Beispiel #1
0
void Chaser_Test::createCopy()
{
    Doc doc(this);

    Chaser* c1 = new Chaser(m_doc);
    c1->setName("First");
    c1->setFadeInSpeed(42);
    c1->setFadeOutSpeed(69);
    c1->setDuration(1337);
    c1->setDirection(Chaser::Backward);
    c1->setRunOrder(Chaser::SingleShot);
    c1->addStep(ChaserStep(20));
    c1->addStep(ChaserStep(30));
    c1->addStep(ChaserStep(40));

    doc.addFunction(c1);
    QVERIFY(c1->id() != Function::invalidId());

    Function* f = c1->createCopy(&doc);
    QVERIFY(f != NULL);
    QVERIFY(f != c1);
    QVERIFY(f->id() != c1->id());

    Chaser* copy = qobject_cast<Chaser*> (f);
    QVERIFY(copy != NULL);
    QVERIFY(copy->fadeInSpeed() == 42);
    QVERIFY(copy->fadeOutSpeed() == 69);
    QVERIFY(copy->duration() == 1337);
    QVERIFY(copy->direction() == Chaser::Backward);
    QVERIFY(copy->runOrder() == Chaser::SingleShot);
    QVERIFY(copy->steps().size() == 3);
    QVERIFY(copy->steps().at(0) == ChaserStep(20));
    QVERIFY(copy->steps().at(1) == ChaserStep(30));
    QVERIFY(copy->steps().at(2) == ChaserStep(40));
}
Beispiel #2
0
void Chaser_Test::createCopy()
{
	Doc doc(this, m_cache);

	Chaser* c1 = new Chaser(m_doc);
	c1->setName("First");
	c1->setBus(15);
	c1->setDirection(Chaser::Backward);
	c1->setRunOrder(Chaser::SingleShot);
	c1->addStep(20);
	c1->addStep(30);
	c1->addStep(40);

	doc.addFunction(c1);
	QVERIFY(c1->id() != Function::invalidId());

	Function* f = c1->createCopy(&doc);
	QVERIFY(f != NULL);
	QVERIFY(f != c1);
	QVERIFY(f->id() != c1->id());

	Chaser* copy = qobject_cast<Chaser*> (f);
	QVERIFY(copy != NULL);
	QVERIFY(copy->busID() == 15);
	QVERIFY(copy->direction() == Chaser::Backward);
	QVERIFY(copy->runOrder() == Chaser::SingleShot);
	QVERIFY(copy->steps().size() == 3);
	QVERIFY(copy->steps().at(0) == 20);
	QVERIFY(copy->steps().at(1) == 30);
	QVERIFY(copy->steps().at(2) == 40);
}
Beispiel #3
0
void VCCueList_Test::functionRemoved()
{
    QWidget w;
    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    cl.setChaser(c->id());

    // Chaser members are removed from list
    m_doc->deleteFunction(c->steps().first().fid);
    QCOMPARE(cl.m_tree->topLevelItemCount(), 4);
    // deferred changes arrive afetr 100ms
    QTest::qWait(150);
    QCOMPARE(cl.m_tree->topLevelItemCount(), 3);
    QCOMPARE(cl.m_tree->topLevelItem(0)->text(0), QString("1"));
    QCOMPARE(cl.m_tree->topLevelItem(1)->text(0), QString("2"));
    QCOMPARE(cl.m_tree->topLevelItem(2)->text(0), QString("3"));
    QCOMPARE(cl.m_tree->topLevelItem(0)->text(1), QString("Second"));
    QCOMPARE(cl.m_tree->topLevelItem(1)->text(1), QString("Third"));
    QCOMPARE(cl.m_tree->topLevelItem(2)->text(1), QString("Fourth"));

    // Chaser is removed completely
    m_doc->deleteFunction(c->id());
    QCOMPARE(cl.m_tree->topLevelItemCount(), 0);
    QCOMPARE(cl.chaserID(), Function::invalidId());
}
Beispiel #4
0
void Chaser_Test::armMissingFunction()
{
	Doc* doc = new Doc(this, m_cache);

	Fixture* fxi = new Fixture(doc);
	fxi->setName("Test Fixture");
	fxi->setAddress(0);
	fxi->setUniverse(0);
	fxi->setChannels(2);
	doc->addFixture(fxi);

	Scene* s1 = new Scene(doc);
	s1->setName("Scene1");
	s1->setValue(fxi->id(), 0, UCHAR_MAX);
	s1->setValue(fxi->id(), 1, UCHAR_MAX);
	doc->addFunction(s1);

	Scene* s2 = new Scene(doc);
	s2->setName("Scene2");
	s2->setValue(fxi->id(), 0, 0);
	s2->setValue(fxi->id(), 1, 0);
	doc->addFunction(s2);

	Chaser* c = new Chaser(doc);
	c->setName("Chaser");
	c->addStep(s1->id());
	c->addStep(123); // Nonexistent function
	c->addStep(s2->id());
	c->addStep(55); // Nonexistent function

	QVERIFY(c->steps().size() == 4);
	c->arm();
	QVERIFY(c->steps().size() == 2); // Nonexistent functions are removed

	delete doc;
}
Beispiel #5
0
void Chaser_Test::armSuccess()
{
	Doc* doc = new Doc(this, m_cache);

