Beispiel #1
0
bool GoLadderUtil::IsProtectedLiberty(const GoBoard& bd1, SgPoint liberty,
                                      SgBlackWhite col, bool& byLadder,
                                      bool& isKoCut, bool tryLadder)
{
    byLadder = false;
    isKoCut = false;
    GoModBoard mbd(bd1);
    GoBoard& bd = mbd.Board();

    const SgBlackWhite toPlay = bd1.ToPlay();
    bd.SetToPlay(SgOppBW(col));
    bool isProtected;
    if (! PlayIfLegal(bd, liberty))
        isProtected = bd.LastMoveInfo(GO_MOVEFLAG_SUICIDE);
        // opponent cannot play there
    else
    {
        if (bd.LastMoveInfo(GO_MOVEFLAG_SUICIDE))
           isProtected = true;
        else
        {
            if (bd.InAtari(liberty))
            {
                if (bd.NumStones(liberty) > 1)
                    isProtected = true;
                else
                {
                    SgPoint p = bd.TheLiberty(liberty);
                    if (PlayIfLegal(bd, p))
                    {
                        isProtected =    (bd.NumStones(p) != 1)
                                      || (bd.NumLiberties(p) != 1);
                                      // yes, can re-capture there
                        bd.Undo();
                    }
                    else
                        isProtected = false;

                    if (! isProtected)
                        isKoCut = true;
                }
            }
            else if (tryLadder)
            {
                isProtected = Ladder(bd, liberty, bd.ToPlay(), true);
                if (isProtected)
                    byLadder = true;
            }
            else // don't try ladder
                isProtected = false;
        }
        bd.Undo();
    }
    bd.SetToPlay(toPlay);
    return isProtected;
}
void GoBoardHistory::SetFromBoard(const GoBoard& bd)
{
    m_boardSize = bd.Size();
    m_rules = bd.Rules();
    m_setup = bd.Setup();
    m_moves.Clear();
    for (int i = 0; i < bd.MoveNumber(); ++i)
        m_moves.PushBack(bd.Move(i));
    m_toPlay = bd.ToPlay();
}
Beispiel #3
0
GoSetup GoSetupUtil::CurrentPosSetup(const GoBoard& bd)
{
    GoSetup setup;
    setup.m_player = bd.ToPlay();
    for (GoBoard::Iterator it2(bd); it2; ++it2)
    {
        SgPoint p = *it2;
        if (bd.Occupied(p))
            setup.m_stones[bd.GetColor(p)].Include(p);
    }
    return setup;
}