void Game::End()
{
  GameEngine *pGameEngine = GameEngine::GetEngine();

  // Cleanup the sprites
  pGameEngine->CleanupSprites();

  //Cleanup the music
  Mix_FreeMusic(_mmMusic);
  
  //Cleanup the sound effects
  Mix_FreeChunk(_mcWhack);
  Mix_FreeChunk(_mcTaunt);
  Mix_FreeChunk(_mcBoo);
  
  // Cleanup the bitmaps
  delete _pOfficeBitmap;
  delete _pTargetBitmap;
  delete _pPowBitmap;
  for (int i = 0; i < 5; i++)
    delete _pGuyBitmaps[i];
  delete _pSmallGuyBitmap;
  delete _pGameOverBitmap;

  // Cleanup the game engine
  delete pGameEngine;
}
void Game::End()
{
  GameEngine *pGameEngine = GameEngine::GetEngine();

  // Cleanup the sprites
  pGameEngine->CleanupSprites();

  // Cleanup the bitmaps
  delete _pHighwayBitmap;
  delete _pChickenBitmap;
  for (int i = 0; i < 4; i++)
    delete _pCarBitmaps[i];
  delete _pChickenHeadBitmap;

  // Cleanup the game engine
  delete pGameEngine;
}