//--------------------------------------------------------------
void PinballChinoManager::onMoveBallLauncherEvent(void){
    
    for(int i = 0; i < myScenario.ScenarioObjects.size(); i++)
    {
        if (myScenario.ScenarioObjects[i]->type == 5)
        {
            Hammer* hammer = (Hammer*) myScenario.ScenarioObjects[i];
            hammer->onMoveEvent();
        }
    }
    
}