Beispiel #1
0
void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		pSelf->Score()->MapInfo(pResult->m_ClientID, pResult->GetString(0));
	else
		pSelf->Score()->MapInfo(pResult->m_ClientID, g_Config.m_SvMap);

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
Beispiel #2
0
void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		if (!g_Config.m_SvHideScore)
			pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0),
					true);
		else
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"rank",
					"Showing the rank of other players is not allowed on this server.");
	else
		pSelf->Score()->ShowRank(pResult->m_ClientID,
				pSelf->Server()->ClientName(pResult->m_ClientID));

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
Beispiel #3
0
void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

#if defined(CONF_SQL)
	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (g_Config.m_SvHideScore)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top5",
				"Showing the top 5 is not allowed on this server.");
		return;
	}

	if (pResult->NumArguments() > 0 && pResult->GetInteger(0) > 0)
		pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData,
				pResult->GetInteger(0));
	else
		pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData);

#if defined(CONF_SQL)
	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
		pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
Beispiel #4
0
void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(!g_Config.m_SvSaveGames)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
		return;
	}

	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID);
	else
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
Beispiel #5
0
void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(!g_Config.m_SvSaveGames)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
		return;
	}

	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;

	int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);

	const char* pCode = pResult->GetString(0);
	char aCountry[5];
	if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A'
		&& pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z')
	{
		if(pCode[3] == ' ')
		{
			str_copy(aCountry, pCode, 4);
			pCode = pCode + 4;
		}
		else if(str_length(pCode) > 4 && pCode[4] == ' ')
		{
			str_copy(aCountry, pCode, 5);
			pCode = pCode + 5;
		}
		else
		{
			str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
		}
	}
	else
	{
		str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
	}

	pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry);

	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
Beispiel #6
0
void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckClientID(pResult->m_ClientID)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;

#if defined(CONF_SQL)
	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if(g_Config.m_SvUseSQL)
	{
		CSqlScore *pScore = (CSqlScore *)pSelf->Score();
		CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
		if(!pPlayer)
			return;

		if(pResult->NumArguments() == 0)
		{
			pScore->ShowTimes(pPlayer->GetCID(),1);
			return;
		}

		else if(pResult->NumArguments() < 3)
		{
			if (pResult->NumArguments() == 1)
			{
				if(pResult->GetInteger(0) != 0)
					pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0));
				else
					pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1);
				return;
			}
			else if (pResult->GetInteger(1) != 0)
			{
				pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1));
				return;
			}
		}

		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times \"Papa Smurf\" 5");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times \"Papa Smurf\" 5 ");

#if defined(CONF_SQL)
		if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
			pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
	}
}
Beispiel #7
0
void CGameContext::ConMap(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	if (g_Config.m_SvMapVote == 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map",
				"Admin has disabled /map");
		return;
	}

	if (pResult->NumArguments() <= 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "Example: /map adr3 to call vote for Adrenaline 3. This means that the map name must start with 'a' and contain the characters 'd', 'r' and '3' in that order");
		return;
	}

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	pSelf->Score()->MapVote(pResult->m_ClientID, pResult->GetString(0));

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}