Beispiel #1
0
void CPhysicObject::create_collision_model			( )
{
	xr_delete( collidable.model );
	
	VERIFY( Visual() );
	IKinematics *K = Visual()->dcast_PKinematics	();
	VERIFY( K );
	
	CInifile* ini = K->LL_UserData();
	if( ini && ini->section_exist( "collide" ) && ini->line_exist("collide", "mesh" ) && ini->r_bool("collide", "mesh" ) )
	{
		collidable.model = xr_new<CCF_DynamicMesh>( this );
		return;
	}

	collidable.model = xr_new<CCF_Skeleton>(this);

	/*
	switch(m_type) {
		case epotBox:			
		case epotFixedChain:
		case epotFreeChain :
		case epotSkeleton  :	collidable.model = xr_new<CCF_Skeleton>(this);	break;

		default: NODEFAULT; 
		
	}
	*/
}
Beispiel #2
0
bool CCar::attach_Actor(CGameObject* actor)
{
	if(Owner()||CPHDestroyable::Destroyed()) return false;
	CHolderCustom::attach_Actor(actor);

	IKinematics* K	= smart_cast<IKinematics*>(Visual());
	CInifile* ini	= K->LL_UserData();
	int id;
	if(ini->line_exist("car_definition","driver_place"))
		id=K->LL_BoneID(ini->r_string("car_definition","driver_place"));
	else
	{	
		Owner()->setVisible(0);
		id=K->LL_GetBoneRoot();
	}
	CBoneInstance& instance=K->LL_GetBoneInstance				(u16(id));
	m_sits_transforms.push_back(instance.mTransform);
	OnCameraChange(ectFirst);
	PPhysicsShell()->Enable();
	PPhysicsShell()->add_ObjectContactCallback(ActorObstacleCallback);
//	VisualUpdate();
	processing_activate();
	ReleaseHandBreak();
//	CurrentGameUI()->UIMainIngameWnd->CarPanel().Show(true);
//	CurrentGameUI()->UIMainIngameWnd->CarPanel().SetCarHealth(fEntityHealth/100.f);
	//CurrentGameUI()->UIMainIngameWnd.ShowBattery(true);
	//CBoneData&	bone_data=K->LL_GetData(id);
	//Fmatrix driver_pos_tranform;
	//driver_pos_tranform.setHPB(bone_data.bind_hpb.x,bone_data.bind_hpb.y,bone_data.bind_hpb.z);
	//driver_pos_tranform.c.set(bone_data.bind_translate);
	//m_sits_transforms.push_back(driver_pos_tranform);
	//H_SetParent(actor);

	return true;
}
Beispiel #3
0
void CMapListHelper::LoadMapInfo(LPCSTR map_cfg_fn, const xr_string& map_name, LPCSTR map_ver)
{
	CInifile	ini				(map_cfg_fn);

	shared_str _map_name		= map_name.substr(0,map_name.find('\\')).c_str();
	shared_str _map_ver			= map_ver;

	if(ini.section_exist("map_usage"))
	{
		if(ini.line_exist("map_usage","ver") && !map_ver)
			_map_ver				= ini.r_string("map_usage", "ver");

		CInifile::Sect S			= ini.r_section("map_usage");
		CInifile::SectCIt si		= S.Data.begin();
		CInifile::SectCIt si_e		= S.Data.end();
		for( ;si!=si_e; ++si)
		{
			const shared_str& game_type = (*si).first;
			
			if(game_type=="ver")		continue;

			SGameTypeMaps* M			= GetMapListInt(game_type);
			if(!M)
			{
				Msg						("--unknown game type-%s",game_type.c_str());
				m_storage.resize		(m_storage.size()+1);
				SGameTypeMaps&	Itm		= m_storage.back();
				Itm.m_game_type_name	= game_type;
				Itm.m_game_type_id		= ParseStringToGameType(game_type.c_str());
				M						= &m_storage.back();
			}
			
			SGameTypeMaps::SMapItm	Itm;
			Itm.map_name				= _map_name;
			Itm.map_ver					= _map_ver;
			
			if(M->m_map_names.end()!=std::find(M->m_map_names.begin(),M->m_map_names.end(),Itm))
			{
				Msg("! duplicate map found [%s] [%s]", _map_name.c_str(), _map_ver.c_str());
			}else
			{
#ifndef MASTER_GOLD
				Msg("added map [%s] [%s]", _map_name.c_str(), _map_ver.c_str());
#endif // #ifndef MASTER_GOLD
				M->m_map_names.push_back	(Itm);
			}
		}			
	}

}
Beispiel #4
0
void CUICustomMap::Init	(shared_str name, CInifile& gameLtx, LPCSTR sh_name)
{

	m_name				= name;
	LPCSTR tex;
	Fvector4 tmp;
	if( gameLtx.line_exist(m_name,"texture") ){
		tex			= gameLtx.r_string(m_name,"texture");
		tmp		= gameLtx.r_fvector4(m_name,"bound_rect");
	}else{
		tex = "ui\\ui_nomap2";
		tmp.set(-10000.0f,-10000.0f,10000.0f,10000.0f);
	}
	m_BoundRect.set		(tmp.x, tmp.y, tmp.z, tmp.w);
	CUIStatic::InitEx	(tex, sh_name, 0, 0, m_BoundRect.width(), m_BoundRect.height() );
	
	SetStretchTexture	(true);
	ClipperOn			();
}
Beispiel #5
0
BOOL CAI_Stalker::net_Spawn			(CSE_Abstract* DC)
{
#ifdef DEBUG_MEMORY_MANAGER
	u32								start = 0;
	if (g_bMEMO)
		start						= Memory.mem_usage();
#endif // DEBUG_MEMORY_MANAGER

	CSE_Abstract					*e	= (CSE_Abstract*)(DC);
	CSE_ALifeHumanStalker			*tpHuman = smart_cast<CSE_ALifeHumanStalker*>(e);
	R_ASSERT						(tpHuman);
	m_group_behaviour				= !!tpHuman->m_flags.test(CSE_ALifeObject::flGroupBehaviour);

	if (!CObjectHandler::net_Spawn(DC) || !inherited::net_Spawn(DC))
		return						(FALSE);
	
	set_money						(tpHuman->m_dwMoney, false);

#ifdef DEBUG_MEMORY_MANAGER
	u32									_start = 0;
	if (g_bMEMO)
		_start							= Memory.mem_usage();
#endif // DEBUG_MEMORY_MANAGER

	animation().reload				();

#ifdef DEBUG_MEMORY_MANAGER
	if (g_bMEMO)
		Msg					("CStalkerAnimationManager::reload() : %d",Memory.mem_usage() - _start);
#endif // DEBUG_MEMORY_MANAGER

	movement().m_head.current.yaw	= movement().m_head.target.yaw = movement().m_body.current.yaw = movement().m_body.target.yaw	= angle_normalize_signed(-tpHuman->o_torso.yaw);
	movement().m_body.current.pitch	= movement().m_body.target.pitch	= 0;

	if (ai().game_graph().valid_vertex_id(tpHuman->m_tGraphID))
		ai_location().game_vertex		(tpHuman->m_tGraphID);

	if (ai().game_graph().valid_vertex_id(tpHuman->m_tNextGraphID) && movement().restrictions().accessible(ai().game_graph().vertex(tpHuman->m_tNextGraphID)->level_point()))
		movement().set_game_dest_vertex	(tpHuman->m_tNextGraphID);

	R_ASSERT2					(
		ai().get_game_graph() && 
		ai().get_level_graph() && 
		ai().get_cross_table() && 
		(ai().level_graph().level_id() != u32(-1)),
		"There is no AI-Map, level graph, cross table, or graph is not compiled into the game graph!"
	);

	setEnabled						(TRUE);


	if (!Level().CurrentViewEntity())
		Level().SetEntity(this);

	if (!g_Alive())
		sound().set_sound_mask(u32(eStalkerSoundMaskDie));

	//загрузить иммунитеты из модельки сталкера
	IKinematics* pKinematics = smart_cast<IKinematics*>(Visual()); VERIFY(pKinematics);
	CInifile* ini = pKinematics->LL_UserData();
	if(ini)
	{
		if(ini->section_exist("immunities"))
		{
			LPCSTR imm_sect = ini->r_string("immunities", "immunities_sect");
			conditions().LoadImmunities(imm_sect,pSettings);
		}

		if(ini->line_exist("bone_protection","bones_protection_sect")){
			m_boneHitProtection			= new SBoneProtections();
			m_boneHitProtection->reload	(ini->r_string("bone_protection","bones_protection_sect"), pKinematics );
		}
	}

	//вычислить иммунета в зависимости от ранга
	static float novice_rank_immunity			= pSettings->r_float("ranks_properties", "immunities_novice_k");
	static float expirienced_rank_immunity		= pSettings->r_float("ranks_properties", "immunities_experienced_k");

	static float novice_rank_visibility			= pSettings->r_float("ranks_properties", "visibility_novice_k");
	static float expirienced_rank_visibility	= pSettings->r_float("ranks_properties", "visibility_experienced_k");

	static float novice_rank_dispersion			= pSettings->r_float("ranks_properties", "dispersion_novice_k");
	static float expirienced_rank_dispersion	= pSettings->r_float("ranks_properties", "dispersion_experienced_k");

	
	CHARACTER_RANK_VALUE rank = Rank();
	clamp(rank, 0, 100);
	float rank_k = float(rank)/100.f;
	m_fRankImmunity = novice_rank_immunity + (expirienced_rank_immunity - novice_rank_immunity) * rank_k;
	m_fRankVisibility = novice_rank_visibility + (expirienced_rank_visibility - novice_rank_visibility) * rank_k;
	m_fRankDisperison = expirienced_rank_dispersion + (expirienced_rank_dispersion - novice_rank_dispersion) * (1-rank_k);

	if (!fis_zero(SpecificCharacter().panic_threshold()))
		m_panic_threshold						= SpecificCharacter().panic_threshold();

	sight().setup					(CSightAction(SightManager::eSightTypeCurrentDirection));

#ifdef _DEBUG
	if (ai().get_alife() && !Level().MapManager().HasMapLocation("debug_stalker",ID())) {
		CMapLocation				*map_location = 
			Level().MapManager().AddMapLocation(
				"debug_stalker",
				ID()
			);

		map_location->SetHint		(cName());
	}
#endif // _DEBUG

#ifdef DEBUG_MEMORY_MANAGER
	if (g_bMEMO) {
		Msg							("CAI_Stalker::net_Spawn() : %d",Memory.mem_usage() - start);
	}
#endif // DEBUG_MEMORY_MANAGER

	if(SpecificCharacter().terrain_sect().size())
	{
		movement().locations().Load(*SpecificCharacter().terrain_sect());
	}

	sight().update					();
	Exec_Look						(.001f);
	
	m_pPhysics_support->in_NetSpawn	(e);

	return							(TRUE);
}
Beispiel #6
0
void CGameFont::Initialize		(LPCSTR cShader, LPCSTR cTextureName)
{
	string_path					cTexture;

	LPCSTR _lang				= pSettings->r_string("string_table", "font_prefix");
	bool is_di					= strstr(cTextureName, "ui_font_hud_01") || 
								  strstr(cTextureName, "ui_font_hud_02") ||
								  strstr(cTextureName, "ui_font_console_02");
	if(_lang && !is_di)
		strconcat				(sizeof(cTexture),cTexture, cTextureName, _lang);
	else
		strcpy_s				(cTexture, sizeof(cTexture), cTextureName);

	uFlags						&=~fsValid;
	vTS.set						(1.f,1.f); // обязательно !!!

	eCurrentAlignment			= alLeft;
	vInterval.set				(1.f,1.f);

	strings.reserve				(128);

	// check ini exist
	string_path fn,buf;
	strcpy_s		(buf,cTexture); if (strext(buf)) *strext(buf)=0;
	R_ASSERT2	(FS.exist(fn,"$game_textures$",buf,".ini"),fn);
	CInifile* ini				= CInifile::Create(fn);

	nNumChars = 0x100;
	TCMap = ( Fvector* ) xr_realloc( ( void* ) TCMap , nNumChars * sizeof( Fvector ) );

	if ( ini->section_exist( "mb_symbol_coords" ) ) {
		nNumChars = 0x10000;
		TCMap = ( Fvector* ) xr_realloc( ( void* ) TCMap , nNumChars * sizeof( Fvector ) );
		uFlags |= fsMultibyte;
		fHeight = ini->r_float( "mb_symbol_coords" , "height" );
		
		fXStep = ceil( fHeight / 2.0f );

		// Searching for the first valid character

		Fvector vFirstValid = {0,0,0};

		if ( ini->line_exist( "mb_symbol_coords" , "09608" ) ) {
			Fvector v = ini->r_fvector3( "mb_symbol_coords" , "09608" );
			vFirstValid.set( v.x , v.y , 1 + v[2] - v[0] );
		} else 
		for ( u32 i=0 ; i < nNumChars ; i++ ) {
			sprintf_s( buf ,sizeof(buf), "%05d" , i );
			if ( ini->line_exist( "mb_symbol_coords" , buf ) ) {
				Fvector v = ini->r_fvector3( "mb_symbol_coords" , buf );
				vFirstValid.set( v.x , v.y , 1 + v[2] - v[0] );
				break;
			}
		}

		// Filling entire character table

		for ( u32 i=0 ; i < nNumChars ; i++ ) {
			sprintf_s( buf ,sizeof(buf), "%05d" , i );
			if ( ini->line_exist( "mb_symbol_coords" , buf ) ) {
				Fvector v = ini->r_fvector3( "mb_symbol_coords" , buf );
				TCMap[i].set( v.x , v.y , 1 + v[2] - v[0] );
			} else
				TCMap[i] = vFirstValid; // "unassigned" unprintable characters
		}

		// Special case for space
		TCMap[ 0x0020 ].set( 0 , 0 , 0 );
		// Special case for ideographic space
		TCMap[ 0x3000 ].set( 0 , 0 , 0 );


	}else
	if (ini->section_exist("symbol_coords"))
	{
		float d						= 0.0f;
//.		if(ini->section_exist("width_correction"))
//.			d						= ini->r_float("width_correction", "value");

		fHeight						= ini->r_float("symbol_coords","height");
		for (u32 i=0; i<nNumChars; i++){
			sprintf_s				(buf,sizeof(buf),"%03d",i);
			Fvector v				= ini->r_fvector3("symbol_coords",buf);
			TCMap[i].set			(v.x,v.y,v[2]-v[0]+d);
		}
	}else{
	if (ini->section_exist("char widths")){
		fHeight					= ini->r_float("char widths","height");
		int cpl					= 16;
		for (u32 i=0; i<nNumChars; i++){
			sprintf_s			(buf,sizeof(buf),"%d",i);
			float w				= ini->r_float("char widths",buf);
			TCMap[i].set		((i%cpl)*fHeight,(i/cpl)*fHeight,w);
		}
	}else{
		R_ASSERT(ini->section_exist("font_size"));
		fHeight					= ini->r_float("font_size","height");
		float width				= ini->r_float("font_size","width");
		const int cpl			= ini->r_s32	("font_size","cpl");
		for (u32 i=0; i<nNumChars; i++)
			TCMap[i].set		((i%cpl)*width,(i/cpl)*fHeight,width);
		}
	}

	fCurrentHeight				= fHeight;

	CInifile::Destroy			(ini);

	// Shading
	pFontRender->Initialize(cShader, cTexture);
}
Beispiel #7
0
void xrCompressor::ProcessLTX(CInifile& ltx)
{
	config_ltx	=&ltx;

	if (ltx.line_exist("options","exclude_exts"))
		_SequenceToList(exclude_exts, ltx.r_string("options","exclude_exts"));

	files_list				= xr_new< xr_vector<char*> >();
	folders_list			= xr_new< xr_vector<char*> >();

	if(ltx.section_exist("include_folders"))
	{
		CInifile::Sect& if_sect	= ltx.r_section("include_folders");

		for (CInifile::SectCIt if_it=if_sect.Data.begin(); if_it!=if_sect.Data.end(); ++if_it)
		{
			BOOL ifRecurse		= CInifile::IsBOOL(if_it->second.c_str());
			u32 folder_mask		= FS_ListFolders | (ifRecurse?0:FS_RootOnly);

			string_path path;
			LPCSTR _path		= 0==xr_strcmp(if_it->first.c_str(),".\\")?"":if_it->first.c_str();
			xr_strcpy			(path,_path);
			u32 path_len		= xr_strlen(path);
			if ((0!=path_len)&&(path[path_len-1]!='\\')) xr_strcat(path,"\\");

			Msg					("");
			Msg					("Processing folder: '%s'",path);
			BOOL efRecurse;
			BOOL val			= IsFolderAccepted(ltx,path,efRecurse);
			if (val || (!val&&!efRecurse))
			{ 
				if (val)		
					GatherFiles	(path);

				xr_vector<char*>*	i_fl_list	= FS.file_list_open	("$target_folder$",path,folder_mask);
				if (!i_fl_list)
				{
					Msg			("ERROR: Unable to open folder list:", path);
					continue;
				}

				xr_vector<char*>::iterator it	= i_fl_list->begin();
				xr_vector<char*>::iterator itE	= i_fl_list->end();
				for (;it!=itE;++it)
				{ 
					xr_string tmp_path	= xr_string(path)+xr_string(*it);
					bool val		= IsFolderAccepted(ltx,tmp_path.c_str(),efRecurse);
					if (val)
					{
						folders_list->push_back(xr_strdup(tmp_path.c_str()));
						Msg			("+F: %s",tmp_path.c_str());
						// collect files
						if (ifRecurse) 
							GatherFiles (tmp_path.c_str());
					}else
					{
						Msg			("-F: %s",tmp_path.c_str());
					}
				}
				FS.file_list_close	(i_fl_list);
			}else
			{
				Msg					("-F: %s",path);
			}
		}
	}//if(ltx.section_exist("include_folders"))
	
	if(ltx.section_exist("include_files"))
	{
		CInifile::Sect& if_sect	= ltx.r_section("include_files");
		for (CInifile::SectCIt if_it=if_sect.Data.begin(); if_it!=if_sect.Data.end(); ++if_it)
		{
		  files_list->push_back	(xr_strdup(if_it->first.c_str()));
		}	
	}

	PerformWork	();

	// free
	xr_vector<char*>::iterator it	= files_list->begin();
	xr_vector<char*>::iterator itE	= files_list->end();
	for (;it!=itE;++it) 
		xr_free(*it);
	xr_delete(files_list);

	it				= folders_list->begin();
	itE				= folders_list->end();
	for (;it!=itE;++it) 
		xr_free(*it);
	xr_delete(folders_list);

	exclude_exts.clear_and_free();
}
Beispiel #8
0
LPCSTR configs_verifyer::get_section_diff(CInifile::Sect* sect_ptr, CInifile & active_params, string256 & dst_diff)
{
	LPCSTR diff_str = NULL;
	bool	tmp_active_param = false;
	if (!strncmp(sect_ptr->Name.c_str(), "ap_", 3))
	{
		tmp_active_param = true;
	}

	for (CInifile::SectCIt cit = sect_ptr->Data.begin(),
			ciet = sect_ptr->Data.end(); cit != ciet; ++cit)
	{
		shared_str const &	tmp_value = cit->second;
		shared_str			real_value;
		if (tmp_active_param)
		{
			if (active_params.line_exist(sect_ptr->Name.c_str(), cit->first))
			{
				real_value = active_params.r_string(sect_ptr->Name.c_str(), cit->first.c_str());
				if (tmp_value != real_value)
				{
					LPCSTR	tmp_key_str = NULL;
					STRCONCAT(tmp_key_str,
						sect_ptr->Name.c_str(), "::", cit->first.c_str());
					STRCONCAT(diff_str,
						tmp_key_str,
						" = ",
						tmp_value.c_str(),
						",right = ",
						real_value.c_str());
					strncpy_s(dst_diff, diff_str, sizeof(dst_diff) - 1);
					dst_diff[sizeof(dst_diff) - 1] = 0;
					return dst_diff;
				}
				continue;
			}
		}
		if (!pSettings->line_exist(sect_ptr->Name, cit->first))
		{
			STRCONCAT(diff_str,
				"line ",
				sect_ptr->Name.c_str(),
				"::",
				cit->first.c_str(),
				" not found");
			strncpy_s(dst_diff, diff_str, sizeof(dst_diff) - 1);
			dst_diff[sizeof(dst_diff) - 1] = 0;
			return dst_diff;
		}
		real_value = pSettings->r_string(sect_ptr->Name.c_str(), cit->first.c_str());
		if (tmp_value != real_value)
		{
			LPCSTR	tmp_key_str = NULL;
			STRCONCAT(tmp_key_str,
				sect_ptr->Name.c_str(), "::", cit->first.c_str());
			STRCONCAT(diff_str,
				tmp_key_str,
				" = ",
				tmp_value.c_str(),
				",right = ",
				real_value.c_str());
			strncpy_s(dst_diff, diff_str, sizeof(dst_diff) - 1);
			dst_diff[sizeof(dst_diff) - 1] = 0;
			return dst_diff;
		}
	}
	return NULL;
}
Beispiel #9
0
void CEnvDescriptor::load(CEnvironment& environment, CInifile& config)
{
    Ivector3 tm = {0, 0, 0};
    sscanf(m_identifier.c_str(), "%d:%d:%d", &tm.x, &tm.y, &tm.z);
    R_ASSERT3((tm.x >= 0) && (tm.x < 24) && (tm.y >= 0) && (tm.y < 60) && (tm.z >= 0) && (tm.z < 60), "Incorrect weather time", m_identifier.c_str());
    exec_time = tm.x*3600.f + tm.y*60.f + tm.z;
    exec_time_loaded = exec_time;
    string_path st, st_env;
    xr_strcpy(st, config.r_string(m_identifier.c_str(), "sky_texture"));
    strconcat(sizeof(st_env), st_env, st, "#small");
    sky_texture_name = st;
    sky_texture_env_name = st_env;
    clouds_texture_name = config.r_string(m_identifier.c_str(), "clouds_texture");
    LPCSTR cldclr = config.r_string(m_identifier.c_str(), "clouds_color");
    float multiplier = 0, save = 0;
    sscanf(cldclr, "%f,%f,%f,%f,%f", &clouds_color.x, &clouds_color.y, &clouds_color.z, &clouds_color.w, &multiplier);
    save = clouds_color.w;
    clouds_color.mul(.5f*multiplier);
    clouds_color.w = save;

    sky_color = config.r_fvector3(m_identifier.c_str(), "sky_color");

    if (config.line_exist(m_identifier.c_str(), "sky_rotation")) sky_rotation = deg2rad(config.r_float(m_identifier.c_str(), "sky_rotation"));
    else sky_rotation = 0;
    far_plane = config.r_float(m_identifier.c_str(), "far_plane");
    fog_color = config.r_fvector3(m_identifier.c_str(), "fog_color");
    fog_density = config.r_float(m_identifier.c_str(), "fog_density");
    fog_distance = config.r_float(m_identifier.c_str(), "fog_distance");
    rain_density = config.r_float(m_identifier.c_str(), "rain_density");
    clamp(rain_density, 0.f, 1.f);
    rain_color = config.r_fvector3(m_identifier.c_str(), "rain_color");
    wind_velocity = config.r_float(m_identifier.c_str(), "wind_velocity");
    wind_direction = deg2rad(config.r_float(m_identifier.c_str(), "wind_direction"));
    ambient = config.r_fvector3(m_identifier.c_str(), "ambient_color");
    hemi_color = config.r_fvector4(m_identifier.c_str(), "hemisphere_color");
    sun_color = config.r_fvector3(m_identifier.c_str(), "sun_color");
    // if (config.line_exist(m_identifier.c_str(),"sun_altitude"))
    sun_dir.setHP(
        deg2rad(config.r_float(m_identifier.c_str(), "sun_altitude")),
        deg2rad(config.r_float(m_identifier.c_str(), "sun_longitude"))
        );
    R_ASSERT(_valid(sun_dir));
    // else
    // sun_dir.setHP (
    // deg2rad(config.r_fvector2(m_identifier.c_str(),"sun_dir").y),
    // deg2rad(config.r_fvector2(m_identifier.c_str(),"sun_dir").x)
    // );
    //AVO: commented to allow COC run in debug. I belive Cromm set longtitude to negative value in AF3 and that's why it is failing here
    //VERIFY2(sun_dir.y < 0, "Invalid sun direction settings while loading");

    lens_flare_id = environment.eff_LensFlare->AppendDef(environment, environment.m_suns_config, config.r_string(m_identifier.c_str(), "sun"));
    tb_id = environment.eff_Thunderbolt->AppendDef(environment, environment.m_thunderbolt_collections_config, environment.m_thunderbolts_config, config.r_string(m_identifier.c_str(), "thunderbolt_collection"));
    bolt_period = (tb_id.size()) ? config.r_float(m_identifier.c_str(), "thunderbolt_period") : 0.f;
    bolt_duration = (tb_id.size()) ? config.r_float(m_identifier.c_str(), "thunderbolt_duration") : 0.f;
    env_ambient = config.line_exist(m_identifier.c_str(), "ambient") ? environment.AppendEnvAmb(config.r_string(m_identifier.c_str(), "ambient")) : 0;

    if (config.line_exist(m_identifier.c_str(), "sun_shafts_intensity"))
        m_fSunShaftsIntensity = config.r_float(m_identifier.c_str(), "sun_shafts_intensity");

    if (config.line_exist(m_identifier.c_str(), "water_intensity"))
        m_fWaterIntensity = config.r_float(m_identifier.c_str(), "water_intensity");

