Пример #1
0
void EV_StopLightEffect (int tag)
{
	TThinkerIterator<DLighting> iterator;
	DLighting *effect;

	while ((effect = iterator.Next()) != NULL)
	{
		if (effect->GetSector()->tag == tag)
		{
			effect->Destroy();
		}
	}
}
Пример #2
0
void EV_StopLightEffect (int tag)
{
	TThinkerIterator<DLighting> iterator;
	DLighting *effect;

	while ((effect = iterator.Next()) != NULL)
	{
		if (effect->GetSector()->tag == tag)
		{
			effect->Destroy();

			// [BC] Since this sector's light level most likely changed, mark it as such so
			// that we can tell clients when they come in.
			effect->GetSector( )->bLightChange = true;

			// [BC] If we're the server, tell clients to stop this light effect.
			if ( NETWORK_GetState( ) == NETSTATE_SERVER )
			{
				SERVERCOMMANDS_StopSectorLightEffect( ULONG( effect->GetSector( ) - sectors ));
				SERVERCOMMANDS_SetSectorLightLevel( ULONG( effect->GetSector( ) - sectors ));
			}
		}
	}
}