Beispiel #1
0
	void CheckDir(GString path)
	{
		struct stat st;
		if (stat(path.c_str(), &st))
		{
#if (defined WIN32) && !(defined MINGW)
			_mkdir(path.c_str());
#else
			mkdir(path.c_str(), S_IWUSR);
#endif
		}
	}
Beispiel #2
0
	std::wstring Widen(GString Line)
	{
		wchar_t u16s[2048]; // Ought to be enough for everyone.

#ifndef WIN32
		mbstowcs(u16s, Line.c_str(), 2048);
#else
		memset(u16s, 0, sizeof(wchar_t) * 2048);
		size_t len = MultiByteToWideChar(CP_UTF8, 0, Line.c_str(), Line.length(), u16s, 2048);
#endif
		return std::wstring(u16s);
	}
Beispiel #3
0
	void Output(Directory PathOut)
	{
		Directory Sn = Song->SongName;
		Sn.Normalize(true);

		GString name = Utility::Format("%s/ %s (%s) - %s.bms", PathOut.c_path(), Sn.c_path(), Parent->Name, Parent->Author);

#ifndef _WIN32
		std::ofstream out(name.c_str());
#else
		std::ofstream out(Utility::Widen(name).c_str());
#endif

			
		try {
			if (!out.is_open())
				throw std::exception( (Utility::Format("failed to open file %S", name).c_str() ) );
			if (BPS.size() == 0) 
				throw std::exception("There are no timing points!");
			WriteBMSOutput();
			out << OutFile.str();
		} catch (std::exception &e)
		{
			Log::Printf("Error while converting: %s\n", e.what());
		}
	}
Beispiel #4
0
SongDatabase::SongDatabase(GString Database)
{
	int ret = sqlite3_open_v2(Database.c_str(), &db, SQLITE_OPEN_FULLMUTEX | SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);

	if (ret != SQLITE_OK)
		Log::Printf("Unable to open song database file.");
	else
	{
		char* err; // Do the "create tables" query.
		const char* tail;
		SC(sqlite3_exec(db, DatabaseQuery, NULL, NULL, &err));

		// And not just that, also the statements.
		SC(sqlite3_prepare_v2(db, InsertSongQuery, strlen(InsertSongQuery), &st_SngInsertQuery, &tail));
		SC(sqlite3_prepare_v2(db, InsertDifficultyQuery, strlen(InsertDifficultyQuery), &st_DiffInsertQuery, &tail));
		SC(sqlite3_prepare_v2(db, GetFilenameIDQuery, strlen(GetFilenameIDQuery), &st_FilenameQuery, &tail));
		SC(sqlite3_prepare_v2(db, InsertFilenameQuery, strlen(InsertFilenameQuery), &st_FilenameInsertQuery, &tail));
		SC(sqlite3_prepare_v2(db, GetLMTQuery, strlen(GetLMTQuery), &st_LMTQuery, &tail));
		SC(sqlite3_prepare_v2(db, GetSongInfo, strlen(GetSongInfo), &st_GetSongInfo, &tail));
		SC(sqlite3_prepare_v2(db, GetDiffInfo, strlen(GetDiffInfo), &st_GetDiffInfo, &tail));
		SC(sqlite3_prepare_v2(db, GetFileInfo, strlen(GetFileInfo), &st_GetFileInfo, &tail));
		SC(sqlite3_prepare_v2(db, UpdateLMT, strlen(UpdateLMT), &st_UpdateLMT, &tail));
		SC(sqlite3_prepare_v2(db, GetDiffIDFileID, strlen(GetDiffIDFileID), &st_GetDiffIDFile, &tail));
		SC(sqlite3_prepare_v2(db, UpdateDiff, strlen(UpdateDiff), &st_DiffUpdateQuery, &tail));
		SC(sqlite3_prepare_v2(db, GetDiffFilename, strlen(GetDiffFilename), &st_GetDiffFilename, &tail));
		SC(sqlite3_prepare_v2(db, GetSongIDFromFilename, strlen(GetSongIDFromFilename), &st_GetSIDFromFilename, &tail));
		SC(sqlite3_prepare_v2(db, GetLatestSongID, strlen(GetLatestSongID), &st_GetLastSongID, &tail));
		SC(sqlite3_prepare_v2(db, GetAuthorOfDifficulty, strlen(GetAuthorOfDifficulty), &st_GetDiffAuthor, &tail));
		SC(sqlite3_prepare_v2(db, GetPreviewOfSong, strlen(GetPreviewOfSong), &st_GetPreviewInfo, &tail));
		SC(sqlite3_prepare_v2(db, sGetStageFile, strlen(sGetStageFile), &st_GetStageFile, &tail));
	}
}
	int Require(lua_State *L)
	{
		LuaManager *Lua = GetObjectFromState<LuaManager>(L, "Luaman");
		GString Request = luaL_checkstring(L, 1);
		GString File = GameState::GetInstance().GetSkinScriptFile(Request.c_str());
		lua_pushboolean(L, Lua->Require(File));
		return 1;
	}
Beispiel #6
0
	vector<GString> TokenSplit(const GString& str, const GString &token, bool compress)
	{
		vector<GString> ret;
		size_t len = str.length();
		auto it = &str[0];
		auto next = strpbrk(str.c_str(), token.c_str()); // next token instance
		for (; next != nullptr; next = strpbrk(it, token.c_str()))
		{
			if (!compress || it - next != 0)
				ret.push_back(GString(it, next));
			it = next + 1;
		}

