Beispiel #1
0
void
GlidePolarTest::TestBasic()
{
  polar.Update();

  ok1(equals(polar.polar.a, polar.ideal_polar.a));
  ok1(equals(polar.polar.b, polar.ideal_polar.b));
  ok1(equals(polar.polar.c, polar.ideal_polar.c));

  ok1(equals(polar.SinkRate(Units::ToSysUnit(fixed(80), Unit::KILOMETER_PER_HOUR)), 0.606));
  ok1(equals(polar.SinkRate(Units::ToSysUnit(fixed(120), Unit::KILOMETER_PER_HOUR)), 0.99));
  ok1(equals(polar.SinkRate(Units::ToSysUnit(fixed(160), Unit::KILOMETER_PER_HOUR)), 1.918));

  ok1(equals(polar.GetSMax(), polar.SinkRate(polar.GetVMax())));

  ok1(equals(polar.GetVMin(), 19.934640523));
  ok1(equals(polar.GetSMin(), polar.SinkRate(polar.GetVMin())));
  ok1(equals(polar.GetVTakeoff(), polar.GetVMin() / 2));

  ok1(equals(polar.GetVBestLD(), 25.830434162));
  ok1(equals(polar.GetSBestLD(), polar.SinkRate(polar.GetVBestLD())));
  ok1(equals(polar.GetBestLD(), polar.GetVBestLD() / polar.GetSBestLD()));

  ok1(equals(polar.GetTotalMass(), 318));
  ok1(equals(polar.GetWingLoading(), 32.448979592));
  ok1(equals(polar.GetBallast(), 0));
  ok1(equals(polar.GetBallastLitres(), 0));
  ok1(polar.IsBallastable());
  ok1(!polar.HasBallast());
}
Beispiel #2
0
fixed
AbortTask::GetAbortRange(const AircraftState &state,
                         const GlidePolar &glide_polar) const
{
  // always scan at least min range or approx glide range
  return min(max_search_range,
             max(min_search_range, state.altitude * glide_polar.GetBestLD()));
}
Beispiel #3
0
static void
CheckTotal(const AircraftState &aircraft, const TaskStats &stats,
           const TaskWaypoint &start, const TaskWaypoint &tp1,
           const TaskWaypoint &finish)
{
  const fixed min_arrival_alt1 = tp1.GetWaypoint().elevation +
    task_behaviour.safety_height_arrival;
  const fixed min_arrival_alt2 = finish.GetWaypoint().elevation +
    task_behaviour.safety_height_arrival;
  const GeoVector vector0 =
    start.GetWaypoint().location.DistanceBearing(tp1.GetWaypoint().location);
  const GeoVector vector1 =
    aircraft.location.DistanceBearing(tp1.GetWaypoint().location);
  const GeoVector vector2 =
    tp1.GetWaypoint().location.DistanceBearing(finish.GetWaypoint().location);
  const fixed ld = glide_polar.GetBestLD();
  const fixed height_consumption1 = vector1.distance / ld;

  const fixed height_consumption2 = vector2.distance / ld;

  const ElementStat &total = stats.total;
  const GlideResult &solution_remaining = total.solution_remaining;
  const fixed distance_nominal = vector0.distance + vector2.distance;
  const fixed distance_ahead = vector1.distance + vector2.distance;

  ok1(equals(stats.distance_nominal, distance_nominal));
  ok1(equals(stats.distance_min, distance_nominal));
  ok1(equals(stats.distance_max, distance_nominal));

  ok1(!total.vector_remaining.IsValid());
  ok1(solution_remaining.IsOk());

  ok1(equals(solution_remaining.vector.distance, distance_ahead));
  ok1(equals(solution_remaining.height_glide, distance_ahead / ld));

  fixed alt_required_at_1 = std::max(min_arrival_alt1,
                                     min_arrival_alt2 + height_consumption2);
  fixed alt_required_at_aircraft = alt_required_at_1 + height_consumption1;
  ok1(equals(solution_remaining.GetRequiredAltitudeWithDrift(),
             alt_required_at_aircraft));
  ok1(equals(solution_remaining.altitude_difference,
             aircraft.altitude - alt_required_at_aircraft));
  ok1(equals(solution_remaining.height_climb,
             positive(glide_polar.GetMC())
             ? alt_required_at_aircraft - aircraft.altitude
             : fixed(0)));
}
Beispiel #4
0
static void
CheckLeg(const TaskWaypoint &tp, const AircraftState &aircraft,
         const TaskStats &stats)
{
  const GeoPoint destination = tp.GetWaypoint().location;
  const fixed safety_height = GetSafetyHeight(tp);
  const fixed min_arrival_alt = tp.GetWaypoint().elevation + safety_height;
  const GeoVector vector = aircraft.location.DistanceBearing(destination);
  const fixed ld = glide_polar.GetBestLD();
  const fixed height_above_min = aircraft.altitude - min_arrival_alt;
  const fixed height_consumption = vector.distance / ld;
  const ElementStat &leg = stats.current_leg;
  const GlideResult &solution_remaining = leg.solution_remaining;

  ok1(leg.vector_remaining.IsValid());
  ok1(equals(leg.vector_remaining.distance, vector.distance));
  ok1(equals(leg.vector_remaining.bearing, vector.bearing));

  ok1(solution_remaining.IsOk());
  ok1(solution_remaining.vector.IsValid());
  ok1(equals(solution_remaining.vector.distance, vector.distance));
  ok1(equals(solution_remaining.vector.bearing, vector.bearing));
  ok1(equals(solution_remaining.height_glide, height_consumption));
  ok1(equals(solution_remaining.altitude_difference,
             height_above_min - height_consumption));
  ok1(equals(solution_remaining.GetRequiredAltitudeWithDrift(),
             min_arrival_alt + height_consumption));

  if (height_above_min >= height_consumption) {
    /* straight glide */
    ok1(equals(solution_remaining.height_climb, 0));
  } else if (positive(glide_polar.GetMC())) {
    /* climb required */
    ok1(equals(solution_remaining.height_climb,
               height_consumption - height_above_min));
  } else {
    /* climb required, but not possible (MC=0) */
    ok1(equals(solution_remaining.height_climb, 0));
  }
}