/* ================== FullscreenFXManager::Save ================== */ void FullscreenFXManager::Save( idSaveGame* savefile ) { for( int i = 0; i < fx.Num(); i++ ) { FullscreenFX* pfx = fx[i]; pfx->Save( savefile ); } }
/* ================== FullscreenFXManager::Save ================== */ void FullscreenFXManager::Save( idSaveGame *savefile ) { savefile->WriteBool( highQualityMode ); savefile->WriteVec2( shiftScale ); for ( int i = 0; i < fx.Num(); i++ ) { FullscreenFX *pfx = fx[i]; pfx->Save( savefile ); } }