int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) { // remove layer button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game layer if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer")) { if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pFrontLayer) pEditor->m_Map.m_pFrontLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer) pEditor->m_Map.m_pTeleLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer) pEditor->m_Map.m_pSpeedupLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer) pEditor->m_Map.m_pSwitchLayer = 0x0; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer); return 1; } // layer name // if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0)) if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pTeleLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSpeedupLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSwitchLayer != pEditor->GetSelectedLayer(0)) { View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static float s_Name = 0; pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); Button.VSplitLeft(40.0f, 0, &Button); if(pEditor->DoEditBox(&s_Name, &Button, pEditor->GetSelectedLayer(0)->m_aName, sizeof(pEditor->GetSelectedLayer(0)->m_aName), 10.0f, &s_Name)) pEditor->m_Map.m_Modified = true; } View.HSplitBottom(10.0f, &View, 0); CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]; CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0); enum { PROP_GROUP=0, PROP_ORDER, PROP_HQ, NUM_PROPS, }; CProperty aProps[] = { {"Group", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {"Order", pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, {"Detail", pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; // if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer { aProps[0].m_Type = PROPTYPE_NULL; aProps[2].m_Type = PROPTYPE_NULL; } static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_ORDER) pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal); else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME) { if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size()) { pCurrentGroup->m_lLayers.remove(pCurrentLayer); pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer); pEditor->m_SelectedGroup = NewVal; pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1; } } else if(Prop == PROP_HQ) { pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL; if(NewVal) pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL; } return pCurrentLayer->RenderProperties(&View); }
int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) { // remove layer button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game layer if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete layer"), 0, &Button, 0, Localize("Deletes the layer"))) { pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer); return 1; } View.HSplitBottom(10.0f, &View, 0); CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]; CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0); enum { PROP_GROUP=0, PROP_ORDER, PROP_HQ, NUM_PROPS, }; CProperty aProps[] = { {Localize("Group"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {Localize("Order"), pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, {Localize("Detail"), pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer { aProps[0].m_Type = PROPTYPE_NULL; aProps[2].m_Type = PROPTYPE_NULL; } static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_ORDER) pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal); else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME) { if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size()) { pCurrentGroup->m_lLayers.remove(pCurrentLayer); pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer); pEditor->m_SelectedGroup = NewVal; pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1; } } else if(Prop == PROP_HQ) { pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL; if(NewVal) pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL; } return pCurrentLayer->RenderProperties(&View); }
int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType) { CDataFileReader DataFile; //DATAFILE *df = datafile_load(filename); if(!DataFile.Open(pStorage, pFileName, StorageType)) return 0; Clean(); // check version CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0); if(!pItem) { // import old map /*MAP old_mapstuff; editor->reset(); editor_load_old(df, this); */ } else if(pItem->m_Version == 1) { //editor.reset(false); // load images { int Start, Num; DataFile.GetType( MAPITEMTYPE_IMAGE, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start+i, 0, 0); char *pName = (char *)DataFile.GetData(pItem->m_ImageName); // copy base info CEditorImage *pImg = new CEditorImage(m_pEditor); pImg->m_External = pItem->m_External; if(pItem->m_External) { char aBuf[256]; str_format(aBuf, sizeof(aBuf),"mapres/%s.png", pName); // load external CEditorImage ImgInfo(m_pEditor); if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL)) { *pImg = ImgInfo; pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pImg->m_External = 1; } } else { pImg->m_Width = pItem->m_Width; pImg->m_Height = pItem->m_Height; pImg->m_Format = CImageInfo::FORMAT_RGBA; // copy image data void *pData = DataFile.GetData(pItem->m_ImageData); pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*4, 1); mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*4); pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0); } // copy image name if(pName) str_copy(pImg->m_aName, pName, 128); m_lImages.add(pImg); // unload image DataFile.UnloadData(pItem->m_ImageData); DataFile.UnloadData(pItem->m_ImageName); } } // load groups { int LayersStart, LayersNum; DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum); int Start, Num; DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num); for(int g = 0; g < Num; g++) { CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start+g, 0, 0); if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION) continue; CLayerGroup *pGroup = NewGroup(); pGroup->m_ParallaxX = pGItem->m_ParallaxX; pGroup->m_ParallaxY = pGItem->m_ParallaxY; pGroup->m_OffsetX = pGItem->m_OffsetX; pGroup->m_OffsetY = pGItem->m_OffsetY; if(pGItem->m_Version >= 2) { pGroup->m_UseClipping = pGItem->m_UseClipping; pGroup->m_ClipX = pGItem->m_ClipX; pGroup->m_ClipY = pGItem->m_ClipY; pGroup->m_ClipW = pGItem->m_ClipW; pGroup->m_ClipH = pGItem->m_ClipH; } for(int l = 0; l < pGItem->m_NumLayers; l++) { CLayer *pLayer = 0; CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart+pGItem->m_StartLayer+l, 0, 0); if(!pLayerItem) continue; if(pLayerItem->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem; CLayerTiles *pTiles = 0; if(pTilemapItem->m_Flags&1) { pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeGameLayer(pTiles); MakeGameGroup(pGroup); } else { pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height); pTiles->m_pEditor = m_pEditor; pTiles->m_Color.r = pTilemapItem->m_Color.r; pTiles->m_Color.g = pTilemapItem->m_Color.g; pTiles->m_Color.b = pTilemapItem->m_Color.b; pTiles->m_Color.a = pTilemapItem->m_Color.a; } pLayer = pTiles; pGroup->AddLayer(pTiles); void *pData = DataFile.GetData(pTilemapItem->m_Data); pTiles->m_Image = pTilemapItem->m_Image; pTiles->m_Game = pTilemapItem->m_Flags&1; mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile)); if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem)) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(pTiles->m_pTiles[i].m_Index) pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET; } } DataFile.UnloadData(pTilemapItem->m_Data); } else if(pLayerItem->m_Type == LAYERTYPE_QUADS) { CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem; CLayerQuads *pQuads = new CLayerQuads; pQuads->m_pEditor = m_pEditor; pLayer = pQuads; pQuads->m_Image = pQuadsItem->m_Image; if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size()) pQuads->m_Image = -1; void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data); pGroup->AddLayer(pQuads); pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads); mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad)*pQuadsItem->m_NumQuads); DataFile.UnloadData(pQuadsItem->m_Data); } if(pLayer) pLayer->m_Flags = pLayerItem->m_Flags; } } } // load envelopes { CEnvPoint *pPoints = 0; { int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num); if(Num) pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0); } int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num); for(int e = 0; e < Num; e++) { CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start+e, 0, 0); CEnvelope *pEnv = new CEnvelope(pItem->m_Channels); pEnv->m_lPoints.set_size(pItem->m_NumPoints); mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint)*pItem->m_NumPoints); if(pItem->m_aName[0] != -1) // compatibility with old maps IntsToStr(pItem->m_aName, sizeof(pItem->m_aName)/sizeof(int), pEnv->m_aName); m_lEnvelopes.add(pEnv); } } } return 1; }