Door* TileMap::GetDoor(const char* Name) const
{
	if (!Name) {
		return NULL;
	}
	for (size_t i = 0; i < doors.size(); i++) {
		Door* door = doors[i];
		if (stricmp( door->GetScriptName(), Name ) == 0)
			return door;
	}
	return NULL;
}