Beispiel #1
0
void Octant::GetDrawablesOnlyInternal(RayOctreeQuery& query, PODVector<Drawable*>& drawables) const
{
    float octantDist = query.ray_.HitDistance(cullingBox_);
    if (octantDist >= query.maxDistance_)
        return;

    if (drawables_.Size())
    {
        Drawable** start = const_cast<Drawable**>(&drawables_[0]);
        Drawable** end = start + drawables_.Size();

        while (start != end)
        {
            Drawable* drawable = *start++;

            if ((drawable->GetDrawableFlags() & query.drawableFlags_) && (drawable->GetViewMask() & query.viewMask_))
                drawables.Push(drawable);
        }
    }

    for (unsigned i = 0; i < NUM_OCTANTS; ++i)
    {
        if (children_[i])
            children_[i]->GetDrawablesOnlyInternal(query, drawables);
    }
}
Beispiel #2
0
void Zone::ClearDrawablesZone()
{
    if (octant_ && lastWorldBoundingBox_.defined_)
    {
        PODVector<Drawable*> result;
        BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
        octant_->GetRoot()->GetDrawables(query);

        for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
        {
            Drawable* drawable = *i;
            unsigned drawableFlags = drawable->GetDrawableFlags();
            if (drawableFlags & DRAWABLE_GEOMETRY)
                drawable->SetZone(0);
            else if (drawableFlags & DRAWABLE_ZONE)
            {
                Zone* zone = static_cast<Zone*>(drawable);
                zone->lastAmbientStartZone_.Reset();
                zone->lastAmbientEndZone_.Reset();
            }
        }
    }

    lastWorldBoundingBox_ = GetWorldBoundingBox();
    lastAmbientStartZone_.Reset();
    lastAmbientEndZone_.Reset();
}
Beispiel #3
0
void Octant::GetDrawablesInternal(RayOctreeQuery& query) const
{
    float octantDist = query.ray_.HitDistance(cullingBox_);
    if (octantDist >= query.maxDistance_)
        return;

    if (drawables_.Size())
    {
        auto** start = const_cast<Drawable**>(&drawables_[0]);
        Drawable** end = start + drawables_.Size();

        while (start != end)
        {
            Drawable* drawable = *start++;

            if ((drawable->GetDrawableFlags() & query.drawableFlags_) && (drawable->GetViewMask() & query.viewMask_))
                drawable->ProcessRayQuery(query, query.result_);
        }
    }

    for (auto child : children_)
    {
        if (child)
            child->GetDrawablesInternal(query);
    }
}
Beispiel #4
0
void BoxOctreeQuery::TestDrawables(Drawable** start, Drawable** end, bool inside)
{
    while (start != end)
    {
        Drawable* drawable = *start++;
        
        if ((drawable->GetDrawableFlags() & drawableFlags_) && (drawable->GetViewMask() & viewMask_))
        {
            if (inside || box_.IsInsideFast(drawable->GetWorldBoundingBox()))
                result_.Push(drawable);
        }
    }
}
Beispiel #5
0
void Zone::OnMarkedDirty(Node* node)
{
    // Due to the octree query and weak pointer manipulation, is not safe from worker threads
    Scene* scene = GetScene();
    if (scene && scene->IsThreadedUpdate())
    {
        scene->DelayedMarkedDirty(this);
        return;
    }

    Drawable::OnMarkedDirty(node);

    // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
    // and mark gradient dirty in all neighbor zones
    if (octant_ && lastWorldBoundingBox_.defined_)
    {
        PODVector<Drawable*> result;
        BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
        octant_->GetRoot()->GetDrawables(query);

        for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
        {
            Drawable* drawable = *i;
            unsigned drawableFlags = drawable->GetDrawableFlags();
            if (drawableFlags & DRAWABLE_GEOMETRY)
            {
                if (drawable->GetZone() == this)
                    drawable->SetZone(0);
            }
            else if (drawableFlags & DRAWABLE_ZONE)
            {
                Zone* zone = static_cast<Zone*>(drawable);
                zone->lastAmbientStartZone_.Reset();
                zone->lastAmbientEndZone_.Reset();
            }
        }
    }

    lastWorldBoundingBox_ = GetWorldBoundingBox();
    lastAmbientStartZone_.Reset();
    lastAmbientEndZone_.Reset();
    inverseWorldDirty_ = true;
}