Beispiel #1
0
void activateSwitch(Action *action){
	dprintf(("*************** switch activated ***************\n"));		
	//Scene *scene = (Scene *)(action->data);
	Door *door = (Door *)(action->data);
	//action->source->animate();
	//scene->entities.remove(trashCan);	
	action->source->playSound();
	door->toggle();
}
Beispiel #2
0
// ayction->data must be a Door
void toggleDoor(Action *action){
	dprintf(("*************** toggle Door ***************\n"));
	Door *door = (Door *)(action->data);
	door->toggle();
	//door1->toggle();
	
	//source->setSceneCoord(source->getX()-source->getWidth(), source->getY());
	//action->source->toggle();
	// set the tile map to passable as the door opens
}