		if (it != next && len)
			ret.push_back(GString(it, &str[len]));
		return ret;
	}
Beispiel #7
0
// Inserts a filename, if it already exists, updates it.
// Returns the ID of the filename.
int SongDatabase::InsertFilename(Directory Fn)
{
	int ret;
	int idOut;
	int lmt;
	SC(sqlite3_bind_text(st_FilenameQuery, 1, Fn.c_path(), Fn.path().length(), SQLITE_STATIC));

	if (sqlite3_step(st_FilenameQuery) == SQLITE_ROW)
	{
		idOut = sqlite3_column_int(st_FilenameQuery, 0);
		lmt = sqlite3_column_int(st_FilenameQuery, 1);

		int lastLmt = Utility::GetLMT(Fn.path());

		// Update the last-modified-time of this file, and its hash if it has changed.
		if (lmt != lastLmt)
		{
			GString Hash = Utility::GetSha256ForFile(Fn);
			SC(sqlite3_bind_int(st_UpdateLMT, 1, lastLmt));
			SC(sqlite3_bind_text(st_UpdateLMT, 2, Hash.c_str(), Hash.length(), SQLITE_STATIC));
			SC(sqlite3_bind_text(st_UpdateLMT, 3, Fn.c_path(), Fn.path().length(), SQLITE_STATIC));
			SCS(sqlite3_step(st_UpdateLMT));
			SC(sqlite3_reset(st_UpdateLMT));
		}
	}else
	{
		GString Hash = Utility::GetSha256ForFile(Fn);

		// There's no entry, got to insert it.
		SC(sqlite3_bind_text(st_FilenameInsertQuery, 1, Fn.c_path(), Fn.path().length(), SQLITE_STATIC));
		SC(sqlite3_bind_int(st_FilenameInsertQuery, 2, Utility::GetLMT(Fn.path())));
		SC(sqlite3_bind_text(st_FilenameInsertQuery, 3, Hash.c_str(), Hash.length(), SQLITE_STATIC));
		SCS(sqlite3_step(st_FilenameInsertQuery)); // This should not fail. Otherwise, there are bigger problems to worry about...
		SC(sqlite3_reset(st_FilenameInsertQuery));

		// okay, then return the ID.
		SC(sqlite3_reset(st_FilenameQuery));
		SC(sqlite3_bind_text(st_FilenameQuery, 1, Fn.c_path(), Fn.path().length(), SQLITE_STATIC));
		sqlite3_step(st_FilenameQuery);
		idOut = sqlite3_column_int(st_FilenameQuery, 0);
	}

	SC(sqlite3_reset(st_FilenameQuery));
	return idOut;
}
Beispiel #8
0
	bool FileExists(GString Fn)
	{
#if !(defined WIN32) || (defined MINGW)
		struct stat st;
		return (stat(Fn.c_str(), &st) != -1);
#else
		return _waccess( Utility::Widen(Fn).c_str(), 00 ) != -1;
#endif
	}
Beispiel #9
0
	int GetLMT(GString Path)
	{
		struct stat st;
		if (stat(Path.c_str(), &st) != -1)
		{
			return st.st_mtime;
		}
		else return 0;
	}
Beispiel #10
0
	GString SJIStoU8 (GString Line)
	{
#ifdef WIN32
		wchar_t u16s[MAX_STRING_SIZE];
		char mbs[MAX_STRING_SIZE];
		size_t len = MultiByteToWideChar(932, 0, Line.c_str(), Line.length(), u16s, MAX_STRING_SIZE);
		len = WideCharToMultiByte(CP_UTF8, 0, u16s, len, mbs, MAX_STRING_SIZE, NULL, NULL);
		mbs[len] = 0;
		return GString(mbs);
#elif defined(DARWIN)
        // Note: for OS X/Darwin/More than likely most BSD variants, iconv behaves a bit differently.
        iconv_t conv;
        char buf[MAX_STRING_SIZE];
        char* out = buf;
        size_t srcLength = Line.length();
        size_t dstLength = MAX_STRING_SIZE;
        const char* in = Line.c_str();
        
