Beispiel #1
0
//
// Method: getLocalPoolNodes()
//
// Description:
//  For a given function, determine which DSNodes for that function should have
//  local pools created for them.
//
void
Heuristic::getLocalPoolNodes (const Function & F, DSNodeList_t & Nodes) {
  //
  // Get the DSGraph of the specified function.  If the DSGraph has no nodes,
  // then there is nothing we need to do.
  //
  DSGraph* G = Graphs->getDSGraph(F);
  if (G->node_begin() == G->node_end()) return;

  //
  // Calculate which DSNodes are reachable from globals.  If a node is reachable
  // from a global, we will create a global pool for it, so no argument passage
  // is required.
  Graphs->getGlobalsGraph();

  // Map all node reachable from this global to the corresponding nodes in
  // the globals graph.
  DSGraph::NodeMapTy GlobalsGraphNodeMapping;
  G->computeGToGGMapping(GlobalsGraphNodeMapping);

  //
  // Loop over all of the nodes which are non-escaping, adding pool-allocatable
  // ones to the NodesToPA vector.  In other words, scan over the DSGraph and
  // find nodes for which a new pool must be created within this function.
  //
  for (DSGraph::node_iterator I = G->node_begin(), E = G->node_end();
       I != E;
       ++I){
    // Get the DSNode and, if applicable, its mirror in the globals graph
    DSNode * N   = I;
    DSNode * GGN = GlobalsGraphNodeMapping[N].getNode();

    //
    // Only the following nodes are pool allocated:
    //  1) Local Heap nodes
    //  2) Nodes which are mirrored in the globals graph and, in the globals
    //     graph, are heap nodes.
    //
    if ((N->isHeapNode()) || (GGN && GGN->isHeapNode())) {
      if (!(GlobalPoolNodes.count (N) || GlobalPoolNodes.count (GGN))) {
        // Otherwise, if it was not passed in from outside the function, it must
        // be a local pool!
        assert((!N->isGlobalNode() || N->isPtrToIntNode()) && "Should be in global mapping!");
        if(!N->isPtrToIntNode()) {
          Nodes.push_back (N);
        }
      }
    }
  }

  return;
}
//
// Method: insertHardDanglingPointers()
//
// Description:
//  Insert dangling pointer dereferences into the code.  This is done by
//  finding instructions that store pointers to memory and free'ing those
//  pointers before the store.  Subsequent loads and uses of the pointer will
//  cause a dangling pointer dereference.
//
// Return value:
//  true  - The module was modified.
//  false - The module was left unmodified.
//
// Notes:
//  This code utilizes DSA to ensure that the pointer can point to heap
//  memory (although the pointer is allowed to alias global and stack memory).
//
bool
FaultInjector::insertHardDanglingPointers (Function & F) {
  //
  // Ensure that we can get analysis information for this function.
  //
  if (!(TDPass->hasDSGraph(F)))
    return false;

  //
  // Scan through each instruction of the function looking for store
  // instructions that store a pointer to memory.  Free the pointer right
  // before the store instruction.
  //
  DSGraph * DSG = TDPass->getDSGraph(F);
  for (Function::iterator fI = F.begin(), fE = F.end(); fI != fE; ++fI) {
    BasicBlock & BB = *fI;
    for (BasicBlock::iterator bI = BB.begin(), bE = BB.end(); bI != bE; ++bI) {
      Instruction * I = bI;

      //
      // Look to see if there is an instruction that stores a pointer to
      // memory.  If so, then free the pointer before the store.
      //
      if (StoreInst * SI = dyn_cast<StoreInst>(I)) {
        if (isa<PointerType>(SI->getOperand(0)->getType())) {
          Value * Pointer = SI->getOperand(0);

          //
          // Check to ensure that the pointer aliases with the heap.  If so, go
          // ahead and add the free.  Note that we may introduce an invalid
          // free, but we're injecting errors, so I think that's okay.
          //
          DSNode * Node = DSG->getNodeForValue(Pointer).getNode();
          if (Node && (Node->isHeapNode())) {
            // Skip if we should not insert a fault.
            if (!doFault()) continue;

