Beispiel #1
0
void CStrengthenItem::onTouchItem(CCObject* pSender)
{
	if(isVisible())
	{
		PlayEffectSound(SFX_Button);
	}

	CImageView * img = (CImageView*)pSender;
	m_item = (CItem*)img->getUserData();

	m_pItemTip->showItemProperty(m_item);

	CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
	attribute->setVisible(true);

	m_selectCellImg->removeFromParent();
	img->addChild(m_selectCellImg);
	m_selectCellImg->setVisible(true);
	m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));

	CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
	CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
	if (m_toHero==m_item->armor.hero&&m_toHero>0)
	{
		select->setVisible(true);
		selfont->setVisible(false);
	}
	else if (m_toHero>0&&!m_item->canUse)
	{
		select->setVisible(false);
		selfont->setVisible(false);
	}
	else
	{
		select->setVisible(true);
		selfont->setVisible(true);
	}

	if (m_type==2)
	{
		if (m_toHero>0)
		{
			CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
			CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
			CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
			uninstall->setVisible(m_toHero==m_item->armor.hero);
			change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
			selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
		}
	}
}
Beispiel #2
0
void CSignLayer::callBackForTotalSignEffectOneFrameLater()
{
	//隐藏黄标
	m_pYellowTip->setVisible(false);

	//触摸屏蔽
	MaskLayer* pLayer1 = MaskLayer::create("CSignLayer::callBackForTotalSignEffect1");
	pLayer1->setOpacity(0);
	LayerManager::instance()->push(pLayer1);
	MaskLayer* lay = MaskLayer::create("CSignLayer::callBackForTotalSignEffect2");
	lay->setContentSize(CCSizeMake(1138,640));
	lay->setAnchorPoint(ccp(0.5f, 0.5f));
	lay->setPosition(VCENTER);
	lay->setOpacity(0);
	LayerManager::instance()->push(lay);

	//开宝箱
	int iIndexTotal = checkTotalBox();
	if(iIndexTotal==-1)
	{
		//触摸释放
		LayerManager::instance()->pop();
		LayerManager::instance()->pop();
		return;
	}

	int iTag = 9065+iIndexTotal;
	CCString* pStr = CCString::createWithFormat("%d", iTag);
	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(CCString::createWithFormat("skill/%s.plist", pStr->getCString())->getCString());
	AnimationManager::sharedAction()->ParseAnimation(pStr->getCString());
	CCAnimation *culAnim = AnimationManager::sharedAction()->getAnimation(pStr->getCString());
	culAnim->setDelayPerUnit(0.15f);
	CCAnimate* pAnimate = CCAnimate::create(culAnim);
	CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",iIndexTotal+1)->getCString());	
	mask->setVisible(false);
	CImageView* pSprite = UICloneMgr::cloneImageView(mask);
	pSprite->setVisible(true);
	pSprite->setId("mask_copy");
	pSprite->runAction(CCSequence::create(
		pAnimate, 
		CCCallFunc::create(this, callfunc_selector(CSignLayer::callBackForTotalSignEffectEnd)),
		nullptr
		));
	mask->getParent()->addChild(pSprite);
}
Beispiel #3
0
void CSignLayer::updateTotoalSign()
{
	//更新
	//已领取的,宝箱变灰,加对勾
	//未领取的,宝箱变亮,
	//将要领取的,加黄色标题突出

	for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	{
		CSign &sign = m_signData.totalList.at(i);

		//宝箱
		CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString());
		mask->setVisible(true);
		//mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString()));
		mask->setUserData(&sign);
		mask->setTouchEnabled(true);
		mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress));

		//天数
		CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString()));
		day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString());

		//获得字样
		CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));

		//已领取
		if (sign.status==1)
		{
			//宝箱变灰
			mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
			//加对勾
			getspr->setVisible(true);
		}
		//未领取
		else if(sign.status==2)
		{
			//宝箱变灰
			mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
			//加对勾
			getspr->setVisible(false);
		}
	}
}
Beispiel #4
0
void CHandBookHeroLayer::addTableCell( unsigned int uIdx, CTableViewCell * pCell )
{
	//先克隆外框条
	CLayout *pLay = UICloneMgr::cloneLayout(m_pCellBlank);

	//对应数据
	AtlasIns *pAtlasIns = m_AtlasResponse.mutable_atlas_list()->Mutable(uIdx);

	//赋值
	for (unsigned int i=1; i<=10; i++)
	{
		CCNode *child = pLay->getChildByTag(i);
		pLay->removeChild(child);
		child->setTag(i);
		pCell->addChild(child);
		pCell->setTag(uIdx);
	}

	//1-活动底板
	{
		CImageView* pBoard = dynamic_cast<CImageView*>(pCell->getChildByTag(1));
		pBoard->setTouchEnabled(true);
		pBoard->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickBlank));

		if ( uIdx==m_iSelectIndex )
		{
			pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_2.png"));
		}
		else
		{
			pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_1.png"));
		}
	}

	//2-组合名字
	{
		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(2));
	}

	//3-//组合描述
	{
		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(3));
	}

	//4-礼品背景
	//5-礼品
	//10-文字
	{
		CImageView* pGiftBg = dynamic_cast<CImageView*>(pCell->getChildByTag(4));
		CImageView* pGift = dynamic_cast<CImageView*>(pCell->getChildByTag(5));
		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(10));

		pLabel->setVisible(false);
		pGift->stopAllActions();

		//奖励领取标志 0未领取(不可领取),1未领取(可领取状态),2 已领取
		switch (pAtlasIns->get_prize())
		{
		case 0:
			{
				pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
				pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));

			}break;
		case 1:
			{
				pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
				pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
				ResetAnchorPointAndKeepSamePos(pGift, CCPointCenter);
				pGift->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 0.75f), CCScaleTo::create(0.3f, 0.7f))));

			}break;
		case 2:
			{
				pGiftBg->setVisible(false);
				pGift->setVisible(false);
				pLabel->setVisible(true);
			}break;
		default:
			break;
		}
	}


	//7-进度条
	//8-进度数字
	//9-进度图标
	{
		CProgressBar* pProgress = dynamic_cast<CProgressBar*>(pCell->getChildByTag(7));

		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(8));
		pLabel->setTouchEnabled(true);
		pLabel->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon));

		CImageView* pIcon = dynamic_cast<CImageView*>(pCell->getChildByTag(9));
		pIcon->setTouchEnabled(true);
		pIcon->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon));
	}


	//收集列表
	CCPoint pPos(80, 54);
	int iGapX = 94;
	initListCellIcon( pAtlasIns, pPos, iGapX, pCell );

}