Beispiel #1
0
bool FixedAllocator::Deallocate( void * p, Chunk * hint )
{
    assert(!chunks_.empty());
    assert(&chunks_.front() <= deallocChunk_);
    assert(&chunks_.back() >= deallocChunk_);
    assert( &chunks_.front() <= allocChunk_ );
    assert( &chunks_.back() >= allocChunk_ );
    assert( CountEmptyChunks() < 2 );

    Chunk * foundChunk = ( NULL == hint ) ? VicinityFind( p ) : hint;
    if ( NULL == foundChunk )
        return false;

    assert( foundChunk->HasBlock( p, numBlocks_ * blockSize_ ) );
#ifdef LOKI_CHECK_FOR_CORRUPTION
    if ( foundChunk->IsCorrupt( numBlocks_, blockSize_, true ) )
    {
        assert( false );
        return false;
    }
    if ( foundChunk->IsBlockAvailable( p, numBlocks_, blockSize_ ) )
    {
        assert( false );
        return false;
    }
#endif
    deallocChunk_ = foundChunk;
    DoDeallocate(p);
    assert( CountEmptyChunks() < 2 );

    return true;
}
Beispiel #2
0
FixedAllocator::Chunk * FixedAllocator::VicinityFind( void * p )
{
    if ( chunks_.empty() ) return NULL;
    assert(deallocChunk_);

    unsigned char * pc = static_cast< unsigned char * >( p );
    const std::size_t chunkLength = numBlocks_ * blockSize_;

    Chunk* lo = deallocChunk_;
    Chunk* hi = deallocChunk_ + 1;
    Chunk* loBound = &chunks_.front();
    Chunk* hiBound = &chunks_.back() + 1;

    // Special case: deallocChunk_ is the last in the array
    if (hi == hiBound) hi = NULL;

    for (;;)
    {
        if (lo)
        {
            if ( lo->HasBlock( pc, chunkLength ) ) return lo;
            if ( lo == loBound )
            {
                lo = NULL;
                if ( NULL == hi ) break;
            }
            else --lo;
        }

        if (hi)
        {
            if ( hi->HasBlock( pc, chunkLength ) ) return hi;
            if ( ++hi == hiBound )
            {
                hi = NULL;
                if ( NULL == lo ) break;
            }
        }
    }

    return NULL;
}
Beispiel #3
0
void FixedAllocator::DoDeallocate(void* p)
{
    // Show that deallocChunk_ really owns the block at address p.
    assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) );
    // Either of the next two assertions may fail if somebody tries to
    // delete the same block twice.
    assert( emptyChunk_ != deallocChunk_ );
    assert( !deallocChunk_->HasAvailable( numBlocks_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) 
                allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}
Beispiel #4
0
void FixedAllocator::DoDeallocate(void* p)
{
    assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ),
                                     numBlocks_ * blockSize_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}