalLabel = (CGUILabelControl *)GetControl(CONTROL_DEFAULT_LABEL_SEPARATOR);

  if (!pOriginalSpin || !pOriginalRadioButton || !pOriginalButton || !pOriginalImage)
    return;

  pOriginalSpin->SetVisible(false);
  pOriginalRadioButton->SetVisible(false);
  pOriginalButton->SetVisible(false);
  pOriginalImage->SetVisible(false);
  if (pOriginalLabel)
    pOriginalLabel->SetVisible(false);

  // clear the category group
  CGUIControlGroupList *group = (CGUIControlGroupList *)GetControl(CONTROL_AREA);
  if (!group)
    return;

  // set our dialog heading
  SET_CONTROL_LABEL(CONTROL_HEADING_LABEL, m_strHeading);

  // Create our base path, used for type "fileenum" settings
  CStdString basepath = "Q:\\plugins\\";
  CUtil::AddFileToFolder(basepath, m_url.GetHostName(), basepath);
  CUtil::AddFileToFolder(basepath, m_url.GetFileName(), basepath);

  CGUIControl* pControl = NULL;
  int controlId = CONTROL_START_CONTROL;
  TiXmlElement *setting = m_settings.GetPluginRoot()->FirstChildElement("setting");
  while (setting)
  {
    const char *type = setting->Attribute("type");
    const char *option = setting->Attribute("option");
    const char *id = setting->Attribute("id");
    CStdString values;
    if (setting->Attribute("values"))
      values = setting->Attribute("values");
    CStdString lvalues;
    if (setting->Attribute("lvalues"))
      lvalues = setting->Attribute("lvalues");
    CStdString entries;
    if (setting->Attribute("entries"))
      entries = setting->Attribute("entries");
    CStdString label;
    if (setting->Attribute("label") && atoi(setting->Attribute("label")) > 0)
      label.Format("$LOCALIZE[%s]", setting->Attribute("label"));
    else
      label = setting->Attribute("label");

    if (type)
    {
      if (strcmpi(type, "text") == 0 || strcmpi(type, "ipaddress") == 0 ||
        strcmpi(type, "integer") == 0 || strcmpi(type, "video") == 0 ||
        strcmpi(type, "music") == 0 || strcmpi(type, "pictures") == 0 ||
        strcmpi(type, "folder") == 0 || strcmpi(type, "programs") == 0 ||
        strcmpi(type, "files") == 0 || strcmpi(type, "action") == 0)
      {
        pControl = new CGUIButtonControl(*pOriginalButton);
        if (!pControl) return;
        ((CGUIButtonControl *)pControl)->SettingsCategorySetTextAlign(XBFONT_CENTER_Y);
        ((CGUIButtonControl *)pControl)->SetLabel(label);
        if (id)
          ((CGUIButtonControl *)pControl)->SetLabel2(m_settings.Get(id));
        
        if (option && strcmpi(option, "hidden") == 0)
          ((CGUIButtonControl *)pControl)->SetHidden(true);
      }
      else if (strcmpi(type, "bool") == 0)
      {
        pControl = new CGUIRadioButtonControl(*pOriginalRadioButton);
        if (!pControl) return;
        ((CGUIRadioButtonControl *)pControl)->SetLabel(label);
        ((CGUIRadioButtonControl *)pControl)->SetSelected(m_settings.Get(id) == "true");
      }
      else if (strcmpi(type, "enum") == 0 || strcmpi(type, "labelenum") == 0)
      {
        vector<CStdString> valuesVec;
        vector<CStdString> entryVec;

        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl) return;
        ((CGUISpinControlEx *)pControl)->SetText(label);

        if (!lvalues.IsEmpty())
          CUtil::Tokenize(lvalues, valuesVec, "|");
        else
          CUtil::Tokenize(values, valuesVec, "|");
        if (!entries.IsEmpty())
          CUtil::Tokenize(entries, entryVec, "|");
        for (unsigned int i = 0; i < valuesVec.size(); i++)
        {
          int iAdd = i;
          if (entryVec.size() > i)
            iAdd = atoi(entryVec[i]);
          if (!lvalues.IsEmpty())
          {
            CStdString replace = g_localizeStringsTemp.Get(atoi(valuesVec[i]));
            if (replace.IsEmpty())
              replace = g_localizeStrings.Get(atoi(valuesVec[i]));
            ((CGUISpinControlEx *)pControl)->AddLabel(replace, iAdd);
          }
          else
            ((CGUISpinControlEx *)pControl)->AddLabel(valuesVec[i], iAdd);
        }
        if (strcmpi(type, "labelenum") == 0)
        { // need to run through all our settings and find the one that matches
          ((CGUISpinControlEx*) pControl)->SetValueFromLabel(m_settings.Get(id));
        }
        else
          ((CGUISpinControlEx*) pControl)->SetValue(atoi(m_settings.Get(id)));

