void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (pResult->NumArguments() > 0) pSelf->Score()->MapInfo(pResult->m_ClientID, pResult->GetString(0)); else pSelf->Score()->MapInfo(pResult->m_ClientID, g_Config.m_SvMap); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }
void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (pResult->NumArguments() > 0) if (!g_Config.m_SvHideScore) pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0), true); else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "rank", "Showing the rank of other players is not allowed on this server."); else pSelf->Score()->ShowRank(pResult->m_ClientID, pSelf->Server()->ClientName(pResult->m_ClientID)); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }
void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (g_Config.m_SvHideScore) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top5", "Showing the top 5 is not allowed on this server."); return; } if (pResult->NumArguments() > 0 && pResult->GetInteger(0) > 0) pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData, pResult->GetInteger(0)); else pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }
void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(!g_Config.m_SvSaveGames) { pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server"); return; } if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (pResult->NumArguments() > 0) pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID); else return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }
void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(!g_Config.m_SvSaveGames) { pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server"); return; } if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID); const char* pCode = pResult->GetString(0); char aCountry[5]; if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A' && pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z') { if(pCode[3] == ' ') { str_copy(aCountry, pCode, 4); pCode = pCode + 4; } else if(str_length(pCode) > 4 && pCode[4] == ' ') { str_copy(aCountry, pCode, 5); pCode = pCode + 5; } else { str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry)); } } else { str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry)); } pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry); if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }
void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData) { if(!CheckClientID(pResult->m_ClientID)) return; CGameContext *pSelf = (CGameContext *)pUserData; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if(g_Config.m_SvUseSQL) { CSqlScore *pScore = (CSqlScore *)pSelf->Score(); CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(pResult->NumArguments() == 0) { pScore->ShowTimes(pPlayer->GetCID(),1); return; } else if(pResult->NumArguments() < 3) { if (pResult->NumArguments() == 1) { if(pResult->GetInteger(0) != 0) pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0)); else pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1); return; } else if (pResult->GetInteger(1) != 0) { pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1)); return; } } pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times \"Papa Smurf\" 5"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times \"Papa Smurf\" 5 "); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } }
void CGameContext::ConMap(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; if (g_Config.m_SvMapVote == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "Admin has disabled /map"); return; } if (pResult->NumArguments() <= 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "Example: /map adr3 to call vote for Adrenaline 3. This means that the map name must start with 'a' and contain the characters 'd', 'r' and '3' in that order"); return; } CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif pSelf->Score()->MapVote(pResult->m_ClientID, pResult->GetString(0)); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }