Beispiel #1
0
void CEditShape::SaveLTX(CInifile& ini, LPCSTR sect_name)
{
	inherited::SaveLTX	(ini, sect_name);

	ini.w_u32			(sect_name, "version", SHAPE_CURRENT_VERSION);

    ini.w_u32			(sect_name, "shapes_count", shapes.size());
    ini.w_u8			(sect_name, "shape_type", m_shape_type);

    string128			buff;
    for(u32 i=0; i<shapes.size(); ++i)
    {
       sprintf			(buff,"shape_type_%d", i);
       ini.w_u8			(sect_name, buff, shapes[i].type);
       if(shapes[i].type==CShapeData::cfSphere)
       {
       	sprintf			(buff,"shape_center_%d", i);
		ini.w_fvector3	(sect_name, buff, shapes[i].data.sphere.P);

       	sprintf			(buff,"shape_radius_%d", i);
		ini.w_float		(sect_name, buff, shapes[i].data.sphere.R);
       }else
       {
       		R_ASSERT		(shapes[i].type==CShapeData::cfBox);
            sprintf			(buff,"shape_matrix_i_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.i);
            sprintf			(buff,"shape_matrix_j_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.j);
            sprintf			(buff,"shape_matrix_k_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.k);
            sprintf			(buff,"shape_matrix_c_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.c);
       }
    }
}
Beispiel #2
0
void SAINode::SaveLTX(CInifile& ini, LPCSTR sect_name, ESceneAIMapTool* tools)
{
	R_ASSERT2		(0, "dont use it !!!");
	u32 			id;
    u16 			pl;
	NodePosition 	np;

    id 				= n1?(u32)n1->idx:InvalidNode;
    ini.w_u32		(sect_name,"n1", id);

    id 				= n2?(u32)n2->idx:InvalidNode;
    ini.w_u32		(sect_name,"n2", id);

    id 				= n3?(u32)n3->idx:InvalidNode;
    ini.w_u32		(sect_name,"n3", id);

    id 				= n4?(u32)n4->idx:InvalidNode;
    ini.w_u32		(sect_name,"n4", id);

    pl 				= pvCompress (Plane.n);
    ini.w_u16		(sect_name, "plane", pl);

	tools->PackPosition(np,Pos,tools->m_AIBBox,tools->m_Params);
    string256		buff;

	s16				x;
	u16				y;
	s16				z;

    sprintf			(buff,"%i,%u,%i",np.x,np.y,np.z);
    ini.w_string	(sect_name, "np", buff);
    ini.w_u8		(sect_name, "flag", flags.get());
}
Beispiel #3
0
//------------------------------------------------------------------------------------------------
// Level Options
//------------------------------------------------------------------------------------------------
void st_LevelOptions::SaveLTX( CInifile& ini )
{
	LPCSTR section 	= "level_options";
	ini.w_u32		(section, "version", CURRENT_LEVELOP_VERSION);

	ini.w_string	(section, "level_path", m_FNLevelPath.c_str());
	ini.w_string	(section, "level_prefix", m_LevelPrefix.c_str());
	xr_string s		= "\"";
    s 				+= m_BOPText.c_str();
    s				+= "\"";
	ini.w_string	(section, "bop", s.c_str());
	ini.w_string	(section, "map_version", m_map_version.c_str());

	ini.w_u32		(section, "version_bp", CURRENT_LEVELOP_BP_VERSION);

	m_BuildParams.SaveLTX	(ini);

	ini.w_u8		(section, "light_hemi_quality", m_LightHemiQuality );
	ini.w_u8		(section, "light_sun_quality", m_LightSunQuality );

    m_mapUsage.SaveLTX(ini,section);
}
void Player_Statistic::WriteLtx(CInifile& ini, LPCSTR sect)
{
	ini.w_string(sect, "name", PName.c_str());
	ini.w_string(sect, "player_unique_digest", PDigest.c_str());
	ini.w_u32(sect, "player_profile_id", PID);

	ini.w_u32(sect,"TotalShots",m_dwTotalShots);

	ini.w_u32(sect,"dwTotalAliveTime_0_sec",m_dwTotalAliveTime[0]/1000);
	ini.w_u32(sect,"dwTotalAliveTime_1_sec",m_dwTotalAliveTime[1]/1000);
	ini.w_u32(sect,"dwTotalAliveTime_2_sec",m_dwTotalAliveTime[2]/1000);

	ini.w_u32(sect,"dwTotalMoneyRound_0",m_dwTotalMoneyRound[0]);
	ini.w_u32(sect,"dwTotalMoneyRound_1",m_dwTotalMoneyRound[1]);
	ini.w_u32(sect,"dwTotalMoneyRound_2",m_dwTotalMoneyRound[2]);

	ini.w_u32(sect,"dwNumRespawned_0",m_dwNumRespawned[0]);
	ini.w_u32(sect,"dwNumRespawned_1",m_dwNumRespawned[1]);
	ini.w_u32(sect,"dwNumRespawned_2",m_dwNumRespawned[2]);

	ini.w_u8(sect,"m_dwArtefacts_0",m_dwArtefacts[0]);
	ini.w_u8(sect,"m_dwArtefacts_1",m_dwArtefacts[1]);
	ini.w_u8(sect,"m_dwArtefacts_2",m_dwArtefacts[2]);

	ini.w_u8(sect,"dwCurrentTeam",m_dwCurrentTeam);

	u32 NumWeapons = aWeaponStats.size();

	ini.w_u32(sect,"NumWeapons",NumWeapons);

	for (u32 i=0; i<aWeaponStats.size(); i++)
	{
		string512				save_sect;
		xr_sprintf				(save_sect,"%s_wpn_%d",sect,i);
		Weapon_Statistic& WS	= aWeaponStats[i];
		WS.WriteLtx				(ini, save_sect);
	}

}