      }
      else if (strcmpi(type, "fileenum") == 0)
      {
        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl) return;
        ((CGUISpinControlEx *)pControl)->SetText(label);

        //find Folders...
        CFileItemList items;
        CStdString enumpath;
        CUtil::AddFileToFolder(basepath, values, enumpath);
        CStdString mask;
        if (setting->Attribute("mask"))
          mask = setting->Attribute("mask");
        if (!mask.IsEmpty())
          CDirectory::GetDirectory(enumpath, items, mask);
        else
          CDirectory::GetDirectory(enumpath, items);

        int iItem = 0;
        for (int i = 0; i < items.Size(); ++i)
        {
          CFileItemPtr pItem = items[i];
          if ((mask.Equals("/") && pItem->m_bIsFolder) || !pItem->m_bIsFolder)
          {
            ((CGUISpinControlEx *)pControl)->AddLabel(pItem->GetLabel(), iItem);
            if (pItem->GetLabel().Equals(m_settings.Get(id)))
              ((CGUISpinControlEx *)pControl)->SetValue(iItem);
            iItem++;
          }
        }
      }
      else if (strcmpi(type, "lsep") == 0 && pOriginalLabel)
      {
        pControl = new CGUILabelControl(*pOriginalLabel);
        if (pControl)
          ((CGUILabelControl *)pControl)->SetLabel(label);
      }
      else if ((strcmpi(type, "sep") == 0 || strcmpi(type, "lsep") == 0) && pOriginalImage)
        pControl = new CGUIImage(*pOriginalImage);
    }

    if (pControl)
    {
      pControl->SetWidth(group->GetWidth());
      pControl->SetVisible(true);
      pControl->SetID(controlId);
      pControl->AllocResources();
      group->AddControl(pControl);
      pControl = NULL;
    }

    setting = setting->NextSiblingElement("setting");
    controlId++;
  }
  EnableControls();
}
void CGUIDialogAddonSettings::CreateControls()
{
  FreeControls();

  CGUISpinControlEx *pOriginalSpin = dynamic_cast<CGUISpinControlEx*>(GetControl(CONTROL_DEFAULT_SPIN));
  CGUIRadioButtonControl *pOriginalRadioButton = dynamic_cast<CGUIRadioButtonControl *>(GetControl(CONTROL_DEFAULT_RADIOBUTTON));
  CGUIButtonControl *pOriginalButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_BUTTON));
  CGUIImage *pOriginalImage = dynamic_cast<CGUIImage *>(GetControl(CONTROL_DEFAULT_SEPARATOR));
  CGUILabelControl *pOriginalLabel = dynamic_cast<CGUILabelControl *>(GetControl(CONTROL_DEFAULT_LABEL_SEPARATOR));
  CGUISettingsSliderControl *pOriginalSlider = dynamic_cast<CGUISettingsSliderControl *>(GetControl(CONTROL_DEFAULT_SLIDER));

  if (!m_addon || !pOriginalSpin || !pOriginalRadioButton || !pOriginalButton || !pOriginalImage
               || !pOriginalLabel || !pOriginalSlider)
    return;

  pOriginalSpin->SetVisible(false);
  pOriginalRadioButton->SetVisible(false);
  pOriginalButton->SetVisible(false);
  pOriginalImage->SetVisible(false);
  pOriginalLabel->SetVisible(false);
  pOriginalSlider->SetVisible(false);

  CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(CONTROL_SETTINGS_AREA));
  if (!group)
    return;

  // set our dialog heading
  SET_CONTROL_LABEL(CONTROL_HEADING_LABEL, m_strHeading);

