void ConsoleAuthCallback(uint32 request, uint32 result)
{
    ConsoleSocket * pSocket = ConsoleAuthMgr::getSingleton().GetRequest(request);
    if(pSocket == NULL || !pSocket->IsConnected())
        return;

    if(result)
        pSocket->AuthCallback(true);
    else
        pSocket->AuthCallback(false);
}
Beispiel #2
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void ConsoleAuthCallback(uint32_t request, uint32_t result)
{
    ConsoleSocket* consoleSocket = sConsoleAuthMgr.getSocketByRequestId(request);
    if (consoleSocket == nullptr || consoleSocket->IsConnected() == false)
    {
        return;
    }

    if (result)
    {
        consoleSocket->getConsoleAuthResult(true);
    }
    else
    {
        consoleSocket->getConsoleAuthResult(false);
    }
}