void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint)
{
    QPoint point = dropPoint + scenePos().toPoint();
    int x = -1;
    if (settingsCache->getHorizontalHand()) {
        for (x = 0; x < cards.size(); x++)
            if (point.x() < ((CardItem *) cards.at(x))->scenePos().x())
                break;
    } else {
        for (x = 0; x < cards.size(); x++)
            if (point.y() < ((CardItem *) cards.at(x))->scenePos().y())
                break;
    }
    
    Command_MoveCard cmd;
    cmd.set_start_player_id(startZone->getPlayer()->getId());
    cmd.set_start_zone(startZone->getName().toStdString());
    cmd.set_target_player_id(player->getId());
    cmd.set_target_zone(getName().toStdString());
    cmd.set_x(x);
    cmd.set_y(-1);
    
    for (int i = 0; i < dragItems.size(); ++i)
        cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
    
    player->sendGameCommand(cmd);
}
Beispiel #2
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
    Command_MoveCard cmd;
    cmd.set_start_player_id(startZone->getPlayer()->getId());
    cmd.set_start_zone(startZone->getName().toStdString());
    cmd.set_target_player_id(player->getId());
    cmd.set_target_zone(getName().toStdString());
    cmd.set_x(0);
    cmd.set_y(0);
    
    for (int i = 0; i < dragItems.size(); ++i)
        cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());

    player->sendGameCommand(cmd);
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint)
{
    Command_MoveCard cmd;
    cmd.set_start_player_id(startZone->getPlayer()->getId());
    cmd.set_start_zone(startZone->getName().toStdString());
    cmd.set_target_player_id(player->getId());
    cmd.set_target_zone(getName().toStdString());
    cmd.set_x(gridPoint.x());
    cmd.set_y(gridPoint.y());
    
    for (int i = 0; i < dragItems.size(); ++i) {
        CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
        ctm->set_card_id(dragItems[i]->getId());
        ctm->set_face_down(dragItems[i]->getFaceDown());
        ctm->set_pt(startZone->getName() == name ? std::string() : dragItems[i]->getItem()->getInfo()->getPowTough().toStdString());
    }
    
    startZone->getPlayer()->sendGameCommand(cmd);
}
Beispiel #4
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void CardZone::moveAllToZone()
{
    QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
    QString targetZone = data[0].toString();
    int targetX = data[1].toInt();
    
    Command_MoveCard cmd;
    cmd.set_start_zone(getName().toStdString());
    cmd.set_target_player_id(player->getId());
    cmd.set_target_zone(targetZone.toStdString());
    cmd.set_x(targetX);
    
    for (int i = 0; i < cards.size(); ++i)
        cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
    
    player->sendGameCommand(cmd);
}