#ifdef TREE_WIND_EFFECT
    if (config.line_exist(m_identifier.c_str(), "tree_amplitude_intensity"))
        m_fTreeAmplitudeIntensity = config.r_float(m_identifier.c_str(), "tree_amplitude_intensity");
#endif

    C_CHECK(clouds_color);
    C_CHECK(sky_color);
    C_CHECK(fog_color);
    C_CHECK(rain_color);
    C_CHECK(ambient);
    C_CHECK(hemi_color);
    C_CHECK(sun_color);
    on_device_create();
}
Beispiel #10
0
void ProcessLTX(LPCSTR tgt_name, LPCSTR params, BOOL bFast)
{
	xr_string		ltx_name;
	LPCSTR ltx_nm	= strstr(params,".ltx");				VERIFY(ltx_nm!=0);
	string_path		ltx_fn;
	string_path		tmp;
	strncpy			(tmp,params,ltx_nm-params); tmp[ltx_nm-params]=0;
	_Trim			(tmp);
	strcat			(tmp,".ltx");
	strcpy			(ltx_fn,tmp);

	// append ltx path (if exist)
	string_path		fn,dr,di;
	_splitpath		(ltx_fn,dr,di,0,0);
	strconcat		(sizeof(fn),fn,dr,di);  
	if (0!=fn[0])
		FS.append_path	("ltx_path",fn,0,false);
	
	if (!FS.exist(ltx_fn)&&!FS.exist(ltx_fn,"$app_root$",tmp)) 
		Debug.fatal	(DEBUG_INFO,"ERROR: Can't find ltx file: '%s'",ltx_fn);

	CInifile ltx	(ltx_fn);
	printf			("Processing LTX...\n");

	BOOL make_pack	= ltx.line_exist("options","make_pack") ? ltx.r_bool("options","make_pack") : true;
	LPCSTR copy_path= ltx.line_exist("options","copy_path") ? ltx.r_string("options","copy_path") : 0;
	if (ltx.line_exist("options","exclude_exts"))
		_SequenceToList(exclude_exts,ltx.r_string("options","exclude_exts"));

	xr_vector<char*> list;
	xr_vector<char*> fl_list;
	if(ltx.section_exist("include_folders"))
	{
	CInifile::Sect& if_sect	= ltx.r_section("include_folders");
	for (CInifile::SectCIt if_it=if_sect.Data.begin(); if_it!=if_sect.Data.end(); if_it++)
	{
		BOOL ifRecurse		= CInifile::IsBOOL(if_it->second.c_str());
		u32 folder_mask		= FS_ListFolders | (ifRecurse?0:FS_RootOnly);

		string_path path;
		LPCSTR _path		= 0==xr_strcmp(if_it->first.c_str(),".\\")?"":if_it->first.c_str();
		strcpy				(path,_path);
		u32 path_len		= xr_strlen(path);
		if ((0!=path_len)&&(path[path_len-1]!='\\')) strcat(path,"\\");

		Log					("");
		OUT_LOG				("Processing folder: '%s'",path);
		BOOL efRecurse;
		BOOL val			= IsFolderAccepted(ltx,path,efRecurse);
		if (val || (!val&&!efRecurse))
		{ 
			if (val)		ProcessFolder	(list,path);

			xr_vector<char*>*	i_fl_list	= FS.file_list_open	("$target_folder$",path,folder_mask);
			if (!i_fl_list)
			{
				Log			("ERROR: Unable to open folder list:", path);
				continue;
			}

			xr_vector<char*>::iterator it	= i_fl_list->begin();
			xr_vector<char*>::iterator itE	= i_fl_list->end();
			for (;it!=itE;++it){ 
				xr_string tmp_path	= xr_string(path)+xr_string(*it);
				bool val		= IsFolderAccepted(ltx,tmp_path.c_str(),efRecurse);
				if (val)
				{
					fl_list.push_back(xr_strdup(tmp_path.c_str()));
					Msg			("+F: %s",tmp_path.c_str());
					// collect files
					if (ifRecurse) 
						ProcessFolder (list,tmp_path.c_str());
				}else
				{
					Msg			("-F: %s",tmp_path.c_str());
				}
			}
			FS.file_list_close	(i_fl_list);
		}else
		{
			Msg					("-F: %s",path);
		}
	}
}//if(ltx.section_exist("include_folders"))
	// compress
	{
		if(ltx.section_exist("include_files"))
		{
		CInifile::Sect& if_sect	= ltx.r_section("include_files");
		for (CInifile::SectCIt if_it=if_sect.Data.begin(); if_it!=if_sect.Data.end(); if_it++)
			{
				  list.push_back	(xr_strdup(if_it->first.c_str()));
			}	
		}
	
	}
	CompressList	(tgt_name,&list,&fl_list,bFast,make_pack,copy_path);

