Beispiel #1
0
void CInstanceHandler::openTreasureChest(CCharEntity* PChar) {
    for(int i=0; i<m_MaxInstances; i++) {
        if(m_Instances[i] != NULL) {
            if(m_Instances[i]->isValidPlayerForBcnm(PChar)) {
                CInstance* PInstance = m_Instances[i];
                PInstance->OpenChestinBcnm();
            }
        }
    }
}