GeckoCodeWidget::GeckoCodeWidget(const GameFile& game) : m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision()) { CreateWidgets(); ConnectWidgets(); IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); UpdateList(); }