	// free
	xr_vector<char*>::iterator it	= list.begin();
	xr_vector<char*>::iterator itE	= list.end();
	for (;it!=itE;++it) xr_free(*it);
	it				= fl_list.begin();
	itE				= fl_list.end();
	for (;it!=itE;++it) xr_free(*it);

	exclude_exts.clear_and_free();
}
Beispiel #11
0
void CCar::Init()
{

	CPHCollisionDamageReceiver::Init();

	//get reference wheel radius
	IKinematics* pKinematics=smart_cast<IKinematics*>(Visual());
	CInifile* ini = pKinematics->LL_UserData();
	R_ASSERT2(ini,"Car has no description !!! See ActorEditor Object - UserData");
	///SWheel& ref_wheel=m_wheels_map.find(pKinematics->LL_BoneID(ini->r_string("car_definition","reference_wheel")))->second;

	if(ini->section_exist("air_resistance"))
	{
		PPhysicsShell()->SetAirResistance(default_k_l*ini->r_float("air_resistance","linear_factor"),default_k_w*ini->r_float("air_resistance","angular_factor"));
	}
	if(ini->line_exist("car_definition","steer"))
	{
		
		
		m_bone_steer=pKinematics->LL_BoneID(ini->r_string("car_definition","steer"));
		VERIFY2(fsimilar(DET(pKinematics->LL_GetTransform(m_bone_steer)),1.f,EPS_L),"BBADD MTX");
		pKinematics->LL_GetBoneInstance(m_bone_steer).set_callback(bctPhysics,cb_Steer,this);
	}
	m_steer_angle=0.f;
	//ref_wheel.Init();
	m_ref_radius=ini->r_float("car_definition","reference_radius");//ref_wheel.radius;
	b_exploded						=false;
	b_engine_on						=false;
	b_clutch						=false;
	b_starting						=false;
	b_stalling						=false;
	b_transmission_switching		=false;
	m_root_transform.set(bone_map.find(pKinematics->LL_GetBoneRoot())->second.element->mXFORM);
	m_current_transmission_num=0;
	m_pPhysicsShell->set_DynamicScales(1.f,1.f);
	CDamagableItem::Init(GetfHealth(),3);
	float l_time_to_explosion=READ_IF_EXISTS(ini,r_float,"car_definition","time_to_explosion",120.f);
	CDelayedActionFuse::Initialize(l_time_to_explosion,CDamagableItem::DamageLevelToHealth(2));
	{
		xr_map<u16,SWheel>::iterator i,e;
		i=m_wheels_map.begin();
		e=m_wheels_map.end();
		for(;i!=e;++i)
		{
			i->second.Init();
			i->second.CDamagableHealthItem::Init(100.f,2);
		}
	}

	{
		xr_vector<SWheelDrive>::iterator i,e;
		i=m_driving_wheels.begin();
		e=m_driving_wheels.end();
		for(;i!=e;++i)
			i->Init();
	}

	{
		xr_vector<SWheelBreak>::iterator i,e;
		i=m_breaking_wheels.begin();
		e=m_breaking_wheels.end();
		for(;i!=e;++i)
			i->Init();
	}

	{
		xr_vector<SWheelSteer>::iterator i,e;
		i=m_steering_wheels.begin();
		e=m_steering_wheels.end();
		for(;i!=e;++i)
			i->Init();
	}

	{
		xr_vector<SExhaust>::iterator i,e;
		i=m_exhausts.begin();
		e=m_exhausts.end();
		for(;i!=e;++i)
			i->Init();
	}

	{
		xr_map<u16,SDoor>::iterator i,e;
		i=m_doors.begin();
		e=m_doors.end();
		for(;i!=e;++i)
		{
			i->second.Init();
			i->second.CDamagableHealthItem::Init(100,1);
		}
			
	}

	if(ini->section_exist("damage_items"))
	{
		CInifile::Sect& data		= ini->r_section("damage_items");
		for (CInifile::SectCIt		I=data.Data.begin(); I!=data.Data.end(); I++){
			const CInifile::Item& item	= *I;
			u16 index				= pKinematics->LL_BoneID(*item.first); 
			R_ASSERT3(index != BI_NONE, "Wrong bone name", *item.first);
			xr_map   <u16,SWheel>::iterator i=m_wheels_map.find(index);
			
			if(i!=m_wheels_map.end())
					i->second.CDamagableHealthItem::Init(float(atof(*item.second)),2);
			else 
			{
				xr_map   <u16,SDoor>::iterator i=m_doors.find(index);
				R_ASSERT3(i!=m_doors.end(),"only wheel and doors bones allowed for damage defs",*item.first);
				i->second.CDamagableHealthItem::Init(float(atof(*item.second)),1);
			}

		}
	}
	

	if(ini->section_exist("immunities"))
	{
		LoadImmunities("immunities",ini);
	}

	CDamageManager::reload("car_definition","damage",ini);
	
	HandBreak();
	Transmission(1);

}
Beispiel #12
0
void CCar::ParseDefinitions()
{
	 
	
	bone_map.clear();