	Fixture* fxi = new Fixture(doc);
	fxi->setName("Test Fixture");
	fxi->setAddress(0);
	fxi->setUniverse(0);
	fxi->setChannels(2);
	doc->addFixture(fxi);

	Scene* s1 = new Scene(doc);
	s1->setName("Scene1");
	s1->setValue(fxi->id(), 0, UCHAR_MAX);
	s1->setValue(fxi->id(), 1, UCHAR_MAX);
	doc->addFunction(s1);
	QVERIFY(s1->id() != Function::invalidId());

	Scene* s2 = new Scene(doc);
	s2->setName("Scene2");
	s2->setValue(fxi->id(), 0, 0);
	s2->setValue(fxi->id(), 1, 0);
	doc->addFunction(s2);
	QVERIFY(s2->id() != Function::invalidId());

	Chaser* c = new Chaser(doc);
	c->setName("Chaser");
	c->addStep(s1->id());
	c->addStep(s2->id());

	QVERIFY(c->steps().size() == 2);
	c->arm();
	QVERIFY(c->steps().size() == 2);

	delete doc;
}
Beispiel #6
0
void VCCueList_Test::chaser()
{
    QWidget w;
    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);

    // Try to put a non-chaser as the chaser
    cl.setChaser(c->steps().first().fid);
    QCOMPARE(cl.chaserID(), Function::invalidId());
    QCOMPARE(cl.m_tree->topLevelItemCount(), 0);

    // Put a real chaser as the chaser
    cl.setChaser(c->id());
    QCOMPARE(cl.chaserID(), c->id());
    QCOMPARE(cl.m_tree->topLevelItemCount(), 4);
    QCOMPARE(cl.m_tree->topLevelItem(0)->text(0), QString("1"));
    QCOMPARE(cl.m_tree->topLevelItem(1)->text(0), QString("2"));
    QCOMPARE(cl.m_tree->topLevelItem(2)->text(0), QString("3"));
    QCOMPARE(cl.m_tree->topLevelItem(3)->text(0), QString("4"));
    QCOMPARE(cl.m_tree->topLevelItem(0)->text(1), QString("First"));
    QCOMPARE(cl.m_tree->topLevelItem(1)->text(1), QString("Second"));
    QCOMPARE(cl.m_tree->topLevelItem(2)->text(1), QString("Third"));
    QCOMPARE(cl.m_tree->topLevelItem(3)->text(1), QString("Fourth"));
}
Beispiel #7
0
void VCCueList_Test::manualActivation()
{
    QWidget w;
    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    c->setDuration(Function::infiniteSpeed());
    cl.setChaser(c->id());
    Scene* s1 = qobject_cast<Scene*> (m_doc->function(c->steps()[0].fid));
    //Scene* s2 = qobject_cast<Scene*> (m_doc->function(c->steps()[1].fid));
    Scene* s3 = qobject_cast<Scene*> (m_doc->function(c->steps()[2].fid));
    //Scene* s4 = qobject_cast<Scene*> (m_doc->function(c->steps()[3].fid));
    Q_ASSERT(s1 /*&& s2*/ && s3/* && s4*/);

    // Switch mode
    m_doc->setMode(Doc::Operate);
    MasterTimer* timer = m_doc->masterTimer();

    // QVERIFY(cl.m_runner == NULL);
    cl.slotItemActivated(cl.m_tree->topLevelItem(2));
    // QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);

    // Same item
    cl.slotItemActivated(cl.m_tree->topLevelItem(2));
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);

    // Another item
    cl.slotItemActivated(cl.m_tree->topLevelItem(0));
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);

    // Crash check
    cl.slotItemActivated(NULL);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
}
Beispiel #8
0
void VCCueList_Test::nextPrevious()
{
    QWidget w;

    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    c->setDuration(Function::infiniteSpeed());
    cl.setChaser(c->id());
    QCOMPARE(c->steps().size(), 4);
    Scene* s1 = qobject_cast<Scene*> (m_doc->function(c->steps()[0].fid));
    Scene* s2 = qobject_cast<Scene*> (m_doc->function(c->steps()[1].fid));
    Scene* s3 = qobject_cast<Scene*> (m_doc->function(c->steps()[2].fid));
    Scene* s4 = qobject_cast<Scene*> (m_doc->function(c->steps()[3].fid));
    Q_ASSERT(s1 && s2 && s3 && s4);

    // Not in operate mode, check for crashes
    cl.slotNextCue();
    cl.slotPreviousCue();
    cl.slotItemActivated(cl.m_tree->topLevelItem(2));
    // QVERIFY(cl.m_runner == NULL);

    // Switch mode
    m_doc->setMode(Doc::Operate);
    MasterTimer* timer = m_doc->masterTimer();

    // Create runner with a next action -> first item should be activated
    cl.slotNextCue();
    // QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);

    cl.slotNextCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);

    cl.slotNextCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);

    cl.slotPreviousCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);

    cl.slotPreviousCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);

    // Wrap around to the last cue
    cl.slotPreviousCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s4);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s4);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s4);

    // Wrap around to the next cue
    cl.slotNextCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
}