Beispiel #1
0
void ChunkManager::RenderDebug()
{
	m_ChunkMapMutexLock.lock();
	typedef map<ChunkCoordKeys, Chunk*>::iterator it_type;
	for (it_type iterator = m_chunksMap.begin(); iterator != m_chunksMap.end(); iterator++)
	{
		Chunk* pChunk = iterator->second;

		if (pChunk != NULL)
		{
			pChunk->RenderDebug();
		}
	}
	m_ChunkMapMutexLock.unlock();
}
Beispiel #2
0
void ChunkManager::RenderDebug()
{
	m_pRenderer->SetRenderMode(RM_SOLID);

	m_ChunkMapMutexLock.lock();
	typedef map<ChunkCoordKeys, Chunk*>::iterator it_type;
	for (it_type iterator = m_chunksMap.begin(); iterator != m_chunksMap.end(); iterator++)
	{
		Chunk* pChunk = iterator->second;

		if (pChunk != NULL && pChunk->IsCreated())
		{
			pChunk->RenderDebug();
		}
	}
	m_ChunkMapMutexLock.unlock();
}