  CGUIControl* pControl = NULL;
  int controlId = CONTROL_START_SETTING;
  const TiXmlElement *setting = GetFirstSetting();
  while (setting)
  {
    const std::string       type = XMLUtils::GetAttribute(setting, "type");
    const std::string         id = XMLUtils::GetAttribute(setting, "id");
    const std::string     values = XMLUtils::GetAttribute(setting, "values");
    const std::string    lvalues = XMLUtils::GetAttribute(setting, "lvalues");
    const std::string    entries = XMLUtils::GetAttribute(setting, "entries");
    const std::string defaultVal = XMLUtils::GetAttribute(setting, "default");
    const std::string subsetting = XMLUtils::GetAttribute(setting, "subsetting");
    const std::string      label = GetString(setting->Attribute("label"), subsetting == "true");

    bool bSort = XMLUtils::GetAttribute(setting, "sort") == "yes";
    if (!type.empty())
    {
      bool isAddonSetting = false;
      if (type == "text"   || type == "ipaddress"
       || type == "number" || type == "video"
       || type == "audio"  || type == "image"
       || type == "folder" || type == "executable"
       || type == "file"   || type == "action"
       || type == "date"   || type == "time"
       || type == "select" || (isAddonSetting = type == "addon"))
      {
        pControl = new CGUIButtonControl(*pOriginalButton);
        if (!pControl) return;
        ((CGUIButtonControl *)pControl)->SetLabel(label);
        if (!id.empty())
        {
          std::string value = m_settings[id];
          m_buttonValues[id] = value;
          // get any option to test for hidden
          const std::string option = XMLUtils::GetAttribute(setting, "option");
          if (option == "urlencoded")
            value = CURL::Decode(value);
          else if (option == "hidden")
          {
            std::string hiddenText;
            hiddenText.append(value.size(), L'*');
            ((CGUIButtonControl *)pControl)->SetLabel2(hiddenText);
          }
          else
          {
            if (isAddonSetting)
              ((CGUIButtonControl *)pControl)->SetLabel2(GetAddonNames(value));
            else if (type == "select" && !lvalues.empty())
            {
              vector<string> valuesVec = StringUtils::Split(lvalues, '|');
              int selected = atoi(value.c_str());
              if (selected >= 0 && selected < (int)valuesVec.size())
              {
                std::string label = m_addon->GetString(atoi(valuesVec[selected].c_str()));
                if (label.empty())
                  label = g_localizeStrings.Get(atoi(valuesVec[selected].c_str()));
                ((CGUIButtonControl *)pControl)->SetLabel2(label);
              }
            }
            else
              ((CGUIButtonControl *)pControl)->SetLabel2(value);
          }
        }
        else
          ((CGUIButtonControl *)pControl)->SetLabel2(defaultVal);
      }
      else if (type == "bool" && !id.empty())
      {
        pControl = new CGUIRadioButtonControl(*pOriginalRadioButton);
        if (!pControl) return;
        ((CGUIRadioButtonControl *)pControl)->SetLabel(label);
        ((CGUIRadioButtonControl *)pControl)->SetSelected(m_settings[id] == "true");
      }
      else if ((type == "enum" || type == "labelenum") && !id.empty())
      {
        vector<std::string> valuesVec;
        vector<std::string> entryVec;

        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl) return;
        ((CGUISpinControlEx *)pControl)->SetText(label);

       if (!lvalues.empty())
          StringUtils::Tokenize(lvalues, valuesVec, "|");
        else if (values == "$HOURS")
        {
          for (unsigned int i = 0; i < 24; i++)
          {
            CDateTime time(2000, 1, 1, i, 0, 0);
            valuesVec.push_back(g_infoManager.LocalizeTime(time, TIME_FORMAT_HH_MM_XX));
          }
        }
        else
          StringUtils::Tokenize(values, valuesVec, "|");
        if (!entries.empty())
          StringUtils::Tokenize(entries, entryVec, "|");

        if(bSort && type == "labelenum")
          std::sort(valuesVec.begin(), valuesVec.end(), sortstringbyname());

        for (unsigned int i = 0; i < valuesVec.size(); i++)
        {
          int iAdd = i;
          if (entryVec.size() > i)
            iAdd = atoi(entryVec[i].c_str());
          if (!lvalues.empty())
          {
            std::string replace = m_addon->GetString(atoi(valuesVec[i].c_str()));
            if (replace.empty())
              replace = g_localizeStrings.Get(atoi(valuesVec[i].c_str()));
            ((CGUISpinControlEx *)pControl)->AddLabel(replace, iAdd);
          }
          else
            ((CGUISpinControlEx *)pControl)->AddLabel(valuesVec[i], iAdd);
        }
        if (type == "labelenum")
        { // need to run through all our settings and find the one that matches
          ((CGUISpinControlEx*) pControl)->SetValueFromLabel(m_settings[id]);
        }
        else
          ((CGUISpinControlEx*) pControl)->SetValue(atoi(m_settings[id].c_str()));