        conv = iconv_open("UTF-8", "SHIFT_JIS");
        iconv(conv, (char**)&in, &srcLength, (char**)&out, &dstLength);
        iconv_close(conv);
        // We have to use buf instead of out here.  For whatever reason, iconv on Darwin doesn't get us what we would expect if we just use out.
        return GString(buf);
#else
        char buf[MAX_STRING_SIZE];
		iconv_t conv;
		char** out = &buf;
		const char* in = Line.c_str();
		size_t BytesLeftSrc = Line.length();
		size_t BytesLeftDst = MAX_STRING_SIZE;

		conv = iconv_open("UTF-8", "SHIFT_JIS");
		bool success = (iconv(conv, (char **)&in, &BytesLeftSrc, out, &BytesLeftDst) > -1);

		iconv_close(conv);
		if (success)
			return GString(*out);
		else
		{
			Log::Printf("Failure converting character sets.");
			return GString();
		}
#endif
	}
Beispiel #11
0
	GString Format(GString str, ...)
	{
		char r[1024];
		int bfsize;
		va_list vl;
		va_start(vl,str);
		bfsize = vsnprintf(r, 1024, str.c_str(), vl);
		if (bfsize < 0)
		{
			Utility::DebugBreak();
			va_end(vl);
			return "";
		}

		vector<char> fmt(bfsize + 1);
		vsnprintf(&fmt[0], bfsize, str.c_str(), vl);
		va_end(vl);

		return GString(fmt.data());
	}
Beispiel #12
0
int KeyTranslate(GString K)
{
	for (uint32 i = 0; i < SpecialKeys.size(); i++)
	{
		GString Key = K; Utility::ToLower(Key);
		GString Target = GString(SpecialKeys.at(i).KeyString);  Utility::ToLower(Target);
		if (Key == Target)
			return SpecialKeys.at(i).boundkey;
	}

	if (K.length())
	{
		if (Utility::IsNumeric(K.c_str()))
			return atoi(K.c_str());
		else
			return (int)K[0];
	}
	else
		return 0;
}
Beispiel #13
0
int GetTracksByMode(GString mode)
{
	for (auto v: ModeTracks)
	{
		if (mode == v.name)
			return v.tracks;
	}

	Log::LogPrintf("Unknown track mode: %s, skipping difficulty\n", mode.c_str());
	return 0;
}
Beispiel #14
0
// 初始化表情数据
bool TextureFontInfo::Init(IGraphic* pGraphic, uint32 idx, GString texname, CFRect pos, GWString des)
{
	ITexture* pTexture = NULL;

	SafeRelease(EmtImg.pTexture);
	if ( texname.c_str() && texname[0] )
	{
		HRESULT hr = pGraphic->CreateTexture( PATH_ALIAS_GUITEX.c_str(), texname.c_str(), &pTexture ); // szTextName
		if(FAILED(hr))
			OutputDebugString(texname.c_str());
		if ( !pTexture )
			return false;
	}

	EmtImg.pTexture	= pTexture;
	EmtImg.texRt	= pos;
	EmtIdx			= idx;
	EmtTexName		= texname;
	EmtDes			= des;
	return true;
}
Beispiel #15
0
void ReadDifficulty (GString line, OsuLoadInfo* Info)
{
	GString Command = line.substr(0, line.find_first_of(":")); // Lines are Information:Content
	GString Content = line.substr(line.find_first_of(":") + 1, line.length() - line.find_first_of(":"));
	Utility::Trim(Content);

	// We ignore everything but the key count!
	if (Command == "CircleSize")
	{
		Info->Diff->Channels = atoi(Content.c_str());
	}else if (Command == "SliderMultiplier")
	{
		Info->SliderVelocity = latof(Content.c_str()) * 100;
	}
	else if (Command == "HPDrainRate")
	{
		Info->TimingInfo->HP = latof(Content.c_str());
	}
	else if (Command == "OverallDifficulty")
	{
		Info->TimingInfo->OD = latof(Content.c_str());
	}

