Beispiel #1
0
SgPointSet SpUtil::GetRelevantMoves(GoBoard& bd, SgBlackWhite toPlay,
                                    bool useFilter)
{
    SgPointSet legal;
    for (SgSetIterator it(bd.AllEmpty()); it; ++it)
        if (bd.IsLegal(*it))
            legal.Include(*it);
    if (! useFilter)
        return legal;
    GoSafetySolver safetySolver(bd);
    SgBWSet safe;
    safetySolver.FindSafePoints(&safe);
    SgBlackWhite opp = SgOppBW(toPlay);
    SgPointSet moves;
    const GoRules& rules = bd.Rules();
    const bool captureDead = rules.CaptureDead();
    //const bool japaneseScoring = rules.JapaneseScoring();
    for (SgSetIterator it(legal); it; ++it)
    {
        SgPoint p = *it;
        const bool isSafe = safe[toPlay].Contains(p);
        const bool isSafeOpp = safe[opp].Contains(p);
        const bool hasOppNeighbors = bd.HasNeighbors(p, opp);
        if (  (! isSafe && ! isSafeOpp)
           || (isSafe && captureDead && hasOppNeighbors)
           // || (isSafeOpp && ! japaneseScoring)
           )
            moves.Include(p);
    }
    return moves;
}
GoPlayer::GoPlayer(const GoBoard& bd)
    : GoBoardSynchronizer(bd),
      m_currentNode(0),
      m_bd(bd.Size(), GoSetup(), bd.Rules()),
      m_variant(0)
{
    SetSubscriber(m_bd);
    ClearSearchTraces();
}
void GoBoardHistory::SetFromBoard(const GoBoard& bd)
{
    m_boardSize = bd.Size();
    m_rules = bd.Rules();
    m_setup = bd.Setup();
    m_moves.Clear();
    for (int i = 0; i < bd.MoveNumber(); ++i)
        m_moves.PushBack(bd.Move(i));
    m_toPlay = bd.ToPlay();
}