void ConsoleAuthCallback(uint32 request, uint32 result) { ConsoleSocket * pSocket = ConsoleAuthMgr::getSingleton().GetRequest(request); if(pSocket == NULL || !pSocket->IsConnected()) return; if(result) pSocket->AuthCallback(true); else pSocket->AuthCallback(false); }
void ConsoleAuthCallback(uint32_t request, uint32_t result) { ConsoleSocket* consoleSocket = sConsoleAuthMgr.getSocketByRequestId(request); if (consoleSocket == nullptr || consoleSocket->IsConnected() == false) { return; } if (result) { consoleSocket->getConsoleAuthResult(true); } else { consoleSocket->getConsoleAuthResult(false); } }