}
Beispiel #16
0
bool ReadGeneral (GString line, OsuLoadInfo* Info)
{
	GString Command = line.substr(0, line.find_first_of(" ")); // Lines are Information:<space>Content
	GString Content = line.substr(line.find_first_of(":") + 1);

	Content = Content.substr(Content.find_first_not_of(" "));

	if (Command == "AudioFilename:")
	{
		if (Content == "virtual")
		{
			Info->Diff->IsVirtual = true;
			return true;
		}
		else
		{
#ifdef VERBOSE_DEBUG
			printf("Audio filename found: %s\n", Content.c_str());
#endif
			Utility::Trim(Content);
			Info->OsuSong->SongFilename = Content;
			Info->OsuSong->SongPreviewSource = Content;
		}
	}else if (Command == "Mode:")
	{
		Info->ReadAModeTag = true;
		if (Content != "3") // It's not a osu!mania chart, so we can't use it.
			return false;
	}else if (Command == "SampleSet:")
	{
		Utility::ToLower(Content); Utility::Trim(Content);
		Info->DefaultSampleset = Content;
	}
	else if (Command == "PreviewTime:")
	{
		if (Content != "-1")
		{
			if (Info->OsuSong->PreviewTime == 0)
				Info->OsuSong->PreviewTime = latof(Content) / 1000;
		}																							
	} else if (Command == "SpecialStyle:")
	{
		if (Content == "1")
			Info->Diff->Data->Turntable = true;
	}

	return true;
}
Beispiel #17
0
// returns if difficulty exists in the database. And difficulty ID.
bool SongDatabase::DifficultyExists(int FileID, GString DifficultyName, int *IDOut)
{
	int ret;
	SC(sqlite3_bind_int (st_GetDiffIDFile, 1, FileID));
	SC(sqlite3_bind_text(st_GetDiffIDFile, 2, DifficultyName.c_str(), DifficultyName.length(), SQLITE_STATIC));
	int r = sqlite3_step(st_GetDiffIDFile);

	if (IDOut)
	{
		if (r == SQLITE_ROW)
			*IDOut = sqlite3_column_int(st_GetDiffIDFile, 0);
		else
			*IDOut = 0;
	}

	SC(sqlite3_reset(st_GetDiffIDFile));
	return r == SQLITE_ROW;
}
Beispiel #18
0
void ConvertToNPSGraph(VSRG::Song *Sng, Directory PathOut)
{
	for (auto i = 0; i < Sng->Difficulties.size(); i++)
	{
		std::ofstream out;
		auto Diff = Sng->GetDifficulty(i);
		Directory Sn = Sng->SongName;
		Sn.Normalize(true);

		GString name = Utility::Format("%s/ %s (%s) - %s.svg", PathOut.c_path(), Sn.c_path(), Diff->Name, Diff->Author);

		out.open(name.c_str());

		double interv = CfgValNPS("IntervalTime", 1);
		double margin = CfgValNPS("PeakMargin", 1.2f);

		out << NPSGraph(Sng).GetSVGText(i, interv, margin);
	}
}
Beispiel #19
0
	GString GetSha256ForFile(GString Filename)
	{
		SHA256 SHA;
#ifndef WIN32
		std::ifstream InStream(Filename.c_str());
#else
		std::ifstream InStream(Utility::Widen(Filename).c_str());
#endif
		unsigned char tmpbuf[256];

		if (!InStream.is_open())
			return "";

		while (!InStream.eof())
		{
			InStream.read((char*)tmpbuf, 256);
			size_t cnt = InStream.gcount();

			SHA.add(tmpbuf, cnt);
		}

		return GString(SHA.getHash());
	}
	int GetFallbackFile(lua_State *L)
	{
		GString Out = GameState::GetInstance().GetFallbackSkinFile(GString(luaL_checkstring(L, 1)));
		lua_pushstring(L, Out.c_str());
		return 1;
	}
void LoadBmFont(BitmapFont* B, GString Fn, float CellWidth, float CellHeight, float CharWidth, float CharHeight, int startChar)
{
	Vec2 Size(CharWidth, CharHeight);
	Vec2 CellSize(CellWidth, CellHeight);
	B->LoadSkinFontImage(Fn.c_str(), Size, CellSize, Size, startChar);
}
bool CDx9FragmentProgram::load(const GString str)
{
	return load(str.c_str(),str.length());
}
// Wrapper functions
void SetImage(Sprite *O, GString dir)
{
	O->SetImage(GameState::GetInstance().GetSkinImage(dir));
	if (O->GetImage() == nullptr)
		Log::Printf("File %s could not be loaded.\n", dir.c_str());
}
Beispiel #24
0
void NoteLoaderOM::LoadObjectsFromFile(GString filename, GString prefix, Song *Out)
{
#if (!defined _WIN32) || (defined STLP)
	std::ifstream filein (filename.c_str());
#else
	std::ifstream filein (Utility::Widen(filename).c_str());
#endif
	std::regex versionfmt("osu file format v(\\d+)");

