Beispiel #1
0
Form* Form::create(const char* id, Theme::Style* style, Layout::Type layoutType)
{
	Form* form = new Form();
	form->_id = id ? id : "";
	form->_layout = createLayout(layoutType);
	form->initialize("Form", style, NULL);
	return form;
}
Beispiel #2
0
Form* Form::create(const char* url)
{
    // Load Form from .form file.
    Properties* properties = Properties::create(url);
    if (properties == NULL)
    {
        GP_ASSERT(properties);
        return NULL;
    }

    // Check if the Properties is valid and has a valid namespace.
    Properties* formProperties = (strlen(properties->getNamespace()) > 0) ? properties : properties->getNextNamespace();
    assert(formProperties);
    if (!formProperties || !(strcmp(formProperties->getNamespace(), "form") == 0))
    {
        GP_ASSERT(formProperties);
        SAFE_DELETE(properties);
        return NULL;
    }

    // Create new form with given ID, theme and layout.
    const char* themeFile = formProperties->getString("theme");
    const char* layoutString = formProperties->getString("layout");
        
    Layout* layout;
    switch (getLayoutType(layoutString))
    {
    case Layout::LAYOUT_ABSOLUTE:
        layout = AbsoluteLayout::create();
        break;
    case Layout::LAYOUT_FLOW:
        layout = FlowLayout::create();
        break;
    case Layout::LAYOUT_VERTICAL:
        layout = VerticalLayout::create();
        break;
    default:
        GP_ERROR("Unsupported layout type '%d'.", getLayoutType(layoutString));
        break;
    }

    Theme* theme = Theme::create(themeFile);
    GP_ASSERT(theme);

    Form* form = new Form();
    form->_layout = layout;
    form->_theme = theme;

    // Get default projection matrix.
    Game* game = Game::getInstance();
    Matrix::createOrthographicOffCenter(0, game->getWidth(), game->getHeight(), 0, 0, 1, &form->_defaultProjectionMatrix);

    Theme::Style* style = NULL;
    const char* styleName = formProperties->getString("style");
    if (styleName)
    {
        style = theme->getStyle(styleName);
    }
    else
    {
        style = theme->getEmptyStyle();
    }
    form->initialize(style, formProperties);

    form->_consumeInputEvents = formProperties->getBool("consumeInputEvents", false);

    // Alignment
    if ((form->_alignment & Control::ALIGN_BOTTOM) == Control::ALIGN_BOTTOM)
    {
        form->_bounds.y = Game::getInstance()->getHeight() - form->_bounds.height;
    }
    else if ((form->_alignment & Control::ALIGN_VCENTER) == Control::ALIGN_VCENTER)
    {
        form->_bounds.y = Game::getInstance()->getHeight() * 0.5f - form->_bounds.height * 0.5f;
    }

    if ((form->_alignment & Control::ALIGN_RIGHT) == Control::ALIGN_RIGHT)
    {
        form->_bounds.x = Game::getInstance()->getWidth() - form->_bounds.width;
    }
    else if ((form->_alignment & Control::ALIGN_HCENTER) == Control::ALIGN_HCENTER)
    {
        form->_bounds.x = Game::getInstance()->getWidth() * 0.5f - form->_bounds.width * 0.5f;
    }

    form->_scroll = getScroll(formProperties->getString("scroll"));
    form->_scrollBarsAutoHide = formProperties->getBool("scrollBarsAutoHide");
    if (form->_scrollBarsAutoHide)
    {
        form->_scrollBarOpacity = 0.0f;
    }

    // Add all the controls to the form.
    form->addControls(theme, formProperties);

    SAFE_DELETE(properties);
    
    form->updateBounds();

    __forms.push_back(form);

    return form;
}
Beispiel #3
0
    Form* Form::create(const char* url)
    {
        // Load Form from .form file.
        assert(url);

        Properties* properties = Properties::create(url);
        assert(properties);
        if (properties == NULL)
            return NULL;

        // Check if the Properties is valid and has a valid namespace.
        Properties* formProperties = (strlen(properties->getNamespace()) > 0) ? properties : properties->getNextNamespace();
        assert(formProperties);
        if (!formProperties || !(strcmp(formProperties->getNamespace(), "form") == 0))
        {
            SAFE_DELETE(properties);
            return NULL;
        }

        // Create new form with given ID, theme and layout.
        const char* themeFile = formProperties->getString("theme");
        const char* layoutString = formProperties->getString("layout");
        
        Layout* layout;
        switch (getLayoutType(layoutString))
        {
        case Layout::LAYOUT_ABSOLUTE:
            layout = AbsoluteLayout::create();
            break;
        case Layout::LAYOUT_FLOW:
            break;
        case Layout::LAYOUT_VERTICAL:
            layout = VerticalLayout::create();
            break;
        }

        assert(themeFile);
        Theme* theme = Theme::create(themeFile);
        assert(theme);

        Form* form = new Form();
        form->_layout = layout;
        form->_theme = theme;

        //Theme* theme = form->_theme;
        const char* styleName = formProperties->getString("style");
        form->initialize(theme->getStyle(styleName), formProperties);

        if (form->_autoWidth)
        {
            form->_bounds.width = Game::getInstance()->getWidth();
        }

        if (form->_autoHeight)
        {
            form->_bounds.height = Game::getInstance()->getHeight();
        }

        // Add all the controls to the form.
        form->addControls(theme, formProperties);

        SAFE_DELETE(properties);

        __forms.push_back(form);

        return form;
    }