/*
==================
FullscreenFXManager::Save
==================
*/
void FullscreenFXManager::Save( idSaveGame* savefile )
{
	for( int i = 0; i < fx.Num(); i++ )
	{
		FullscreenFX* pfx = fx[i];
		pfx->Save( savefile );
	}
}
Beispiel #2
0
/*
==================
FullscreenFXManager::Save
==================
*/
void FullscreenFXManager::Save( idSaveGame *savefile ) {
	savefile->WriteBool( highQualityMode );
	savefile->WriteVec2( shiftScale );

	for ( int i = 0; i < fx.Num(); i++ ) {
		FullscreenFX *pfx = fx[i];
		pfx->Save( savefile );
	}
}