	if (!filein.is_open())
		throw std::exception("Could not open file.");

	auto Diff = make_shared<Difficulty>();
	OsuLoadInfo Info;

	Info.TimingInfo = make_shared<OsuManiaTimingInfo>();
	Info.OsuSong = Out;
	Info.SliderVelocity = 1.4;
	Info.Diff = Diff;
	Info.last_sound_index = 1;

	Diff->Data = make_shared<DifficultyLoadInfo>();
	Diff->Data->TimingInfo = Info.TimingInfo;

	// osu! stores bpm information as the time in ms that a beat lasts.
	Diff->BPMType = Difficulty::BT_BEATSPACE;
	Out->SongDirectory = prefix;

	Diff->Filename = filename;
	Out->SongDirectory = prefix + "/";

	/* 
		Just like BMS, osu!mania charts have timing data separated by files
		and a set is implied using folders.
	*/

	GString Line;

	getline(filein, Line);
	int version = -1;
	std::smatch sm;

	// "search" was picked instead of "match" since a line can have a bunch of 
	// junk before the version declaration
	if (regex_search(Line.cbegin(), Line.cend(), sm, versionfmt))
		version = atoi(sm[1].str().c_str());
	else
		throw std::exception("Invalid .osu file.");

	// "osu file format v"
	if (version < 10) // why
		throw std::exception(Utility::Format("Unsupported osu! file version (%d < 10)", version).c_str());

	Info.Version = version;

	osuReadingMode ReadingMode = RNotKnown, ReadingModeOld = RNotKnown;

	try {
		while (filein)
		{
			Info.Line++;
			getline(filein, Line);
			Utility::ReplaceAll(Line, "\r", "");

			if (!Line.length())
				continue;

			SetReadingMode(Line, ReadingMode);

			if (ReadingMode != ReadingModeOld || ReadingMode == RNotKnown) // Skip this line since it changed modes, or it's not a valid section yet
			{
				if (ReadingModeOld == RTiming)
					stable_sort(Info.HitsoundSections.begin(), Info.HitsoundSections.end());
				if (ReadingModeOld == RGeneral)
					if (!Info.ReadAModeTag)
						throw std::exception("Not an osu!mania chart.");
				ReadingModeOld = ReadingMode;
				continue;
			}

			switch (ReadingMode)
			{
			case RGeneral: 
				if (!ReadGeneral(Line, &Info))  // don't load charts that we can't work with
				{
					throw std::exception("osu! file unusable on raindrop.");
				}
						   break;
			case RMetadata: ReadMetadata(Line, &Info); break;
			case RDifficulty: ReadDifficulty(Line, &Info); break;
			case REvents: ReadEvents(Line, &Info); break;
			case RTiming: ReadTiming(Line, &Info); break;
			case RHitobjects: ReadObjects(Line, &Info); break;
			default: break;
			}
		}

		if (Diff->TotalObjects)
		{
			// Calculate an alleged offset
			Offsetize(&Info);

			// Okay then, convert timing data into a measure-based format raindrop can use.
			MeasurizeFromTimingData(&Info);

			CopyTimingData(&Info);

			// Then copy notes into these measures.
			PushNotesToMeasures(&Info);

			// Copy all sounds we registered
			for (auto i : Info.Sounds)
				Diff->SoundList[i.second] = i.first;

			// Calculate level as NPS
			Diff->Level = Diff->TotalScoringObjects / Diff->Duration;
			Out->Difficulties.push_back(Diff);
		}
	} catch (std::exception &e)
	{
		// rethrow with line info
		throw std::exception(Utility::Format("Line %d: %s", Info.Line, e.what()).c_str());
	}
}
Beispiel #25
0
const char* CSkeletalFrame::GetSkeletalName( uint32 SkeletalID )
{
	static GString str = "";
	return SkeletalID < m_SkeletalList.size() ? m_SkeletalList[SkeletalID]->m_pSkeletal->GetName() : str.c_str();
}