Beispiel #1
0
int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
{
	// remove layer button
	CUIRect Button;
	View.HSplitBottom(12.0f, &View, &Button);
	static int s_DeleteButton = 0;

	// don't allow deletion of game layer
	if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) &&
		pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer"))
	{
		if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pFrontLayer)
			pEditor->m_Map.m_pFrontLayer = 0x0;
		if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer)
			pEditor->m_Map.m_pTeleLayer = 0x0;
		if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer)
			pEditor->m_Map.m_pSpeedupLayer = 0x0;
		if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer)
			pEditor->m_Map.m_pSwitchLayer = 0x0;
		pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer);
		return 1;
	}

	// layer name
	// if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0))
	if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pTeleLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSpeedupLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSwitchLayer != pEditor->GetSelectedLayer(0))
	{
		View.HSplitBottom(5.0f, &View, &Button);
		View.HSplitBottom(12.0f, &View, &Button);
		static float s_Name = 0;
		pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1);
		Button.VSplitLeft(40.0f, 0, &Button);
		if(pEditor->DoEditBox(&s_Name, &Button, pEditor->GetSelectedLayer(0)->m_aName, sizeof(pEditor->GetSelectedLayer(0)->m_aName), 10.0f, &s_Name))
			pEditor->m_Map.m_Modified = true;
	}

	View.HSplitBottom(10.0f, &View, 0);

	CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup];
	CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0);

	enum
	{
		PROP_GROUP=0,
		PROP_ORDER,
		PROP_HQ,
		NUM_PROPS,
	};

	CProperty aProps[] = {
		{"Group", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
		{"Order", pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()},
		{"Detail", pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1},
		{0},
	};

	// if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
	if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
	{
		aProps[0].m_Type = PROPTYPE_NULL;
		aProps[2].m_Type = PROPTYPE_NULL;
	}

	static int s_aIds[NUM_PROPS] = {0};
	int NewVal = 0;
	int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
	if(Prop != -1)
		pEditor->m_Map.m_Modified = true;

	if(Prop == PROP_ORDER)
		pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal);
	else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME)
	{
		if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size())
		{
			pCurrentGroup->m_lLayers.remove(pCurrentLayer);
			pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer);
			pEditor->m_SelectedGroup = NewVal;
			pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1;
		}
	}
	else if(Prop == PROP_HQ)
	{
		pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL;
		if(NewVal)
			pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL;
	}

	return pCurrentLayer->RenderProperties(&View);
}
Beispiel #2
0
int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
{
	// remove layer button
	CUIRect Button;
	View.HSplitBottom(12.0f, &View, &Button);
	static int s_DeleteButton = 0;
	
	// don't allow deletion of game layer
	if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) &&
		pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete layer"), 0, &Button, 0, Localize("Deletes the layer")))
	{
		pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer);
		return 1;
	}

	View.HSplitBottom(10.0f, &View, 0);
	
	CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup];
	CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0);
	
	enum
	{
		PROP_GROUP=0,
		PROP_ORDER,
		PROP_HQ,
		NUM_PROPS,
	};
	
	CProperty aProps[] = {
		{Localize("Group"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
		{Localize("Order"), pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()},
		{Localize("Detail"), pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1},
		{0},
	};

	if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
	{
		aProps[0].m_Type = PROPTYPE_NULL;
		aProps[2].m_Type = PROPTYPE_NULL;
	}
	
	static int s_aIds[NUM_PROPS] = {0};
	int NewVal = 0;
	int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);		
	
	if(Prop == PROP_ORDER)
		pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal);
	else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME)
	{
		if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size())
		{
			pCurrentGroup->m_lLayers.remove(pCurrentLayer);
			pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer);
			pEditor->m_SelectedGroup = NewVal;
			pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1;
		}
	}
	else if(Prop == PROP_HQ)
	{
		pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL;
		if(NewVal)
			pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL;
	}
		
	return pCurrentLayer->RenderProperties(&View);
}
Beispiel #3
0
int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType)
{
	CDataFileReader DataFile;
	//DATAFILE *df = datafile_load(filename);
	if(!DataFile.Open(pStorage, pFileName, StorageType))
		return 0;
		
	Clean();

	// check version
	CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0);
	if(!pItem)
	{
		// import old map
		/*MAP old_mapstuff;
		editor->reset();
		editor_load_old(df, this);
		*/
	}
	else if(pItem->m_Version == 1)
	{
		//editor.reset(false);
		
		// load images
		{
			int Start, Num;
			DataFile.GetType( MAPITEMTYPE_IMAGE, &Start, &Num);
			for(int i = 0; i < Num; i++)
			{
				CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start+i, 0, 0);
				char *pName = (char *)DataFile.GetData(pItem->m_ImageName);

