//========================================================= //========================================================= BOOL CHalfLifeMultiplay :: ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) { g_VoiceGameMgr.ClientConnected(pEntity); // Increase their speed to the Discwar speed MESSAGE_BEGIN( MSG_ONE, SVC_STUFFTEXT, NULL, pEntity ); WRITE_STRING( UTIL_VarArgs("cl_forwardspeed %d\ncl_backspeed %d\ncl_sidespeed %d\n", 320, 320, 320) ); MESSAGE_END(); return TRUE; }
//========================================================= //========================================================= BOOL CHalfLifeMultiplay :: ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) { g_VoiceGameMgr.ClientConnected(pEntity); return TRUE; }