Beispiel #1
0
void TileCoverageMap::update()
{
    FloatRect containerBounds = m_controller.bounds();
    FloatRect visibleRect = m_controller.visibleRect();
    FloatRect coverageRect = m_controller.coverageRect();
    visibleRect.contract(4, 4); // Layer is positioned 2px from top and left edges.

    float widthScale = 1;
    float scale = 1;
    if (!containerBounds.isEmpty()) {
        widthScale = std::min<float>(visibleRect.width() / containerBounds.width(), 0.1);
        float visibleHeight = visibleRect.height() - std::min(m_controller.topContentInset(), visibleRect.y());
        scale = std::min(widthScale, visibleHeight / containerBounds.height());
    }

    float indicatorScale = scale * m_controller.tileGrid().scale();

    FloatRect mapBounds = containerBounds;
    mapBounds.scale(indicatorScale, indicatorScale);

    m_layer.get().setPosition(m_position + FloatPoint(2, 2));
    m_layer.get().setBounds(mapBounds);
    m_layer.get().setNeedsDisplay();

    visibleRect.scale(indicatorScale, indicatorScale);
    visibleRect.expand(2, 2);
    m_visibleRectIndicatorLayer->setPosition(visibleRect.location());
    m_visibleRectIndicatorLayer->setBounds(FloatRect(FloatPoint(), visibleRect.size()));

    coverageRect.scale(indicatorScale, indicatorScale);
    coverageRect.expand(2, 2);
    m_coverageRectIndicatorLayer->setPosition(coverageRect.location());
    m_coverageRectIndicatorLayer->setBounds(FloatRect(FloatPoint(), coverageRect.size()));

    Color visibleRectIndicatorColor;
    switch (m_controller.indicatorMode()) {
    case SynchronousScrollingBecauseOfStyleIndication:
        visibleRectIndicatorColor = Color(255, 0, 0);
        break;
    case SynchronousScrollingBecauseOfEventHandlersIndication:
        visibleRectIndicatorColor = Color(255, 255, 0);
        break;
    case AsyncScrollingIndication:
        visibleRectIndicatorColor = Color(0, 200, 0);
        break;
    }

    m_visibleRectIndicatorLayer.get().setBorderColor(visibleRectIndicatorColor);
}
Beispiel #2
0
Vector<FloatRect> NinePieceImage::computeIntrinsicRects(const FloatRect& outer, const LayoutBoxExtent& slices, float deviceScaleFactor)
{
    FloatRect inner = outer;
    inner.move(slices.left(), slices.top());
    inner.contract(slices.left() + slices.right(), slices.top() + slices.bottom());
    ASSERT(outer.contains(inner));

    Vector<FloatRect> rects(MaxPiece);

    rects[TopLeftPiece]     = snapRectToDevicePixels(outer.x(),    outer.y(),    slices.left(),  slices.top(),    deviceScaleFactor);
    rects[BottomLeftPiece]  = snapRectToDevicePixels(outer.x(),    inner.maxY(), slices.left(),  slices.bottom(), deviceScaleFactor);
    rects[LeftPiece]        = snapRectToDevicePixels(outer.x(),    inner.y(),    slices.left(),  inner.height(),  deviceScaleFactor);

    rects[TopRightPiece]    = snapRectToDevicePixels(inner.maxX(), outer.y(),    slices.right(), slices.top(),    deviceScaleFactor);
    rects[BottomRightPiece] = snapRectToDevicePixels(inner.maxX(), inner.maxY(), slices.right(), slices.bottom(), deviceScaleFactor);
    rects[RightPiece]       = snapRectToDevicePixels(inner.maxX(), inner.y(),    slices.right(), inner.height(),  deviceScaleFactor);

    rects[TopPiece]         = snapRectToDevicePixels(inner.x(),    outer.y(),    inner.width(),  slices.top(),    deviceScaleFactor);
    rects[BottomPiece]      = snapRectToDevicePixels(inner.x(),    inner.maxY(), inner.width(),  slices.bottom(), deviceScaleFactor);

    rects[MiddlePiece]      = snapRectToDevicePixels(inner.x(),    inner.y(),    inner.width(),  inner.height(),  deviceScaleFactor);
    return rects;
}