      }
      else if (type == "fileenum" && !id.empty())
      {
        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl) return;
        ((CGUISpinControlEx *)pControl)->SetText(label);
        ((CGUISpinControlEx *)pControl)->SetFloatValue(1.0f);

        vector<std::string> items = GetFileEnumValues(values, XMLUtils::GetAttribute(setting, "mask"), XMLUtils::GetAttribute(setting, "option"));
        for (unsigned int i = 0; i < items.size(); ++i)
        {
          ((CGUISpinControlEx *)pControl)->AddLabel(items[i], i);
          if (StringUtils::EqualsNoCase(items[i], m_settings[id]))
            ((CGUISpinControlEx *)pControl)->SetValue(i);
        }
      }
      // Sample: <setting id="mysettingname" type="rangeofnum" label="30000" rangestart="0" rangeend="100" elements="11" valueformat="30001" default="0" />
      // in strings.xml: <string id="30001">%2.0f mp</string>
      // creates 11 piece, text formated number labels from 0 to 100
      else if (type == "rangeofnum" && !id.empty())
      {
        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl)
          return;
        ((CGUISpinControlEx *)pControl)->SetText(label);
        ((CGUISpinControlEx *)pControl)->SetFloatValue(1.0f);

        double rangestart = 0, rangeend = 1;
        setting->Attribute("rangestart", &rangestart);
        setting->Attribute("rangeend", &rangeend);

        int elements = 2;
        setting->Attribute("elements", &elements);

        std::string valueformat;
        if (setting->Attribute("valueformat"))
          valueformat = m_addon->GetString(atoi(setting->Attribute("valueformat")));
        for (int i = 0; i < elements; i++)
        {
          std::string valuestring;
          if (elements < 2)
            valuestring = StringUtils::Format(valueformat.c_str(), rangestart);
          else
            valuestring = StringUtils::Format(valueformat.c_str(), rangestart+(rangeend-rangestart)/(elements-1)*i);
          ((CGUISpinControlEx *)pControl)->AddLabel(valuestring, i);
        }
        ((CGUISpinControlEx *)pControl)->SetValue(atoi(m_settings[id].c_str()));
      }
      // Sample: <setting id="mysettingname" type="slider" label="30000" range="5,5,60" option="int" default="5"/>
      // to make ints from 5-60 with 5 steps
      else if (type == "slider" && !id.empty())
      {
        pControl = new CGUISettingsSliderControl(*pOriginalSlider);
        if (!pControl) return;
        ((CGUISettingsSliderControl *)pControl)->SetText(label);

        float fMin = 0.0f;
        float fMax = 100.0f;
        float fInc = 1.0f;
        vector<std::string> range = StringUtils::Split(XMLUtils::GetAttribute(setting, "range"), ',');
        if (range.size() > 1)
        {
          fMin = (float)atof(range[0].c_str());
          if (range.size() > 2)
          {
            fMax = (float)atof(range[2].c_str());
            fInc = (float)atof(range[1].c_str());
          }
          else
            fMax = (float)atof(range[1].c_str());
        }

        std::string option = XMLUtils::GetAttribute(setting, "option");
        int iType=0;

        if (option.empty() || StringUtils::EqualsNoCase(option, "float"))
          iType = SLIDER_CONTROL_TYPE_FLOAT;
        else if (StringUtils::EqualsNoCase(option, "int"))
          iType = SLIDER_CONTROL_TYPE_INT;
        else if (StringUtils::EqualsNoCase(option, "percent"))
          iType = SLIDER_CONTROL_TYPE_PERCENTAGE;

        ((CGUISettingsSliderControl *)pControl)->SetType(iType);
        ((CGUISettingsSliderControl *)pControl)->SetFloatRange(fMin, fMax);
        ((CGUISettingsSliderControl *)pControl)->SetFloatInterval(fInc);
        ((CGUISettingsSliderControl *)pControl)->SetFloatValue((float)atof(m_settings[id].c_str()));
      }
      else if (type == "lsep")
      {
        pControl = new CGUILabelControl(*pOriginalLabel);
        if (pControl)
          ((CGUILabelControl *)pControl)->SetLabel(label);
      }
      else if (type == "sep")
        pControl = new CGUIImage(*pOriginalImage);
    }

    if (pControl)
    {
      pControl->SetWidth(group->GetWidth());
      pControl->SetVisible(true);
      pControl->SetID(controlId);
      pControl->AllocResources();
      group->AddControl(pControl);
      pControl = NULL;
    }

    setting = setting->NextSiblingElement("setting");
    controlId++;
  }
  EnableControls();
}