void CInstanceHandler::openTreasureChest(CCharEntity* PChar) { for(int i=0; i<m_MaxInstances; i++) { if(m_Instances[i] != NULL) { if(m_Instances[i]->isValidPlayerForBcnm(PChar)) { CInstance* PInstance = m_Instances[i]; PInstance->OpenChestinBcnm(); } } } }