void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint) { QPoint point = dropPoint + scenePos().toPoint(); int x = -1; if (settingsCache->getHorizontalHand()) { for (x = 0; x < cards.size(); x++) if (point.x() < ((CardItem *) cards.at(x))->scenePos().x()) break; } else { for (x = 0; x < cards.size(); x++) if (point.y() < ((CardItem *) cards.at(x))->scenePos().y()) break; } Command_MoveCard cmd; cmd.set_start_player_id(startZone->getPlayer()->getId()); cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(getName().toStdString()); cmd.set_x(x); cmd.set_y(-1); for (int i = 0; i < dragItems.size(); ++i) cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId()); player->sendGameCommand(cmd); }
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/) { Command_MoveCard cmd; cmd.set_start_player_id(startZone->getPlayer()->getId()); cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(getName().toStdString()); cmd.set_x(0); cmd.set_y(0); for (int i = 0; i < dragItems.size(); ++i) cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId()); player->sendGameCommand(cmd); }
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint) { Command_MoveCard cmd; cmd.set_start_player_id(startZone->getPlayer()->getId()); cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(getName().toStdString()); cmd.set_x(gridPoint.x()); cmd.set_y(gridPoint.y()); for (int i = 0; i < dragItems.size(); ++i) { CardToMove *ctm = cmd.mutable_cards_to_move()->add_card(); ctm->set_card_id(dragItems[i]->getId()); ctm->set_face_down(dragItems[i]->getFaceDown()); ctm->set_pt(startZone->getName() == name ? std::string() : dragItems[i]->getItem()->getInfo()->getPowTough().toStdString()); } startZone->getPlayer()->sendGameCommand(cmd); }
void CardZone::moveAllToZone() { QList<QVariant> data = static_cast<QAction *>(sender())->data().toList(); QString targetZone = data[0].toString(); int targetX = data[1].toInt(); Command_MoveCard cmd; cmd.set_start_zone(getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(targetZone.toStdString()); cmd.set_x(targetX); for (int i = 0; i < cards.size(); ++i) cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId()); player->sendGameCommand(cmd); }