Beispiel #1
0
BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
{
	if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
		return TRUE;

	return CGameRules::ClientCommand(pPlayer, pcmd);
}
Beispiel #2
0
//=========================================================
// ClientCommand
// the user has typed a command which is unrecognized by everything else;
// this check to see if the gamerules knows anything about the command
//=========================================================
BOOL CHalfLifeTeamplay :: ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
{
	if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
		return TRUE;

	if ( FStrEq( pcmd, "menuselect" ) )
	{
		if ( CMD_ARGC() < 2 )
			return TRUE;

		int slot = atoi( CMD_ARGV(1) );

		// select the item from the current menu

		return TRUE;
	}

	return FALSE;
}