Beispiel #1
0
//=========================================================
//=========================================================
BOOL CHalfLifeMultiplay :: ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
	g_VoiceGameMgr.ClientConnected(pEntity);
	
	// Increase their speed to the Discwar speed
	MESSAGE_BEGIN( MSG_ONE, SVC_STUFFTEXT, NULL, pEntity );
		WRITE_STRING( UTIL_VarArgs("cl_forwardspeed %d\ncl_backspeed %d\ncl_sidespeed %d\n", 320, 320, 320) );
	MESSAGE_END();


	return TRUE;
}
//=========================================================
//=========================================================
BOOL CHalfLifeMultiplay :: ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
	g_VoiceGameMgr.ClientConnected(pEntity);
	return TRUE;
}