Beispiel #1
0
void  
CHelicopter::BoneMGunCallbackX(CBoneInstance *B)
{
	CHelicopter	* P = static_cast<CHelicopter*>(B->callback_param());
	Fmatrix rX;		rX.rotateX		(P->m_cur_rot.x);
	B->mTransform.mulB_43			(rX);
}
Beispiel #2
0
void __fastcall TUI_ControlAIMapNodeRotate::Move(TShiftState _Shift)
{
    if (_Shift.Contains(ssLeft)){
        float amount = -UI->m_DeltaCpH.x * UI->m_MouseSR;

        if( Tools->GetSettings(etfASnap) ) CHECK_SNAP(m_fRotateSnapAngle,amount,Tools->m_RotateSnapAngle);

        Fmatrix R;
        if 	(fis_zero(m_RotateVector.x)) 	R.rotateZ(amount);
        else								R.rotateX(amount);
        
       	AINodeVec& lst 		= ((ESceneAIMapTool*)parent_tool)->Nodes();
        for(AINodeIt _F = lst.begin();_F!=lst.end();_F++)
            if((*_F)->flags.is(SAINode::flSelected)){
            	Fvector 	new_n;
            	R.transform_dir(new_n,(*_F)->Plane.n);
                if (Fvector().set(0,1,0).dotproduct(new_n)>0.02f){
	            	(*_F)->Plane.build((*_F)->Pos,new_n);           	
                }
            }
    }
}
void 	CWeaponStatMgun::BoneCallbackX		(CBoneInstance *B)
{
	CWeaponStatMgun	*P = static_cast<CWeaponStatMgun*>(B->callback_param());
	Fmatrix rX;		rX.rotateX		(P->m_cur_x_rot);
	B->mTransform.mulB_43(rX);
}
Beispiel #4
0
void CCarWeapon::BoneCallbackX		(CBoneInstance *B)
{
	CCarWeapon	*P = static_cast<CCarWeapon*>(B->Callback_Param);
	Fmatrix rX;		rX.rotateX		(P->m_cur_x_rot);
	B->mTransform.mulB_43			(rX);
}