void EV_StopLightEffect (int tag) { TThinkerIterator<DLighting> iterator; DLighting *effect; while ((effect = iterator.Next()) != NULL) { if (effect->GetSector()->tag == tag) { effect->Destroy(); } } }
void EV_StopLightEffect (int tag) { TThinkerIterator<DLighting> iterator; DLighting *effect; while ((effect = iterator.Next()) != NULL) { if (effect->GetSector()->tag == tag) { effect->Destroy(); // [BC] Since this sector's light level most likely changed, mark it as such so // that we can tell clients when they come in. effect->GetSector( )->bLightChange = true; // [BC] If we're the server, tell clients to stop this light effect. if ( NETWORK_GetState( ) == NETSTATE_SERVER ) { SERVERCOMMANDS_StopSectorLightEffect( ULONG( effect->GetSector( ) - sectors )); SERVERCOMMANDS_SetSectorLightLevel( ULONG( effect->GetSector( ) - sectors )); } } } }