void CStrengthenItem::onTouchItem(CCObject* pSender) { if(isVisible()) { PlayEffectSound(SFX_Button); } CImageView * img = (CImageView*)pSender; m_item = (CItem*)img->getUserData(); m_pItemTip->showItemProperty(m_item); CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr")); attribute->setVisible(true); m_selectCellImg->removeFromParent(); img->addChild(m_selectCellImg); m_selectCellImg->setVisible(true); m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/)); CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font")); if (m_toHero==m_item->armor.hero&&m_toHero>0) { select->setVisible(true); selfont->setVisible(false); } else if (m_toHero>0&&!m_item->canUse) { select->setVisible(false); selfont->setVisible(false); } else { select->setVisible(true); selfont->setVisible(true); } if (m_type==2) { if (m_toHero>0) { CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall")); CImageView *change = (CImageView*)(m_ui->findWidgetById("change")); CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font")); uninstall->setVisible(m_toHero==m_item->armor.hero); change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse); selfont->setVisible(m_item->armor.hero==0&&m_item->canUse); } } }
void CSignLayer::callBackForTotalSignEffectOneFrameLater() { //隐藏黄标 m_pYellowTip->setVisible(false); //触摸屏蔽 MaskLayer* pLayer1 = MaskLayer::create("CSignLayer::callBackForTotalSignEffect1"); pLayer1->setOpacity(0); LayerManager::instance()->push(pLayer1); MaskLayer* lay = MaskLayer::create("CSignLayer::callBackForTotalSignEffect2"); lay->setContentSize(CCSizeMake(1138,640)); lay->setAnchorPoint(ccp(0.5f, 0.5f)); lay->setPosition(VCENTER); lay->setOpacity(0); LayerManager::instance()->push(lay); //开宝箱 int iIndexTotal = checkTotalBox(); if(iIndexTotal==-1) { //触摸释放 LayerManager::instance()->pop(); LayerManager::instance()->pop(); return; } int iTag = 9065+iIndexTotal; CCString* pStr = CCString::createWithFormat("%d", iTag); CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(CCString::createWithFormat("skill/%s.plist", pStr->getCString())->getCString()); AnimationManager::sharedAction()->ParseAnimation(pStr->getCString()); CCAnimation *culAnim = AnimationManager::sharedAction()->getAnimation(pStr->getCString()); culAnim->setDelayPerUnit(0.15f); CCAnimate* pAnimate = CCAnimate::create(culAnim); CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",iIndexTotal+1)->getCString()); mask->setVisible(false); CImageView* pSprite = UICloneMgr::cloneImageView(mask); pSprite->setVisible(true); pSprite->setId("mask_copy"); pSprite->runAction(CCSequence::create( pAnimate, CCCallFunc::create(this, callfunc_selector(CSignLayer::callBackForTotalSignEffectEnd)), nullptr )); mask->getParent()->addChild(pSprite); }
void CSignLayer::updateTotoalSign() { //更新 //已领取的,宝箱变灰,加对勾 //未领取的,宝箱变亮, //将要领取的,加黄色标题突出 for (int i = 0; i < m_signData.totalList.size()&&i<4; i++) { CSign &sign = m_signData.totalList.at(i); //宝箱 CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString()); mask->setVisible(true); //mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString())); mask->setUserData(&sign); mask->setTouchEnabled(true); mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress)); //天数 CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString())); day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString()); //获得字样 CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString())); //已领取 if (sign.status==1) { //宝箱变灰 mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //加对勾 getspr->setVisible(true); } //未领取 else if(sign.status==2) { //宝箱变灰 mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); //加对勾 getspr->setVisible(false); } } }
void CHandBookHeroLayer::addTableCell( unsigned int uIdx, CTableViewCell * pCell ) { //先克隆外框条 CLayout *pLay = UICloneMgr::cloneLayout(m_pCellBlank); //对应数据 AtlasIns *pAtlasIns = m_AtlasResponse.mutable_atlas_list()->Mutable(uIdx); //赋值 for (unsigned int i=1; i<=10; i++) { CCNode *child = pLay->getChildByTag(i); pLay->removeChild(child); child->setTag(i); pCell->addChild(child); pCell->setTag(uIdx); } //1-活动底板 { CImageView* pBoard = dynamic_cast<CImageView*>(pCell->getChildByTag(1)); pBoard->setTouchEnabled(true); pBoard->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickBlank)); if ( uIdx==m_iSelectIndex ) { pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_2.png")); } else { pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_1.png")); } } //2-组合名字 { CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(2)); } //3-//组合描述 { CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(3)); } //4-礼品背景 //5-礼品 //10-文字 { CImageView* pGiftBg = dynamic_cast<CImageView*>(pCell->getChildByTag(4)); CImageView* pGift = dynamic_cast<CImageView*>(pCell->getChildByTag(5)); CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(10)); pLabel->setVisible(false); pGift->stopAllActions(); //奖励领取标志 0未领取(不可领取),1未领取(可领取状态),2 已领取 switch (pAtlasIns->get_prize()) { case 0: { pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); }break; case 1: { pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); ResetAnchorPointAndKeepSamePos(pGift, CCPointCenter); pGift->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 0.75f), CCScaleTo::create(0.3f, 0.7f)))); }break; case 2: { pGiftBg->setVisible(false); pGift->setVisible(false); pLabel->setVisible(true); }break; default: break; } } //7-进度条 //8-进度数字 //9-进度图标 { CProgressBar* pProgress = dynamic_cast<CProgressBar*>(pCell->getChildByTag(7)); CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(8)); pLabel->setTouchEnabled(true); pLabel->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon)); CImageView* pIcon = dynamic_cast<CImageView*>(pCell->getChildByTag(9)); pIcon->setTouchEnabled(true); pIcon->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon)); } //收集列表 CCPoint pPos(80, 54); int iGapX = 94; initListCellIcon( pAtlasIns, pPos, iGapX, pCell ); }