            //
            // Print information about where the fault is being inserted.
            //
            printSourceInfo ("Hard dangling pointer", I);

            CallInst::Create (Free, Pointer, "", I);
            ++DPFaults;
          }
        }
      }
    }
  }

  return (DPFaults > 0);
}
Beispiel #3
0
void
AllButUnreachableFromMemoryHeuristic::AssignToPools (
                                          const DSNodeList_t &NodesToPA,
                                          Function *F, DSGraph* G,
                                          std::vector<OnePool> &ResultPools) {
  // Build a set of all nodes that are reachable from another node in the
  // graph.  Here we ignore scalar nodes that are only globals as they are
  // often global pointers to big arrays.
  std::set<const DSNode*> ReachableFromMemory;
  for (DSGraph::node_iterator I = G->node_begin(), E = G->node_end();
       I != E; ++I) {
    DSNode *N = I;
#if 0
    //
    // Ignore nodes that are just globals and not arrays.
    //
    if (N->isArray() || N->isHeapNode() || N->isAllocaNode() ||
        N->isUnknownNode())
#endif
    // If a node is marked, all children are too.
    if (!ReachableFromMemory.count(N)) {
      for (DSNode::iterator NI = N->begin(), E = N->end(); NI != E; ++NI) {
        //
        // Sometimes this results in a NULL DSNode.  Skip it if that is the
        // case.
        //
        if (!(*NI)) continue;

        //
        // Do a depth-first iteration over the DSGraph starting with this
        // child node.
        //
        for (df_ext_iterator<const DSNode*>
               DI = df_ext_begin(*NI, ReachableFromMemory),
               E = df_ext_end(*NI, ReachableFromMemory); DI != E; ++DI)
        /*empty*/;
      }
    }
  }

  // Only pool allocate a node if it is reachable from a memory object (itself
  // included).
  for (unsigned i = 0, e = NodesToPA.size(); i != e; ++i)
    if (ReachableFromMemory.count(NodesToPA[i]))
      ResultPools.push_back(OnePool(NodesToPA[i]));
}
Beispiel #4
0
//
// Function: FoldNodesInDSGraph()
//
// Description:
//  This function will take the specified DSGraph and fold all DSNodes within
//  it that are marked with the heap flag.
//
static void
FoldNodesInDSGraph (DSGraph & Graph) {
  // Worklist of heap nodes to process
  std::vector<DSNodeHandle> HeapNodes;

  //
  // Go find all of the heap nodes.
  //
  DSGraph::node_iterator i;
  DSGraph::node_iterator e = Graph.node_end();
  for (i = Graph.node_begin(); i != e; ++i) {
    DSNode * Node = i;
    if (Node->isHeapNode())
      HeapNodes.push_back (DSNodeHandle(Node));
  }

  //
  // Fold all of the heap nodes; this makes them type-unknown.
  //
  for (unsigned i = 0; i < HeapNodes.size(); ++i)
    HeapNodes[i].getNode()->foldNodeCompletely();
  return;
}
Beispiel #5
0
// Precondition: Enforce that the alloca nodes haven't been already converted
void ConvertUnsafeAllocas::TransformAllocasToMallocs(std::list<DSNode *> 
                                                     & unsafeAllocaNodes) {

  std::list<DSNode *>::const_iterator iCurrent = unsafeAllocaNodes.begin(), 
                                      iEnd     = unsafeAllocaNodes.end();

  for (; iCurrent != iEnd; ++iCurrent) {
    DSNode *DSN = *iCurrent;
    
    // Now change the alloca instruction corresponding to the node  
    // to malloc 
    DSGraph *DSG = DSN->getParentGraph();
    DSGraph::ScalarMapTy &SM = DSG->getScalarMap();