	IKinematics* pKinematics=smart_cast<IKinematics*>(Visual());
	bone_map.insert(mk_pair(pKinematics->LL_GetBoneRoot(),physicsBone()));
	CInifile* ini = pKinematics->LL_UserData();
	R_ASSERT2(ini,"Car has no description !!! See ActorEditor Object - UserData");
	CExplosive::Load(ini,"explosion");
	//CExplosive::SetInitiator(ID());
	m_camera_position			= ini->r_fvector3("car_definition","camera_pos");
	///////////////////////////car definition///////////////////////////////////////////////////
	fill_wheel_vector			(ini->r_string	("car_definition","driving_wheels"),m_driving_wheels);
	fill_wheel_vector			(ini->r_string	("car_definition","steering_wheels"),m_steering_wheels);
	fill_wheel_vector			(ini->r_string	("car_definition","breaking_wheels"),m_breaking_wheels);
	fill_exhaust_vector			(ini->r_string	("car_definition","exhausts"),m_exhausts);
	fill_doors_map				(ini->r_string	("car_definition","doors"),m_doors);

	///////////////////////////car properties///////////////////////////////


	m_max_power			=		ini->r_float("car_definition","engine_power");
	m_max_power			*=		(0.8f*1000.f);

	m_max_rpm			=		ini->r_float("car_definition","max_engine_rpm");
	m_max_rpm			*=		(1.f/60.f*2.f*M_PI);


	m_min_rpm					=		ini->r_float("car_definition","idling_engine_rpm");
	m_min_rpm					*=		(1.f/60.f*2.f*M_PI);

	m_power_rpm					=		ini->r_float("car_definition","max_power_rpm");
	m_power_rpm					*=		(1.f/60.f*2.f*M_PI);//

	m_torque_rpm				=		ini->r_float("car_definition","max_torque_rpm");
	m_torque_rpm				*=		(1.f/60.f*2.f*M_PI);//

	m_power_increment_factor	=		READ_IF_EXISTS(ini,r_float,"car_definition","power_increment_factor",m_power_increment_factor);
	m_rpm_increment_factor		=		READ_IF_EXISTS(ini,r_float,"car_definition","rpm_increment_factor",m_rpm_increment_factor);
	m_power_decrement_factor	=		READ_IF_EXISTS(ini,r_float,"car_definition","power_decrement_factor",m_power_increment_factor);
	m_rpm_decrement_factor		=		READ_IF_EXISTS(ini,r_float,"car_definition","rpm_decrement_factor",m_rpm_increment_factor);
	m_power_neutral_factor		=		READ_IF_EXISTS(ini,r_float,"car_definition","power_neutral_factor",m_power_neutral_factor);
	R_ASSERT2(m_power_neutral_factor>0.1f&&m_power_neutral_factor<1.f,"power_neutral_factor must be 0 - 1 !!");
	if(ini->line_exist("car_definition","exhaust_particles"))
	{
		m_exhaust_particles =ini->r_string("car_definition","exhaust_particles");
	}
			
	b_auto_switch_transmission= !!ini->r_bool("car_definition","auto_transmission");

	InitParabola		();

	m_axle_friction		=		ini->r_float("car_definition","axle_friction");
	m_steering_speed	=		ini->r_float("car_definition","steering_speed");

	if(ini->line_exist("car_definition","break_time"))
	{
		m_break_time=ini->r_float("car_definition","break_time");
	}
	/////////////////////////transmission////////////////////////////////////////////////////////////////////////
	float main_gear_ratio=ini->r_float("car_definition","main_gear_ratio");

	R_ASSERT2(ini->section_exist("transmission_gear_ratio"),"no section transmission_gear_ratio");
	m_gear_ratious.push_back(ini->r_fvector3("transmission_gear_ratio","R"));
	m_gear_ratious[0][0]=-m_gear_ratious[0][0]*main_gear_ratio;
	string32 rat_num;
	for(int i=1;true;++i)
	{
		xr_sprintf(rat_num,"N%d",i);
		if(!ini->line_exist("transmission_gear_ratio",rat_num)) break;
		Fvector gear_rat=ini->r_fvector3("transmission_gear_ratio",rat_num);
		gear_rat[0]*=main_gear_ratio;
		gear_rat[1]*=(1.f/60.f*2.f*M_PI);
		gear_rat[2]*=(1.f/60.f*2.f*M_PI);
		m_gear_ratious.push_back(gear_rat);
	}

	///////////////////////////////sound///////////////////////////////////////////////////////
	m_car_sound->Init();
	///////////////////////////////fuel///////////////////////////////////////////////////
	m_fuel_tank=ini->r_float("car_definition","fuel_tank");
	m_fuel=m_fuel_tank;
	m_fuel_consumption=ini->r_float("car_definition","fuel_consumption");
	m_fuel_consumption/=100000.f;
	if(ini->line_exist("car_definition","exhaust_particles"))
		m_exhaust_particles = ini->r_string("car_definition","exhaust_particles");
	///////////////////////////////lights///////////////////////////////////////////////////
	m_lights.Init(this);
	m_lights.ParseDefinitions();


	
	if(ini->section_exist("animations"))
	{
		m_driver_anim_type=ini->r_u16("animations","driver_animation_type");
	}

	
	if(ini->section_exist("doors"))
	{
		m_doors_torque_factor=ini->r_u16("doors","open_torque_factor");
	}

	m_damage_particles.Init(this);
}