void ServerMsgSender::UpdateProfileMsg()
{
	ServerList *sList = ServerList::Instance();

	Handle<ServerInfo> server;
	if(sList->GetServer(serverid, server))
	{
		server->AskUserInfo(serveruid);
	}
}
Beispiel #2
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int LuaV6Chat3App::SearchFriendOnServer(lua_State *luaState)
{
	V6Chat3App *App = GetV6Chat3App(luaState);
	if (App)
	{
		int id = lua_tointeger(luaState, 2);

		ServerList *list = ServerList::Instance();
		Handle<ServerInfo> server;

		if(list->GetServer(id, server))
		{
			server->ClearSearchUsersResult();

			size_t search_content_len=lua_objlen(luaState, 3);
			const char *search_content = lua_tolstring(luaState, 3, &search_content_len);
			server->AskUserInfo(search_content);
		}
	}

	return 0;
}