#ifndef LLVA_KERNEL    
    Instruction *MI = 0;
#else
    Value *MI = 0;
#endif
    for (DSGraph::ScalarMapTy::iterator SMI = SM.begin(), SME = SM.end();
         SMI != SME; ) {
      bool stackAllocate = true;
      // If this is already a heap node, then you cannot allocate this on the
      // stack
      if (DSN->isHeapNode()) {
        stackAllocate = false;
      }

      if (SMI->second.getNode() == DSN) {
        if (AllocaInst *AI = dyn_cast<AllocaInst>((Value *)(SMI->first))) {
          //
          // Create a new heap allocation instruction.
          //
          if (AI->getParent() != 0) {
            //
            // Create an LLVM value representing the size of the allocation.
            // If it's an array allocation, we'll need to insert a
            // multiplication instruction to get the size times the number of
            // elements.
            //
            unsigned long size = TD->getTypeAllocSize(AI->getAllocatedType());
            Value *AllocSize = ConstantInt::get(Int32Type, size);
            if (AI->isArrayAllocation())
              AllocSize = BinaryOperator::Create(Instruction::Mul, AllocSize,
                                                 AI->getOperand(0), "sizetmp",
                                                 AI);     
            std::vector<Value *> args(1, AllocSize);
            CallInst *CI = CallInst::Create (kmalloc, args.begin(), args.end(), "", AI);
            MI = castTo (CI, AI->getType(), "", AI);
            DSN->setHeapMarker();
            AI->replaceAllUsesWith(MI);
            SM.erase(SMI++);
            AI->getParent()->getInstList().erase(AI);
            ++ConvAllocas;
            InsertFreesAtEnd(MI);
#ifndef LLVA_KERNEL     
            if (stackAllocate) {
              ArrayMallocs.insert(MI);
            }
#endif        
          } else {
            ++SMI;
          } 
        } else {
          ++SMI;
        }
      } else {
        ++SMI;
      }
    }
  }  
}
//
// Method: insertEasyDanglingPointers()
//
// Description:
//  Insert dangling pointer dereferences into the code.  This is done by
//  finding load/store instructions and inserting a free on the pointer to
//  ensure the dereference (and all future dereferences) are illegal.
//
// Return value:
//  true  - The module was modified.
//  false - The module was left unmodified.
//
// Notes:
//  This code utilizes DSA to ensure that the pointer can pointer to heap
//  memory (although the pointer is allowed to alias global and stack memory).
//
bool
FaultInjector::insertEasyDanglingPointers (Function & F) {
  //
  // Ensure that we can get analysis information for this function.
  //
  if (!(TDPass->hasDSGraph(F)))
    return false;

  //
  // Scan through each instruction of the function looking for load and store
  // instructions.  Free the pointer right before.
  //
  DSGraph * DSG = TDPass->getDSGraph(F);
  for (Function::iterator fI = F.begin(), fE = F.end(); fI != fE; ++fI) {
    BasicBlock & BB = *fI;
    for (BasicBlock::iterator bI = BB.begin(), bE = BB.end(); bI != bE; ++bI) {
      Instruction * I = bI;

      //
      // Look to see if there is an instruction that uses a pointer.  If so,
      // then free the pointer before the use.
      //
      Value * Pointer = 0;
      if (LoadInst * LI = dyn_cast<LoadInst>(I))
        Pointer = LI->getPointerOperand();
      else if (StoreInst * SI = dyn_cast<StoreInst>(I))
        Pointer = SI->getPointerOperand();
      else
        continue;

      //
      // Check to ensure that this pointer aliases with the heap.  If so, go
      // ahead and add the free.  Note that we may introduce an invalid free,
      // but we're injecting errors, so I think that's okay.
      //
      DSNode * Node = DSG->getNodeForValue(Pointer).getNode();
      if (Node && (Node->isHeapNode())) {
        //
        // Avoid free'ing pointers that are trivially stack objects or global
        // variables.
        //
        if (isa<GlobalValue>(Pointer->stripPointerCasts()) ||
            isa<AllocaInst>(Pointer->stripPointerCasts())) {
          continue;
        }

        // Skip if we should not insert a fault.
        if (!doFault()) continue;

        //
        // Print information about where the fault is being inserted.
        //
        printSourceInfo ("Easy dangling pointer", I);

        CallInst::Create (Free, Pointer, "", I);
        ++DPFaults;
      }
    }
  }

  return (DPFaults > 0);
}