//-------------------------------------------------------------- void PinballChinoManager::onMoveBallLauncherEvent(void){ for(int i = 0; i < myScenario.ScenarioObjects.size(); i++) { if (myScenario.ScenarioObjects[i]->type == 5) { Hammer* hammer = (Hammer*) myScenario.ScenarioObjects[i]; hammer->onMoveEvent(); } } }