				// copy base info				
				CEditorImage *pImg = new CEditorImage(m_pEditor);
				pImg->m_External = pItem->m_External;

				if(pItem->m_External)
				{
					char aBuf[256];
					str_format(aBuf, sizeof(aBuf),"mapres/%s.png", pName);
					
					// load external
					CEditorImage ImgInfo(m_pEditor);
					if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
					{
						*pImg = ImgInfo;
						pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
						pImg->m_External = 1;
					}
				}
				else
				{
					pImg->m_Width = pItem->m_Width;
					pImg->m_Height = pItem->m_Height;
					pImg->m_Format = CImageInfo::FORMAT_RGBA;
					
					// copy image data
					void *pData = DataFile.GetData(pItem->m_ImageData);
					pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*4, 1);
					mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*4);
					pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0);
				}

				// copy image name
				if(pName)
					str_copy(pImg->m_aName, pName, 128);

				m_lImages.add(pImg);
				
				// unload image
				DataFile.UnloadData(pItem->m_ImageData);
				DataFile.UnloadData(pItem->m_ImageName);
			}
		}
		
		// load groups
		{
			int LayersStart, LayersNum;
			DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum);
			
			int Start, Num;
			DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
			for(int g = 0; g < Num; g++)
			{
				CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start+g, 0, 0);
				
				if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION)
					continue;
				
				CLayerGroup *pGroup = NewGroup();
				pGroup->m_ParallaxX = pGItem->m_ParallaxX;
				pGroup->m_ParallaxY = pGItem->m_ParallaxY;
				pGroup->m_OffsetX = pGItem->m_OffsetX;
				pGroup->m_OffsetY = pGItem->m_OffsetY;
				
				if(pGItem->m_Version >= 2)
				{
					pGroup->m_UseClipping = pGItem->m_UseClipping;
					pGroup->m_ClipX = pGItem->m_ClipX;
					pGroup->m_ClipY = pGItem->m_ClipY;
					pGroup->m_ClipW = pGItem->m_ClipW;
					pGroup->m_ClipH = pGItem->m_ClipH;
				}
				
				for(int l = 0; l < pGItem->m_NumLayers; l++)
				{
					CLayer *pLayer = 0;
					CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart+pGItem->m_StartLayer+l, 0, 0);
					if(!pLayerItem)
						continue;
						
					if(pLayerItem->m_Type == LAYERTYPE_TILES)
					{
						CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
						CLayerTiles *pTiles = 0;
						
						if(pTilemapItem->m_Flags&1)
						{
							pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
							MakeGameLayer(pTiles);
							MakeGameGroup(pGroup);
						}
						else
						{
							pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
							pTiles->m_pEditor = m_pEditor;
							pTiles->m_Color.r = pTilemapItem->m_Color.r;
							pTiles->m_Color.g = pTilemapItem->m_Color.g;
							pTiles->m_Color.b = pTilemapItem->m_Color.b;
							pTiles->m_Color.a = pTilemapItem->m_Color.a;
						}

						pLayer = pTiles;
						
						pGroup->AddLayer(pTiles);
						void *pData = DataFile.GetData(pTilemapItem->m_Data);
						pTiles->m_Image = pTilemapItem->m_Image;
						pTiles->m_Game = pTilemapItem->m_Flags&1;
						
						mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile));
						
						if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
						{
							for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
							{
								if(pTiles->m_pTiles[i].m_Index)
									pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
							}
						}
						
						DataFile.UnloadData(pTilemapItem->m_Data);
					}
					else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
					{
						CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem;
						CLayerQuads *pQuads = new CLayerQuads;
						pQuads->m_pEditor = m_pEditor;
						pLayer = pQuads;
						pQuads->m_Image = pQuadsItem->m_Image;
						if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size())
							pQuads->m_Image = -1;
						void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
						pGroup->AddLayer(pQuads);
						pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads);
						mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad)*pQuadsItem->m_NumQuads);
						DataFile.UnloadData(pQuadsItem->m_Data);
					}
					
					if(pLayer)
						pLayer->m_Flags = pLayerItem->m_Flags;
				}
			}
		}
		
		// load envelopes
		{
			CEnvPoint *pPoints = 0;
			
			{
				int Start, Num;
				DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
				if(Num)
					pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0);
			}
			
			int Start, Num;
			DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
			for(int e = 0; e < Num; e++)
			{
				CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start+e, 0, 0);
				CEnvelope *pEnv = new CEnvelope(pItem->m_Channels);
				pEnv->m_lPoints.set_size(pItem->m_NumPoints);
				mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint)*pItem->m_NumPoints);
				if(pItem->m_aName[0] != -1)	// compatibility with old maps
					IntsToStr(pItem->m_aName, sizeof(pItem->m_aName)/sizeof(int), pEnv->m_aName);
				m_lEnvelopes.add(pEnv);
			}
		}
	}
	
	return 1;
}