bool Game::SpriteCollision(Sprite* pSpriteHitter, Sprite* pSpriteHittee){
  GameEngine *pGameEngine = GameEngine::GetEngine();

  // See if the chicken was hit
  if (pSpriteHittee == _pChickenSprite)
  {
    // Move the chicken back to the start
    _pChickenSprite->SetPosition(4, 175);

    // See if the game is over
    if (--_iNumLives > 0)
      SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION ,
			       "Henway",
			       "Ouch!",
			       pGameEngine->GetWindow());
    else
    {
      // Display game over message
      char szText[64];
      sprintf(szText, "Game Over! You scored %d points.", _iScore);
      SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION ,
			       "Henway",
			       szText,
			       pGameEngine->GetWindow());
      _bGameOver = true;
    }

    return false;
  }

  return true;
}
//-----------------------------------------------------------------
// Functions
//-----------------------------------------------------------------
void Game::MoveChicken(int iXDistance, int iYDistance)
{
  GameEngine *pGameEngine = GameEngine::GetEngine();
  
  // Move the chicken to its new position
  _pChickenSprite->OffsetPosition(iXDistance, iYDistance);

  // See if the chicken made it across
  if (_pChickenSprite->GetPosition().x > 400)
  {
    // Move the chicken back to the start and add to the score
    _pChickenSprite->SetPosition(4, 175);
    _iScore += 150;
     SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION ,
			       "Henway",
			       "You made it!",
			       pGameEngine->GetWindow());    
  }
}