virtual void ControllerExit()
	{
		if(cc->activePreview->GetDoOpen() && cc->activePreview->GetSave())
		{
			try
			{
				cc->LoadSave(cc->activePreview->GetSave());
			}
			catch(GameModelException & ex)
			{
				new ErrorMessage("Cannot open save", ex.what());
			}
		}
	}
		virtual void SaveUploaded(SaveInfo save)
		{
			c->LoadSave(&save);
		}
		virtual void SaveUploaded(SaveInfo save)
		{
			save.SetVote(1);
			save.SetVotesUp(1);
			c->LoadSave(&save);
		}